Search found 2471 matches
- Sun Sep 17, 2017 5:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]'on replace:' ATL statement not working
- Replies: 4
- Views: 1324
Re: 'on replace:' ATL statement not working
replace Triggered when transform is shown using the show statement, replacing an image with the given tag. This is not what you're doing... you may want to look into showing the sprites on screens of their own and just feed them unique sets of ATL instructions. Bypassing atl external atl events han...
- Sat Sep 16, 2017 1:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Simple Calendar Code" help?
- Replies: 2
- Views: 1708
Re: "Simple Calendar Code" help?
Code: Select all
if calendar.weekday() == "Sunday":
- Wed Sep 13, 2017 8:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Transitions aren't working ! The "with" statement.
- Replies: 6
- Views: 1048
Re: Transitions aren't working ! The "with" statement.
Transitions usually don't work because player/developer set the engine to skip them and forgot about it. Forum and Channel is flooded with solutions that simple. If transitions are not working, check the game menu preferences screen and make sure that you did not set them to skip. There are not many...
- Wed Sep 13, 2017 7:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Possible to create transforms mid code?
- Replies: 4
- Views: 682
Re: Possible to create transforms mid code?
transform my_atl_instructions(*args, **kwargs): # ... You should be able to setup max amount of movements allowed and if there is less than that max amount, provide time of 0 and final moves will be ignored. Otherwise, you can use a function to control what the displayable does (Transform class tak...
- Tue Sep 12, 2017 5:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: potential return stack corruption ?
- Replies: 8
- Views: 1069
Re: potential return stack corruption ?
Looks ok. This should not cause crashes.
- Tue Sep 12, 2017 4:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: potential return stack corruption ?
- Replies: 8
- Views: 1069
Re: potential return stack corruption ?
A number of thing can cause it, this error is thrown when there is a weird difference between length of dynamic and return stacks of your context. You misunderstood what I was suggestion you to do. STOP declaring variables global while working on global namespace. Declare global only within function...
- Tue Sep 12, 2017 12:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: potential return stack corruption ?
- Replies: 8
- Views: 1069
Re: potential return stack corruption ?
Code: Select all
init:
$ arr = dict()
$ entries = []
- Wed Aug 23, 2017 8:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError: 'StoreModule' object has no attribute 'D' [SOLVED]
- Replies: 2
- Views: 789
Re: AttributeError: 'StoreModule' object has no attribute 'D'
https://www.renpy.org/doc/html/screen_a ... l#SetFieldaction SetField(a, "n", "C")
- Thu Jun 01, 2017 7:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to pause the main game during a minigame without ui code
- Replies: 2
- Views: 446
Re: How to pause the main game during a minigame without ui
This is a good way of doing it, yes. ui functions that build interface are deprecated and replaced with screen language, this is not one of them.
- Mon May 29, 2017 1:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Textbox in 6.99.12
- Replies: 1
- Views: 456
Re: Textbox in 6.99.12
There is a configuration variable as well that allows you to set a default.
- Mon May 29, 2017 1:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A little problem with instances[SOLVED]
- Replies: 4
- Views: 810
Re: A little problem with instances
You can use strings instead of Element instances. It's touch to use an instance before it actually exists...
Doesn't look like it's gonna be an issue here, but keep this in mind: https://twitter.com/raymondh/status/822296239156920321
Doesn't look like it's gonna be an issue here, but keep this in mind: https://twitter.com/raymondh/status/822296239156920321
- Mon May 01, 2017 7:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding persistent code for an unlockable route [SOLVED]
- Replies: 9
- Views: 2661
Re: Adding persistent code for an unlockable route
No clue, it should fix the error and function as counter. It's impossible to say what else may be going wrong as: label kei: "This is where Kei's route begins. Look forward to it in the full version of the game!" return else: $ persistent.kei_complete = True $ persistent.inigo_unlock += 1 ...
- Mon May 01, 2017 2:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding persistent code for an unlockable route [SOLVED]
- Replies: 9
- Views: 2661
Re: Adding persistent code for an unlockable route
Try something along these lines:
Code: Select all
if persistent.inigo_unlock is None:
$ persistent.inigo_unlock = 0
$ persistent.inigo_unlock += 1
- Mon Apr 17, 2017 5:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Showing the quick menu & textbox when choices are on screen?
- Replies: 4
- Views: 569
Re: Showing the quick menu & textbox when choices are on scr
Where were you searching? It's the first thing you see in the Docs section on menus ... menu: "What should I do?" # <==== This puts the say window on the screen, usually quick menu is simply bound to it. "Drink coffee.": # <==== This is the menu choice you will see on the screen....
- Mon Apr 17, 2017 4:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: partially transparent character(solved)
- Replies: 8
- Views: 6537
Re: partially transparent character(still need help im dumb)
You can do that to any image as you show them... even if i write "show w lookaway alpha" You do not define transparent images separately, you write it where you wrote that... Like: label start: show w lookaway: alpha .5 You do not define: image w alpha = im.Alpha("red.png", 0.5) ...