Search found 1912 matches

by philat
Fri Aug 14, 2015 6:10 pm
Forum: Ren'Py Questions and Announcements
Topic: Aligning side image to top of variable-height textbox?
Replies: 2
Views: 452

Re: Aligning side image to top of variable-height textbox?

The easiest way is to have the side image inside the textbox, I suppose. You'd need to partition it separately though, with an hbox for the side image.
by philat
Wed Aug 12, 2015 3:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Switching the translation file if 'female' is chosen.
Replies: 8
Views: 1168

Re: Switching the translation file if 'female' is chosen.

I would assume it's the first person pronouns that are the issue. Anyway, if you need to switch after the game is started (i.e., assuming that the choice of language is in preferences and accessible at any time, not just at the beginning of the game, someone could start the game, be playing, and the...
by philat
Wed Aug 12, 2015 2:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Creating a graphics toggle without using if/else?
Replies: 7
Views: 1465

Re: Creating a graphics toggle without using if/else?

One tip for the forums, surround your coding with [ code ] . . . [/ code ] (without the spaces), this leaves all the indentation in, and is helpful for figuring out where indent errors might be occurring. Another tip, instead of saying "if X == True" or "if X == False" you can j...
by philat
Wed Aug 12, 2015 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [REOPEN] Prevent (text)button from being activated by enter
Replies: 22
Views: 3029

Re: Preventing (text)button from being activated with enter

Well, in that case isn't there no reason not to use use Return() without the If() part?
by philat
Wed Aug 12, 2015 9:26 am
Forum: Ren'Py Questions and Announcements
Topic: [REOPEN] Prevent (text)button from being activated by enter
Replies: 22
Views: 3029

Re: Preventing (text)button from being activated with enter

I've never had reason to do it so I don't know off the top of my head. But I would assume that whatever you're using for the randomizer button is keying in on that text anyway?
by philat
Wed Aug 12, 2015 8:49 am
Forum: Ren'Py Questions and Announcements
Topic: Moving sprites/NPC?
Replies: 2
Views: 511

Re: Moving sprites/NPC?

You're better off with other tools that are specifically made for that kind of gameplay (RPGMaker), to be honest.
by philat
Wed Aug 12, 2015 8:48 am
Forum: Ren'Py Questions and Announcements
Topic: Imagebuttons
Replies: 6
Views: 1345

Re: Imagebuttons

Imagebuttons need at least ground and hover images. They don't take one image directly.
by philat
Wed Aug 12, 2015 8:48 am
Forum: Ren'Py Questions and Announcements
Topic: Main menu problème
Replies: 14
Views: 838

Re: Main menu problème

Try deleting the imagemap cache.
by philat
Sun Aug 09, 2015 11:47 am
Forum: Ren'Py Questions and Announcements
Topic: Exporting a player's path into a text file
Replies: 2
Views: 605

Re: Exporting a player's path into a text file

http://lemmasoft.renai.us/forums/viewto ... 91#p354974

Depending on how many choices there are though, it may just be easier to check for variables and call up those files within the game after each playthrough.
by philat
Sun Aug 09, 2015 11:43 am
Forum: Ren'Py Questions and Announcements
Topic: [REOPEN] Prevent (text)button from being activated by enter
Replies: 22
Views: 3029

Re: Preventing (text)button from being activated with enter

I haven't tried this, but wouldn't it be simpler to tweak trooper6's approach and stick a key statement into choose_first_name and choose_second_name? Something like: screen choose_first_name: # input code # button code key "K_RETURN" action If(input_text, Return(), NullAction()) # assumin...
by philat
Sun Aug 02, 2015 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice based endings, alternating events?
Replies: 9
Views: 1324

Re: Choice based endings, alternating events?

I was talking to OP. I would imagine that you wouldn't really want that variable to persist across plays, but that's just a matter of how you envision it working.
by philat
Sun Aug 02, 2015 2:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Willingness for Renpy devs to expose transient for say
Replies: 15
Views: 1753

Re: Willingness for Renpy devs to expose transient for say

I'm sorry if this comes across as non-responsive to the question, but I still can't quite understand why you can't just use ATL (not transitions) and {nw} to achieve the same end result with far less hassle. I mean, it seems like the only reason interact must be false is that you don't want the play...
by philat
Sun Aug 02, 2015 1:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Basic imagemap Menu Question [SOLVED]
Replies: 2
Views: 561

Re: Basic imagemap Menu Question

You can download the sample game that's attached to that tutorial and see where it's placed in that script.
by philat
Sun Aug 02, 2015 1:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Choice based endings, alternating events?
Replies: 9
Views: 1324

Re: Choice based endings, alternating events?

Study the code of The Question for how to use if/else conditions and variables.