Search found 296 matches

by ketskari
Fri Dec 04, 2015 3:38 am
Forum: Ren'Py Questions and Announcements
Topic: Timed choices without jumping to a label?
Replies: 4
Views: 1097

Re: Timed choices without jumping to a label?

Without examples, I have no idea what you're talking about. I thought you meant just to put the code in the menu screen itself.

Anyway, I'll just do it with a new screen, since I can get it to work the way I want with Return("label"). Thanks anyway.
by ketskari
Thu Dec 03, 2015 6:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Timed choices without jumping to a label?
Replies: 4
Views: 1097

Re: Timed choices without jumping to a label?

Thank you, xela. I would prefer to edit the menu screen. I started pulling a test game together to try it: In script.rpy: init: if not persistent.timedchoices: $persistent.timedchoices = True # The game starts here. label start: $time = 5 $timer_range = 5 $timer_call = "test3" "testin...
by ketskari
Wed Dec 02, 2015 10:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Timed choices without jumping to a label?
Replies: 4
Views: 1097

Timed choices without jumping to a label?

Jumping to a label from a timed menu messes with my called labels. Being able to somehow call the label would be nice. Unfortunately, this causes the first line of dialogue to repeat itself in the called label. screen countdown: modal False timer 0.01 repeat True action If(time > 0, true=SetVariable...
by ketskari
Tue Dec 01, 2015 12:24 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.8 Pre-Released
Replies: 28
Views: 3981

Re: Ren'Py 6.99.8 Pre-Released

When I tried it, it popped up right of center.
by ketskari
Mon Nov 23, 2015 10:59 pm
Forum: Works in Progress
Topic: Tell a Demon [Dark Fantasy][Vampires][commercial] Released!
Replies: 54
Views: 16388

Re: Tell a Demon [Fantasy][Vampires][Historical] Updates!

And final BG for the demo is finished and coded in. Here's Tell in her teens, sporting a nervous bob, which was one hairstyle young women adopted if they were unsure about bobbing their hair back in the day.
by ketskari
Fri Nov 20, 2015 5:57 pm
Forum: Creator Discussion
Topic: Thoughts on "Game Overs"
Replies: 21
Views: 3745

Re: Thoughts on "Game Overs"

I enjoy game over endings more when they're consistently clever or funny. I can think of a few text adventures and adventure games that do this, but not many visual novels off the top of my head. Quest for Glory IV comes to mind, when you could always watch the player character get turned into a slu...
by ketskari
Wed Nov 18, 2015 9:49 pm
Forum: Works in Progress
Topic: Tell a Demon [Dark Fantasy][Vampires][commercial] Released!
Replies: 54
Views: 16388

Re: Tell a Demon [Fantasy][Vampires][Historical] Updates!

Hello! So I’m wrapping up Act I (and the new and improved demo) now. Won’t try to predict when exactly it will be ready to go, but I think I can safely say soon. My To-Do list has dwindled as follows: Finish up one last bit of background art Code sprites and art into the final scene Do a final pass ...
by ketskari
Wed Nov 11, 2015 10:14 pm
Forum: Completed Games
Topic: Helena's Flowers[GxG][Sci-Fi][Battle of Troy]
Replies: 11
Views: 6806

Re: Helena's Flowers[GxG][Sci-Fi][Battle of Troy]

Downloaded it and played a bit of the beginning, though I plan to play to an ending when I have a chance. It's a really gorgeous game, and I'm already intrigued by the theme. :)

Congrats on the release!
by ketskari
Wed Oct 14, 2015 4:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Live Composite vs. contains
Replies: 3
Views: 1179

Re: Live Composite vs. contains

You can include the sprite positioning, or any image's positioning, within a contains. For example: image contains_example: contains: "image A" img_align contains: "sprite A" sprite_pos transform sprite_pos: xpos .25 ypos .1 transform img_align: xalign .5 yalign .5
by ketskari
Sun Oct 11, 2015 1:05 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99.6 Released
Replies: 28
Views: 3670

Re: Ren'Py 6.99.6 Released

Hm. It's crashing more often on me, and Ren'Py almost never crashed on me before. Sometimes it will freeze and I'll get the "infinite loop" error even though I haven't been using repeat with ATL. (I've tried reinstalling Ren'py a couple of times, too, since I was getting that problem I wa...
by ketskari
Thu Sep 10, 2015 10:17 pm
Forum: General Discussion
Topic: Which laptop is best suited for Ren'Py?
Replies: 9
Views: 3430

Re: Which laptop is best suited for Ren'Py?

I have a relative who uses a MacBook Air, and I've tested my VNs on her computer with no problem. So, it would depend on what else you wanted to do; I've found Ren'Py works on everything I've had access to over the past few years (netbooks, some older desktops, etc), but if you ever want to use some...
by ketskari
Tue Sep 08, 2015 11:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99 Released
Replies: 169
Views: 29164

Re: Ren'Py 6.99 Released

Ah, I see, I'll try that next. Sorry--haven't had this problem before so didn't think to try that. Thanks.
by ketskari
Tue Sep 08, 2015 10:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99 Released
Replies: 169
Views: 29164

Re: Ren'Py 6.99 Released

Reinstalling worked, but now I get an error when setting either Editra or JEdit as the text editor:

"An error has occurred:
ValueError: No JSON object could be decoded"
by ketskari
Tue Sep 08, 2015 10:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 6.99 Released
Replies: 169
Views: 29164

Re: Ren'Py 6.99 Released

Saw this after I updated to the latest pre-release, when checking lint: Ren'Py 6.99.6.727 lint report, generated at: Tue Sep 08 18:37:09 2015 lib/windows-i686/00definitions.rpyc:333 'define fade' replaces a Ren'Py built-in name, which may cause problems. lib/windows-i686/00definitions.rpyc:334 'defi...
by ketskari
Fri Aug 14, 2015 3:15 pm
Forum: Asset Creation: Art
Topic: Help: Drawing programs for non-graphical tablet
Replies: 9
Views: 2098

Re: Help: Drawing programs for non-graphical tablet

I tried Krita recently, and found its interface fairly straightforward. The last version I had of Corel Painter (X) had an interface designed with traditional painters in mind (there's a mixing palette). That might be worth a look. Have you gone through tutorials for any of the software you've tried...