Search found 591 matches
- Thu Jan 19, 2023 7:39 am
- Forum: Ren'Py Cookbook
- Topic: Allow player to change font (Opendyslexic or else)
- Replies: 8
- Views: 6381
Re: Allow player to change font (Opendyslexic or else)
This is a great thread! My default font is a pixel font, but I want to add the option for a clear sans serif font (using DejaVuSans.ttf at the moment). Is there a way to change the antialiasing as well? Because my default font is pixel, I have this: style default: antialias False properties gui.text...
- Wed Jun 15, 2022 5:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Auto-forward text {w=1]{nw} flashing
- Replies: 0
- Views: 813
Auto-forward text {w=1]{nw} flashing
Hi all, I'm having a problem with some auto-forward text. I have a cut-scene which works in time to the music, but a flash occurs when the text windows disappear (I use a transform for this but it works fine until I use it with {w=}{p=} and {nw}). Is there another way to show auto-forward text? Or i...
- Tue Feb 22, 2022 12:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems using voice in NVL mode/ center yalign
- Replies: 2
- Views: 464
Re: Problems using voice in NVL mode/ center yalign
Just bumping this in case anyone can help.
- Wed Feb 09, 2022 5:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems using voice in NVL mode/ center yalign
- Replies: 2
- Views: 464
Problems using voice in NVL mode/ center yalign
Hi all, I have a problem displaying my nvl text which uses voice. I want a block of text to be centered vertically, but my voice files are split in two. At the moment, the code has yalign 0.5 and works as it should... However, the additional lines appear underneath and are squashed at the bottom of ...
- Mon Nov 29, 2021 4:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] {nw} being ignored
- Replies: 10
- Views: 748
Re: {nw} being ignored
This is Ren'Py working as designed. Modal is meant for things like the confirm screen, and other bits of interface that are meant to be blocked by a screen of higher priority. There isn't a good way to make the game unresponsive to player input. If you really want to do this, probably the best way ...
- Fri Nov 26, 2021 6:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] {nw} being ignored
- Replies: 10
- Views: 748
Re: {nw} being ignored
Okay, this took me quite a while as I ended up deleting most of my test project before I found the issue. {nw} worked again when I removed zorder, modal and key dismiss from my say screen: screen say(who, what): #zorder 500 #modal True style_prefix "say" #key "dismiss" action Ret...
- Tue Nov 23, 2021 3:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transitions with an image inbetween?
- Replies: 2
- Views: 412
Re: Transitions with an image inbetween?
I found a way for it to work. Since I wanted the transition to happen when starting a new game, I made a mock up of the game menu and added it to the start label: label start: show screen not_main_menu with dissolve pause 1.1 scene white pause 0.1 scene irl chapter1bg show overlay_off In screens: sc...
- Mon Nov 22, 2021 12:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transitions with an image inbetween?
- Replies: 2
- Views: 412
Transitions with an image inbetween?
Hi all, I want to create a transition where A goes to B via an animated image. The animation is: image overlay: "transparent" # shows A here .2 "overlay1.png" .2 "overlay2.png" .2 Solid("#FFFFFF") # shows B here 1.0 "overlay2.png" .2 "overlay1.p...
- Mon Nov 22, 2021 11:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] {nw} being ignored
- Replies: 10
- Views: 748
Re: {nw} being ignored
Do you have any character callbacks, global text callbacks, custom text tags, anything that could interfere with displayed text? I don't believe so. Most of my game's text is displayed in screens (I've created a virtual message board/ instant messenger), so nothing should be changed within the typi...
- Mon Nov 22, 2021 5:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] {nw} being ignored
- Replies: 10
- Views: 748
Re: {nw} being ignored
I've ran the test in an older, smaller copy of my project and {nw} still doesn't work, BUT the line gets repeated i.e. I have to click twice to dismiss it: m "Testing a box with no wait...{w=2}{nw}" # {nw} is ignored and I have to click TWICE to dismiss this line m "Did it work?"...
- Mon Nov 22, 2021 4:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] {nw} being ignored
- Replies: 10
- Views: 748
- Fri Nov 19, 2021 9:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] {nw} being ignored
- Replies: 10
- Views: 748
Re: {nw} being ignored
Do you have voicing or reuse voice channel in these parts? Cecause IIRC {nw} waits for voice to finish. No voices in the game. When I toggle self voicing, there is no change either :( EDIT: I'm using the latest version of Ren'Py: 7.4.10.2178. I tested in an older version but it didn't help. I also ...
- Fri Nov 19, 2021 7:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] {nw} being ignored
- Replies: 10
- Views: 748
[SOLVED] {nw} being ignored
Hi all, To try and fix my cut-scenes (thread here: https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=63295 ) I decided to add auto-advancing dialogue (so the timing can still match the music). However, it seems {nw} is being ignored. My default cps is 0 (I'd like the keep this with {w=2.0} i...
- Thu Nov 18, 2021 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Saving during a non-movie cut-scene
- Replies: 12
- Views: 798
Re: Saving during a non-movie cut-scene
I'm back! I encountered some issues with this, mostly because my game uses screens and images a lot (and not dialogue :( ). label ff2: $ ffcutscene = "2" scene white with dissolve show chapterline pause 1.0 show expression Text("{color=#000000}A few days later...{/color}", slow_c...
- Mon Nov 08, 2021 11:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hovering/ Unhovering not registering properly
- Replies: 3
- Views: 609