Search found 835 matches
- Sat Dec 05, 2020 4:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Replacing Android Icon
- Replies: 3
- Views: 497
Re: Replacing Android Icon
Follow this set of precise operations. In strict order. Lift a finger. Rise the relative arm. Point you finger down (that could imply to rotate your wrist and other articulations too at various degrees). Now, with a delicate but firm movement, move your finger down. Try to precisely aim this blue li...
- Sat Dec 05, 2020 2:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to do a projective transformation/equivalent of CSS matrix3d?
- Replies: 8
- Views: 664
Re: How to do a projective transformation/equivalent of CSS matrix3d?
(Today I'm Mister Not-at-all) Hi, HTML5 offer 3d high level functions that are not part of PyGame, and renpy use PyGame. So, in a word, go search around how to skew images in pygame and create a CDD that skew the image (see docs). If this sound aramaic to you, you're trying to do something way from ...
- Sat Dec 05, 2020 1:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A problem with CTC and dialogue window animation [SOLVED]
- Replies: 2
- Views: 464
Re: A problem with CTC and dialogue window animation
And, to break a young frail heart, I'm sorry to tell you there's no way to do that. The issue is CTC belong logically to the text rendering, not the window rendering. So, if your text render before the animation end to play, the CTC is obviously shown. In case of nestled CTC, is equal a [image] tag ...
- Wed Dec 02, 2020 1:54 pm
- Forum: Development of Ren'Py
- Topic: Possible change?
- Replies: 4
- Views: 5214
Possible change?
Actually, when you exit a mode to enter another, any mode callback is staged at the very next interaction. What does this mean? Main menu, choice menu and any other context are unable to stage any meaningfull feedback. Case of use. You click START on the main menu. The rempy behaviour is to immediat...
- Wed Dec 02, 2020 5:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py games wont open
- Replies: 6
- Views: 773
Re: Ren'Py games wont open
Try launch it and keep pressing SHIFT+G to change the graphical driver.
- Tue Dec 01, 2020 11:15 am
- Forum: Ren'Py Cookbook
- Topic: BEST of Cookbook (working)
- Replies: 6
- Views: 5732
- Tue Dec 01, 2020 10:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL textbox shenanigans - making it scrollable and more
- Replies: 2
- Views: 496
Re: NVL textbox shenanigans - making it scrollable and more
Get illuminated. As you want to stand in the technical area of the game, you should be technical. Or your friends will haunt you! Using NVL and try to twist it means not understanding why NVL is here. It does actually simulate book pages. Your system simulate an assirian scroll XD. Now mind this: A)...
- Tue Dec 01, 2020 9:26 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Stat rankings
- Replies: 7
- Views: 673
Re: Stat rankings
The above is a perfect approach. To check for ties, the thing is quite more complex. There are various possible approaches, this is one. label start: $ stats["strength"] += 3 # this is how you access the stat, as a string index (key). the expected value of strength now is 6. $ highest = ma...
- Tue Dec 01, 2020 9:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [PRO] hex grid of buttons
- Replies: 4
- Views: 1160
Re: [PRO] hex grid of buttons
Thank you for all your insights! Much appreciated! @ _ticlock_ so, let's debate. It's probably over-optimization, I mean, I've seen hundred of tiles placed around so it shouldn't be an issue. But whatever, discussing is interesting the same. Placing on hex grids offer a real design challenge, mostly...
- Sun Nov 29, 2020 2:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Main Menu Textbuttons Not Hiding In New Screen
- Replies: 7
- Views: 1082
Re: Main Menu Textbuttons Not Hiding In New Screen
You messed up quite a lot, as the navigation should be transcluded in other screens, and you removed everything. Post your entire screens.rpy, and also tell what exactly was your goal. NOTE: tell in advance if by any chance you messed up the GUI.rpy script, no need to post it here, but maybe you're ...
- Sun Nov 29, 2020 2:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Program re-downloading error(solved)
- Replies: 1
- Views: 368
Re: Program re-downloading error
It close on launch?
Launch and keep pressed SHIFT+G, check the graphical driver and set another.
Also verify if you don't have previous .renpy folders in your system folders (location depend on OS).
Launch and keep pressed SHIFT+G, check the graphical driver and set another.
Also verify if you don't have previous .renpy folders in your system folders (location depend on OS).
- Sun Nov 29, 2020 1:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making imagebutton jump to label
- Replies: 1
- Views: 406
Re: Making imagebutton jump to label
Wrong approach, the one to jump directly from shown screens. label whatever: call screen pick_prize $ prize = _return if prize == "blue": "you picked the blue prize!" if prize == "red": "you picked the red prize!" "now finish your code!" screen pick_...
- Sat Nov 28, 2020 10:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Label Undefined when Calling from For Loop (solved)
- Replies: 5
- Views: 631
Re: Label Undefined when Calling from For Loop
Sorry, really sorry. The whole thing is so wrong on multiple POV's that giving you a solution is only aggravating the issue. It's easier to me to give you some pseudocode to see how to rewrite the thing. Ok, the first wrong thing is your object approach. Let's simplify it. init python: class What(ob...
- Sat Nov 28, 2020 7:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: RenPy Dialogue and Extend Inside Python Block (solved)
- Replies: 4
- Views: 573
Re: RenPy Dialogue and Extend Inside Python Block
You can use WHILE loops, anyway, in renpy, you're not always forced to FOR iterator. If you're forced to use python, you have all the equivalents (well, in fact is quite the inverse: renpy statements are parsing of the original python commands...). So, for example, all these are equivalent. e "...
- Sat Nov 28, 2020 11:12 am
- Forum: Ren'Py Cookbook
- Topic: BEST of Cookbook (working)
- Replies: 6
- Views: 5732
BEST of Cookbook (working)
FOR RENPY: 7.3 This is a non exaustive list of stuff you can surely implement on your games, tested to work on new releases and not "vaporware" ( == things that are nothing but docs examples or simple use of default renpy you can come on your own - or not even that). If something's missin...