Search found 84 matches
- Thu Sep 27, 2007 6:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Strange font issues
- Replies: 2
- Views: 899
Strange font issues
This is just an observation of something really weird I ran across. It began when I used a custom font for the menu. I noticed that the capital 'S' glyph was misaligned, even though it looked fine when I used the font in other programs. http://img127.imageshack.us/img127/3777/werrorje3.th.png That w...
- Tue Sep 18, 2007 10:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Inserting graphics into the text in NVL mode.
- Replies: 15
- Views: 3409
Re: Inserting graphics into the text in NVL mode.
...Undocumented feature? Or did I just not read carefully enough?PyTom wrote:Yes, simply use the {font=foo.ttf}text{/font} text tag.
Thanks a lot, though.
- Mon Sep 17, 2007 10:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inserting graphics into the text in NVL mode.
- Replies: 15
- Views: 3409
Re: Inserting graphics into the text in NVL mode.
I suppose this is related: You mentioned "editing your font to include" special characters; is there a way to temporarily switch fonts to get those special characters from another font? For example, "What the {font=pottymouth.ttf}abcd{/font}!?" (Not exactly my intent, but just an...
- Sun Sep 16, 2007 3:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpygame-demo crashes.... :(
- Replies: 6
- Views: 1960
Re: renpygame-demo crashes.... :(
(Anyway, this is odd... Having to add manually an os-dependent separator defies the reason of the os.path module, in my opinion) IIRC, Python should understand any separator on any platform, so it's not exactly OS dependent. Unfortunately, if Ren'Py itself "doesn't like" backslashes, it d...
- Sun Sep 16, 2007 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Where do people get Character Graphics for they're games?
- Replies: 103
- Views: 15737
Re: Where do people get Character Graphics for they're games?
Unless you want to try 3D, in which case you might find a (very) few free models and render them. But don't expect a 2D anime result ^^;... Actually, DAZ Studio does support a "cartoon mode" similar to cel-shading. It comes out all right (though I prefer the regular 3-D mode) but looks a ...
- Sat Sep 15, 2007 11:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbox Position
- Replies: 8
- Views: 2192
Re: Textbox Position
Sorry, I forgot about that; it's an artifact of using NVL mode with the default styles.darkfiete wrote:The Text normally starts at 1/4 of the screen leaving an empty quarter of the textbox.
- Sat Sep 15, 2007 10:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE 1.0 Released
- Replies: 59
- Views: 19661
Re: ALICE 1.0 Released
Not at all, I just have a lot of experience with errors like that... eheheh...
- Sat Sep 15, 2007 4:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a save force a quit, and delete save upon loading
- Replies: 13
- Views: 2483
Re: Make a save force a quit, and delete save upon loading
*breathes a sigh of relief* Not like Nero, eh. Hail, Caesar! :pIvlivs wrote:Of course there would be an actual save. I'm not that cruel.
- Sat Sep 15, 2007 3:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about music fadeout...
- Replies: 6
- Views: 1931
Re: Question about music fadeout...
How about renpy.music.set_volume? Though I don't know how you'd do a fade with that.
EDIT: Maybe you could fudge it with a few stepped volume changes separated by a short delay?
EDIT: Maybe you could fudge it with a few stepped volume changes separated by a short delay?
- Sat Sep 15, 2007 3:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbox Position
- Replies: 8
- Views: 2192
Re: Textbox Position
Is it possible to change the position of the Textbox and the displayed Text nearly over the whole screen and leaving the Textbox transparent. I was thinking of the fate stay night textbox style. Can anyone give me a hint how to do this? The short answer: use NVL mode. Of course, this fills the whol...
- Sat Sep 15, 2007 12:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE 1.0 Released
- Replies: 59
- Views: 19661
Re: ALICE 1.0 Released
the error message says: This application has failed to start because libglib-2.0-0.dll was not found. Re-installing the application may fix this problem. Try reinstalling GTK+. Also, make sure it's properly setting the GTK_BASEPATH environment variable. To check, open Command Prompt and type "...
- Tue Sep 11, 2007 2:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Japanese Characters in Blocks
- Replies: 9
- Views: 1950
Re: Japanese Characters in Blocks
You have a couple choices: either use a Japanese font that doesn't use bitmapped font paths at all (the version of Sazanami Gothic that was packaged with onscripter-insani, for instance), or increase your font size. I once had a similar problem with MS Mincho, but it was using very large characters...
- Sat Sep 08, 2007 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make a save force a quit, and delete save upon loading
- Replies: 13
- Views: 2483
Re: Make a save force a quit, and delete save upon loading
The "delete your save file on load" sounds a lot like the Suspend function in Riviera, among other games. For something like that, it makes sense (even if it is a little frustrating when you forget to "Save" save). But for that to be the only save function in the game? :? Not som...
- Sun Aug 19, 2007 2:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Player Character Name
- Replies: 11
- Views: 2443
Re: Player Character Name
But that's the fun part!PyTom wrote:Yes, you can use any python expression, provided you quote it correctly.
*still trying to think of uses for function calls in DynamicCharacter*
- Sat Aug 18, 2007 10:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Player Character Name
- Replies: 11
- Views: 2443
Re: Player Character Name
I'd bet you could even use a function call, if the need arose. Oh, the possibilities...!monele wrote:Cool, I didn't expect a full python expression was possible ^_^