Search found 1222 matches

by Camille
Sun Nov 29, 2015 1:39 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.8 Pre-Released
Replies: 28
Views: 3960

Re: Ren'Py 6.99.8 Pre-Released

Hmm, assuming I didn't make a mistake: config.tag_layer = {'nara' : 'side_image'} config.tag_transform = {'nara' : 'bottomleft'} I get this: Traceback (most recent call last): File "/Applications/Renpy/renpy/execution.py", line 388, in run node.execute() File "/Applications/Renpy/renp...
by Camille
Sun Nov 22, 2015 3:03 pm
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] Centered text in screen
Replies: 2
Views: 612

Re: Centered text in screen

Oh yay, it works properly after updating! That's a huge relief, thanks.
by Camille
Sun Nov 22, 2015 2:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [RESOLVED] Centered text in screen
Replies: 2
Views: 612

[RESOLVED] Centered text in screen

I'm trying to make a calendar screen and I want all the text to be centered like so: http://i.imgur.com/PACHHLPl.png But when I try turning that mock-up into screen language, I end up with this: http://i.imgur.com/WkD28C3l.png As you can see, the text doesn't center properly for each month/day/day o...
by Camille
Fri Nov 06, 2015 4:25 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] Dynamic blur background for overlay menu like iOS
Replies: 15
Views: 9379

Re: [Tutorial] Dynamic blur background for overlay menu like

This is a great idea, thank you for sharing!
by Camille
Tue Nov 03, 2015 5:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Bars won't style
Replies: 1
Views: 302

Re: Bars won't style

Add a style "cs_bar" to each of your bar definitions, like bar: yalign 0.5 xsize 320 value stress range maxstress thumb None style "cs_bar" That should do it. As it is, you're defining the "cs_bar" style, but not applying it to anything so that's why your bars aren't ta...
by Camille
Fri Oct 30, 2015 1:27 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.7 Pre-Released
Replies: 20
Views: 2743

Re: Ren'Py 6.99.7 Pre-Released

I let a game idle for a while since I was looking up some image filenames and stuff and suddenly it closed itself and popped up this error? I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00achievement.rpy", line 101, in merge_progress rv.update(o...
by Camille
Fri Oct 09, 2015 5:14 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Variables in sprite image definitions
Replies: 11
Views: 1368

Re: Variables in sprite image definitions

@BlackDragonHunt: HOLY CRAP you are a lifesaver!! This did the trick! I figured I'd have to use DynamicDisplayable, but I was having issues figuring out how exactly to do that. My attempts (with help from friends) were just not working at all, but this worked like a dream! I'll never need a transit...
by Camille
Fri Oct 09, 2015 4:37 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Variables in sprite image definitions
Replies: 11
Views: 1368

Re: Variables in sprite image definitions

trooper6 wrote:I feel like there was a question like this on the boards a while ago...but I can't find it.
There is this, but then there won't be transitions when the image changes. D:
by Camille
Fri Oct 09, 2015 4:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Variables in sprite image definitions
Replies: 11
Views: 1368

Re: Variables in sprite image definitions

Yeah, I'm using 6.99.6. If I don't define the variable in an init, the game won't even start. It just tells me that the variable hasn't been defined. I can use default outside of an init, but the LiveComposite won't take it...if that makes sense.
by Camille
Fri Oct 09, 2015 3:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Variables in sprite image definitions
Replies: 11
Views: 1368

Re: Variables in sprite image definitions

@trooper6: Hmm, I think that's meant to be used in screens? Because I tried that and it tells me the variable isn't defined.
by Camille
Fri Oct 09, 2015 1:50 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Variables in sprite image definitions
Replies: 11
Views: 1368

Re: Variables in sprite image definitions

@OldGoateye: Well, what I ended up doing was just manually coding each individual expression/clothing/tint combination. It does work as it's supposed to, but it's extremely cumbersome. D: Requires lots of "elbow grease", as you put it. With 12 tints and 8 outfits and 2 poses, this stuff r...
by Camille
Fri Oct 09, 2015 12:33 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Variables in sprite image definitions
Replies: 11
Views: 1368

[SOLVED] Variables in sprite image definitions

This is going to be a bit of a doozy to explain, so please bear with me. First of all, I'm using CDC's StateMachineDisplayable code for sprites. You can read the documentation for that here or see the code in action here . I'm not totally attached to that system, though, so if there's an easier way ...
by Camille
Tue Oct 06, 2015 1:33 am
Forum: Ren'Py Questions and Announcements
Topic: Redefining character attributes via an if statement...
Replies: 3
Views: 483

Re: Redefining character attributes via an if statement...

So you can do this by using a variable to define your suffix. In an init, do this: init: $ m_suffix = "" Then your character code should look like this: define m = DynamicCharacter("jun", color="#8FAB67", font = "fontarialrounded.ttf" , show_two_window=True, w...
by Camille
Wed Sep 23, 2015 1:35 pm
Forum: Completed Games
Topic: Ristorante Amore [NaNoRenO 2012] +German translation
Replies: 133
Views: 64576

Re: Ristorante Amore [NaNoRenO 2012] +German translation

Just a quick note that the game is now available on itch.io so if you've been having issues with the download: http://cyanidetea.itch.io/risamo I've also updated it to a newer Ren'Py version so it should run more smoothly in general! Thanks for all of your support and interest!