Search found 113 matches

by Ace94
Wed Dec 20, 2017 8:24 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Increasing the pause/speed in ATL
Replies: 7
Views: 1112

Re: Increasing the pause/speed in ATL

Remix wrote: Wed Dec 20, 2017 6:15 amMaybe 0.01
Nah, I need a lot faster than that, like a -2 or -3 but it doesn't let me do that.
by Ace94
Wed Dec 20, 2017 3:02 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Increasing the pause/speed in ATL
Replies: 7
Views: 1112

[Solved!] Increasing the pause/speed in ATL

Hi all. I am trying to speed up an image sequence faster than 0.1. Is this possible? This is the current code I use: Also, removing the dissolve doesn't really speed it up, sadly... image b_animated: "0.png" with Dissolve(0.5) 0.1 "1.png" with Dissolve(0.5) 0.1 "2.png" ...
by Ace94
Fri Dec 01, 2017 5:13 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!]A button that 'skips' an animation
Replies: 3
Views: 739

Re: A button that 'skips' an animation

You're amazing! Thank you so much!
by Ace94
Fri Dec 01, 2017 12:44 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!]A button that 'skips' an animation
Replies: 3
Views: 739

[Solved!]A button that 'skips' an animation

Hi. I have animation that is on hard and unskippable and was wondering if I can somehow implement a button that will allow the player to skip it if they desire? Obviously not everyone wants to skip it, but some people do so I like to have the option. This is the code I use: $ renpy.show("scene_...
by Ace94
Thu Nov 16, 2017 6:15 pm
Forum: Ren'Py Questions and Announcements
Topic: one character with multiple poses and clothes to wear
Replies: 4
Views: 918

Re: one character with multiple poses and clothes to wear

Would this be helpful to you? https://github.com/koroshiya/renpy-image-definer

I'm unsure how exactly to "run" the script as it says in the discription...

How would you run this code?

Code: Select all

define_images('bg/', 0, False)
by Ace94
Tue Nov 14, 2017 11:26 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved)How to center choice text?
Replies: 2
Views: 497

Re: (Solved)How to center choice text?

After further testing this did not work in the long run. Some of the screens have totally different alignments and I don't understand why. I even used this: style choice_vbox: xalign 0.5 xanchor 0.5 ypos 100 spacing gui.choice_spacing xanchor worked but not in combination with me adding xalign in th...
by Ace94
Tue Nov 14, 2017 9:25 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved)How to center choice text?
Replies: 2
Views: 497

Re: (Solved)How to center choice text?

I figured it out.

I had to add xalign 0.5 in here:

Code: Select all

    vbox:
        for i in items:
            textbutton i.caption action i.action xalign 0.5
by Ace94
Tue Nov 14, 2017 8:39 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved)How to center choice text?
Replies: 2
Views: 497

(Solved)How to center choice text?

Hi. I was wondering how can I make a text on a multiple choices be centered depending on the other choice'd text?

Like having this choice Investigate be centered instead of aligned to the left, but leave the second choice like it is?
by Ace94
Sun Nov 12, 2017 10:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Credits Page - 00start.rpy?
Replies: 3
Views: 632

Re: Credits Page - 00start.rpy?

I believe you have to have it declared as a label first in script.rpy and then have the label called back in your button like this:

Code: Select all

action Start('credits')
credits being the name of your label.
by Ace94
Sun Nov 12, 2017 10:17 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved)Disabling CTC for credits screen
Replies: 2
Views: 742

Re: Disabling CTC for credits screen

Thank you very much, Imperf3kt. This works wonderful. :)
by Ace94
Sat Nov 11, 2017 4:15 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved)Disabling CTC for credits screen
Replies: 2
Views: 742

(Solved)Disabling CTC for credits screen

Hi. I am trying to disable CTC for my credits scene and I saw another thread that had this code posted as a solution: screen disableclick(time): timer time action Hide("disableclick") key "mouseup_1" action NullAction() label start: "dialogue" show screen disableclick(3...
by Ace94
Mon Nov 06, 2017 12:42 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved!)Disabling/hiding quick menu
Replies: 5
Views: 676

Re: Disabling/hiding quick menu

I found out the problem. It was of course from me.

I needed to have an "if" statement where the quick_menu screen was defined. Once I added that your code worked perfectly! You're an angel, Divona. Thank you very much for the quick help.
by Ace94
Mon Nov 06, 2017 12:24 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved!)Disabling/hiding quick menu
Replies: 5
Views: 676

Re: Disabling/hiding quick menu

$ quick_menu = False I put it to false in the screens.rpy and pasted that code in my label credit screen but it's still showing. label start: "Now you see quick menu." $ quick_menu = False "Now you don't!" return That's how I've done it. Still doesn't work. Weird. If I remove th...
by Ace94
Mon Nov 06, 2017 12:18 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved!)Disabling/hiding quick menu
Replies: 5
Views: 676

Re: Disabling/hiding quick menu

Divona wrote: Mon Nov 06, 2017 12:15 am

Code: Select all

$ quick_menu = False
I put it to false in the screens.rpy and pasted that code in my label credit screen but it's still showing.
by Ace94
Mon Nov 06, 2017 12:11 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved!)Disabling/hiding quick menu
Replies: 5
Views: 676

(Solved!)Disabling/hiding quick menu

Anyone know how to do that? I have a credits screen in which I don't want the quick menu to be present at all. If they player wants to skip and go back to the main menu they just click once with the mouse. I tried if quick_menu: hide quick_menu and hide screen quick_menu And a few other options, but...