Search found 882 matches
- Mon Mar 18, 2019 6:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How would I make a time delay?
- Replies: 2
- Views: 310
Re: How would I make a time delay?
Is there a way to make a time delay in renpy? How would I like make it so that after a character's dialouge shows up, a given amount of seconds later maybe the screen or something would change? Renpy is very based around the user having to click for changes to happen, but a time delay would be grea...
- Sun Mar 17, 2019 6:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to get Player's input within Screen?
- Replies: 2
- Views: 368
Re: How to get Player's input within Screen?
The problem that i am having right now is If you think of the game 'professor layton', when you press the 'input answer' button, you would reach another screen which you could input your answer. similarly, i would like the player to input a certain 'word' so to check their answer for the input meth...
- Sat Mar 16, 2019 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] I can't change the font
- Replies: 4
- Views: 608
Re: I can't change the font
I changed the source to the project folder and this error now appears: I'm sorry, but an uncaught exception occurred. Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? That don't sound good. Not quite sure what you mean by changing the source ...
- Sat Mar 16, 2019 1:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] I can't change the font
- Replies: 4
- Views: 608
Re: I can't change the font
Have you placed the font in the game-folder?Cotton Blue wrote: ↑Sat Mar 16, 2019 12:44 pm
I want the font "Segoe UI" for my vn, but when I run the game, I get this error:
Help </3Code: Select all
Exception: Could not find font u'game/Segoe UI.ttf'.
- Thu Mar 14, 2019 2:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: STILL UNSOLVED - Help with additional say screen
- Replies: 4
- Views: 517
Re: STILL UNSOLVED - Help with additional say screen
Can anyone help? I have minimal screen knowledge as only basic renpy programming i can do You could try this define = Character("Captain", window_style="captwindow" In screens.rpy under 'screen say(who, what):' copy and paste the "style window"-block. Change the name o...
- Wed Mar 13, 2019 3:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Walkable Areas in Renpy ?
- Replies: 4
- Views: 428
Re: Walkable Areas in Renpy ?
Hello, I would like to use Renpy to built an open source game. I was wondering if there is a simple way to draw walkable paths as in AGS. Is that easy? And if it is, How can I achieve it? Any example? sincerely, Elias Tsolis Vegan / Psychologist / Statistician I'm trying to make something similar t...
- Wed Mar 13, 2019 3:40 pm
- Forum: Ren'Py Cookbook
- Topic: Player controlled movementet of entity (update 2019-03-13)
- Replies: 15
- Views: 8270
- Sun Mar 10, 2019 1:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons in game for Dungeon crawler
- Replies: 7
- Views: 627
Re: Buttons in game for Dungeon crawler
With the jumping to the scene I still have problems but I think it is because of my arrow images every of the 4 pictures (up down right left) has the size of 1280x720 (background of pngs is transparent) the arrows if they appear on the screen now have the correct position. But I suppose the last pi...
- Sun Mar 10, 2019 6:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons in game for Dungeon crawler
- Replies: 7
- Views: 627
Re: Buttons in game for Dungeon crawler
Thank you for nice ideas and help, I am sure I can use it for a later time too :D But now I try a much more simple game. Before I made a game with boy who has to search things in forrest. In the picture you can see boy and forrest player can choose if boy go left or right (textbased) #example menu:...
- Fri Mar 08, 2019 5:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I scale an image from its center?
- Replies: 6
- Views: 440
Re: How can I scale an image from its center?
Can you help explain how you got 200x200? If your image is 75x150, and I want to put your image at x=50,y=50, how did you come up with the offset 200? If my image is 400x600, and I want it at x=50,y=50, what would my offset be? 200x200 was just a random point I picked to test out the code on. I did...
- Fri Mar 08, 2019 1:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I scale an image from its center?
- Replies: 6
- Views: 440
Re: How can I scale an image from its center?
How can I scale an image from the center? Right now I have: transform scaleup(): xpos 50 ypos 50 zoom 0.5 linear 1.1 zoom 0.8 screen showme(): add "images/cloud.png" at scaleup() However that code will scale the image from the top left corner. I would like to scale out from the center of ...
- Fri Mar 08, 2019 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Main Menu Help!
- Replies: 3
- Views: 563
Re: Main Menu Help!
Hello. I wanted to have a Logo appear in the main menu before the game starts. I'm a beginner and don't know how to do... This is what I've got but I don't even know what I'm writing and Google isn't really helping.. image main_menu: "gui/logo/Example.png" [...] show main_menu: add "...
- Wed Mar 06, 2019 5:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Get mouse position
- Replies: 2
- Views: 344
Re: Get mouse position
Is there an easier way to get the x and y pos of the mouse pointer? Thanks. If you are looking for a way to check the x/y position in a scene, this could be a way. You just click at the place you want the values for, and they will be written out at the top left corner default mX=0 default mY=0 scre...
- Wed Mar 06, 2019 5:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons in game for Dungeon crawler
- Replies: 7
- Views: 627
Re: Buttons in game for Dungeon crawler
--- Now I want to create something like dungeoncrawler. --- I'm making a game where the player character moves through a number of rooms. This a movie showing what I'm going for. V0d__4yfsYQ If this is in the lines of what you are looking for I have thread in the cookbook describing the method I'm ...
- Wed Mar 06, 2019 4:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it bad to use "hide" and "show" a lot?
- Replies: 2
- Views: 401
Re: Is it bad to use "hide" and "show" a lot?
When I started learning I did a lot of this but learned that you really don't need the "hide" section, but now I really find it useful to keep everything set for me. The question is will it slow down the performance? Example: show t at t_single show tr at t_single T "112 \"Hey [...