So anywhere after init -1 in screens.rpy, place this code:
textbutton activate_sound "acc.wav"
Search found 269 matches
- Tue Jan 10, 2017 11:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Any way I can trigger a sound FX everytime the user chooses?
- Replies: 9
- Views: 1260
- Tue Jan 10, 2017 5:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show Image User Cannot Interrupt
- Replies: 9
- Views: 1075
Show Image User Cannot Interrupt
Sorry if I'm asking too many questions lol, just a beginner here. Wanted to ask: how can you handle a situation like this. Suppose I want to show an image (it's a pop-up that indicates a user's score is up). But I don't want this image to interrupt the user's actual progression of the game. I don't ...
- Tue Jan 10, 2017 3:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Any way I can trigger a sound FX everytime the user chooses?
- Replies: 9
- Views: 1260
Re: Any way I can trigger a sound FX everytime the user choo
Is there a specific place you put that code in in screens.rpy?
And can you provide any more specifics on the syntax? I've googled this quite a bit and can't find a satisfactory answer. I have figured out how to trigger SFX for the main menu but not the ingame choices and that's what I'm looking for.
And can you provide any more specifics on the syntax? I've googled this quite a bit and can't find a satisfactory answer. I have figured out how to trigger SFX for the main menu but not the ingame choices and that's what I'm looking for.
- Tue Jan 10, 2017 2:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Any way I can trigger a sound FX everytime the user chooses?
- Replies: 9
- Views: 1260
Any way I can trigger a sound FX everytime the user chooses?
Rather than trigger the sound effect immediately after every check, is there any way to, every time the user makes any choice from a menu, trigger a sound effect? Also, side question: how can you darken an image that is showing? Anyway to make a Python command that does this (aside from making in a ...
- Tue Jan 10, 2017 12:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: If I have an accumulating score, can rollback cheat it?
- Replies: 8
- Views: 1116
- Mon Jan 09, 2017 8:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If I have an accumulating score, can rollback cheat it?
- Replies: 8
- Views: 1116
If I have an accumulating score, can rollback cheat it?
I am making a game that accumulates points for the user based on the (in)correctness of their decision. Suppose a user is presented with a choice. One choice is good and will boost a variable by 5 for 5 points; the other is bad and will not. The variable is currently 0. If a user makes a good choice...
- Mon Jan 09, 2017 3:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Anyway to trigger a pop-up graphic on-screen briefly?
- Replies: 6
- Views: 1994
Re: Anyway to trigger a pop-up graphic on-screen briefly?
That sounds better, to just make a jump statement for the proper protocol to follow. After making this jump statement, will using return return you to exactly where you called that jump statement from (so I can use it anywhere throughout the multi-chapter, multi-.rpy game)?
- Mon Jan 09, 2017 2:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Anyway to trigger a pop-up graphic on-screen briefly?
- Replies: 6
- Views: 1994
Re: Anyway to trigger a pop-up graphic on-screen briefly?
Everytime the user got a "correct" choice, I would trigger this in the script. Let me give you an example: menu choice: "What do you do?" "Fight the attacker!": ... "trigger positive" "Run away like a coward!": ... play negative sound effect "Tr...
- Mon Jan 09, 2017 1:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Anyway to trigger a pop-up graphic on-screen briefly?
- Replies: 6
- Views: 1994
Anyway to trigger a pop-up graphic on-screen briefly?
I want to program my game so that each time a certain thing happens, there is a certain phrase (I can convert it into an image) that pops up on the screen, and then disappears. It'd fade in, stay on for maybe 2-3 seconds, then fade out, Anyway to do this? Also, I would like to correlate this animati...
- Sun Jan 08, 2017 7:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Menu Choice if Statements
- Replies: 3
- Views: 2042
Re: Menu Choice if Statements
Multiple ways to do this but I'd recommend you try to use an incrementing variable. Before you reach "label choices", create a variable (can be called counter or whatever) that, at the end of each of those choices, will increment by one. So it's something like this: if (counter != 4): menu...
- Sat Jan 07, 2017 4:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hi, beginner here. Have a question regarding speaker images
- Replies: 8
- Views: 709
Re: Hi, beginner here. Have a question regarding speaker ima
You see, side image is the part of say screen, so you can't write it like "say smth at left/right", but you surely can define several side images with different tags (like left/right) that will have the same image but different positions for it, and use them like Ocelot showed. Oh, so you...
- Sat Jan 07, 2017 4:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hi, beginner here. Have a question regarding speaker images
- Replies: 8
- Views: 709
Re: Hi, beginner here. Have a question regarding speaker ima
That... confused me more lol. That seems more complex and time-consuming than what I was hoping for. I was looking for something more like this: define left position = (x = 0.1, y =1.0) define right position = (x = 0.9, y = 1.0) character1 sad at right "dialogue" The idea is that you save ...
- Sat Jan 07, 2017 3:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hi, beginner here. Have a question regarding speaker images
- Replies: 8
- Views: 709
Re: Hi, beginner here. Have a question regarding speaker ima
Thank you. That command works well. Anyway to determine left/right aligning with side images? I want two conversing characters to appear on opposite sides. Is there an easyway I can shortcut a left/right alignment (i.e. maybe initating another "$" variable thing?) For reference, this is wh...
- Sat Jan 07, 2017 3:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Hi, beginner here. Have a question regarding speaker images
- Replies: 8
- Views: 709
Hi, beginner here. Have a question regarding speaker images
Hi, I just started using Ren'Py and it's a great tool. Just have a question regarding character images. With the VN I am developing, the speaker's portrait only appears when they are speaking. So I have to code like this: show annashocked at left anna "({b}Oh my God{/b}... Where am I?! How did ...