Search found 84 matches

by Criptych
Thu Sep 27, 2007 6:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Strange font issues
Replies: 2
Views: 899

Strange font issues

This is just an observation of something really weird I ran across. It began when I used a custom font for the menu. I noticed that the capital 'S' glyph was misaligned, even though it looked fine when I used the font in other programs. http://img127.imageshack.us/img127/3777/werrorje3.th.png That w...
by Criptych
Tue Sep 18, 2007 10:19 am
Forum: Ren'Py Questions and Announcements
Topic: Inserting graphics into the text in NVL mode.
Replies: 15
Views: 3409

Re: Inserting graphics into the text in NVL mode.

PyTom wrote:Yes, simply use the {font=foo.ttf}text{/font} text tag.
...Undocumented feature? Or did I just not read carefully enough? :?

Thanks a lot, though. :D
by Criptych
Mon Sep 17, 2007 10:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Inserting graphics into the text in NVL mode.
Replies: 15
Views: 3409

Re: Inserting graphics into the text in NVL mode.

I suppose this is related: You mentioned "editing your font to include" special characters; is there a way to temporarily switch fonts to get those special characters from another font? For example, "What the {font=pottymouth.ttf}abcd{/font}!?" (Not exactly my intent, but just an...
by Criptych
Sun Sep 16, 2007 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: renpygame-demo crashes.... :(
Replies: 6
Views: 1960

Re: renpygame-demo crashes.... :(

(Anyway, this is odd... Having to add manually an os-dependent separator defies the reason of the os.path module, in my opinion) IIRC, Python should understand any separator on any platform, so it's not exactly OS dependent. Unfortunately, if Ren'Py itself "doesn't like" backslashes, it d...
by Criptych
Sun Sep 16, 2007 2:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Where do people get Character Graphics for they're games?
Replies: 103
Views: 15737

Re: Where do people get Character Graphics for they're games?

Unless you want to try 3D, in which case you might find a (very) few free models and render them. But don't expect a 2D anime result ^^;... Actually, DAZ Studio does support a "cartoon mode" similar to cel-shading. It comes out all right (though I prefer the regular 3-D mode) but looks a ...
by Criptych
Sat Sep 15, 2007 11:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Textbox Position
Replies: 8
Views: 2192

Re: Textbox Position

darkfiete wrote:The Text normally starts at 1/4 of the screen leaving an empty quarter of the textbox.
Sorry, I forgot about that; it's an artifact of using NVL mode with the default styles.
by Criptych
Sat Sep 15, 2007 10:56 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE 1.0 Released
Replies: 59
Views: 19661

Re: ALICE 1.0 Released

Not at all, I just have a lot of experience with errors like that... eheheh... :?
by Criptych
Sat Sep 15, 2007 4:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Make a save force a quit, and delete save upon loading
Replies: 13
Views: 2483

Re: Make a save force a quit, and delete save upon loading

Ivlivs wrote:Of course there would be an actual save. I'm not that cruel. :)
*breathes a sigh of relief* Not like Nero, eh. Hail, Caesar! :p
by Criptych
Sat Sep 15, 2007 3:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Question about music fadeout...
Replies: 6
Views: 1931

Re: Question about music fadeout...

How about renpy.music.set_volume? Though I don't know how you'd do a fade with that. :(

EDIT: Maybe you could fudge it with a few stepped volume changes separated by a short delay?
by Criptych
Sat Sep 15, 2007 3:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Textbox Position
Replies: 8
Views: 2192

Re: Textbox Position

Is it possible to change the position of the Textbox and the displayed Text nearly over the whole screen and leaving the Textbox transparent. I was thinking of the fate stay night textbox style. Can anyone give me a hint how to do this? The short answer: use NVL mode. Of course, this fills the whol...
by Criptych
Sat Sep 15, 2007 12:36 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE 1.0 Released
Replies: 59
Views: 19661

Re: ALICE 1.0 Released

the error message says: This application has failed to start because libglib-2.0-0.dll was not found. Re-installing the application may fix this problem. Try reinstalling GTK+. Also, make sure it's properly setting the GTK_BASEPATH environment variable. To check, open Command Prompt and type "...
by Criptych
Tue Sep 11, 2007 2:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Japanese Characters in Blocks
Replies: 9
Views: 1950

Re: Japanese Characters in Blocks

You have a couple choices: either use a Japanese font that doesn't use bitmapped font paths at all (the version of Sazanami Gothic that was packaged with onscripter-insani, for instance), or increase your font size. I once had a similar problem with MS Mincho, but it was using very large characters...
by Criptych
Sat Sep 08, 2007 12:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Make a save force a quit, and delete save upon loading
Replies: 13
Views: 2483

Re: Make a save force a quit, and delete save upon loading

The "delete your save file on load" sounds a lot like the Suspend function in Riviera, among other games. For something like that, it makes sense (even if it is a little frustrating when you forget to "Save" save). But for that to be the only save function in the game? :? Not som...
by Criptych
Sun Aug 19, 2007 2:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Player Character Name
Replies: 11
Views: 2443

Re: Player Character Name

PyTom wrote:Yes, you can use any python expression, provided you quote it correctly.
But that's the fun part!

*still trying to think of uses for function calls in DynamicCharacter*
by Criptych
Sat Aug 18, 2007 10:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Player Character Name
Replies: 11
Views: 2443

Re: Player Character Name

monele wrote:Cool, I didn't expect a full python expression was possible ^_^
I'd bet you could even use a function call, if the need arose. Oh, the possibilities...! :mrgreen: