Search found 734 matches
- Sat May 16, 2020 9:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons and Doors
- Replies: 15
- Views: 988
Re: Buttons and Doors
image office = "office1.jpg" label start: scene office "Welcome!" screen something: imagebutton: idle "idolbutton.jpg" hover "hoverbutton.jpg" xpos 100 ypos 100 action Jump('test') label test: "Test text" return This SHOULD already work, however it ...
- Wed May 13, 2020 10:37 am
- Forum: Creator Discussion
- Topic: Adding combat to a trade sim?
- Replies: 3
- Views: 3294
Re: Adding combat to a trade sim?
First off, those are some excellent ideas and pointers! I've never heard of Taipan before, I was actually thinking of The Patrician, especially the first game, mixed with actual story gameplay. You evaluation is right on point: Turning it into an RPG will make the trading part a secondary effort whe...
- Tue May 12, 2020 9:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons and Doors
- Replies: 15
- Views: 988
Re: Buttons and Doors
That example is 7 years old. There are probably some parts that don't work with modern versions of Renpy, and there is definitely some stuff in there that is (today) considered bad style. https://www.renpy.org/dev-doc/html/screens.html#imagebutton has a pretty decent documentation for imagebuttons. ...
- Sun May 10, 2020 9:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Click to continue icon
- Replies: 11
- Views: 685
Re: Click to continue icon
You can add a what_suffix for every character to append the image tag to every line a character speaks. You still need to do it for every character, but only once where you define them.
- Sun May 10, 2020 6:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Return to a Non-Title Menu
- Replies: 4
- Views: 386
Re: Return to a Non-Title Menu
You can use Replay for that: https://www.renpy.org/doc/html/rooms.html#replay
- Sat May 09, 2020 4:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transform on show and showif/else [sort of solved]
- Replies: 1
- Views: 292
Re: Transform on show and showif/else
Half-solved; I tried "showif hoveredquest != quest" and swap the two blocks, and that solved the issue. No idea why though.
- Sat May 09, 2020 3:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transform on show and showif/else [sort of solved]
- Replies: 1
- Views: 292
Transform on show and showif/else [sort of solved]
What I tried to do: A button has icons partially hidden behind it. When the button is hovered, the icons spread out and go next to the button, until the button is unhovered, when they will retract and only be partially visible behind the button again. I figured I would do this with a showif, either ...
- Sat May 09, 2020 11:08 am
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: ww2 music
- Replies: 7
- Views: 8672
Re: ww2 music
Not exactly associated with WW2, but "Preußens Gloria" is worth a look: https://www.youtube.com/watch?v=1ELjttkTKug There must be a really old recording of it somewhere that is public domain by now.
- Thu May 07, 2020 1:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make a scrolling menu within a screen
- Replies: 29
- Views: 1126
Re: Trying to make a scrolling menu within a screen
So is everything working as intended now?
- Thu May 07, 2020 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make a scrolling menu within a screen
- Replies: 29
- Views: 1126
Re: Trying to make a scrolling menu within a screen
extra_vscrollbar, not extra_scrollbar
- Thu May 07, 2020 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make a scrolling menu within a screen
- Replies: 29
- Views: 1126
Re: Trying to make a scrolling menu within a screen
Try calling the style extra_vscrollbar if your screen has the style_prefix "extra"
- Thu May 07, 2020 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make a scrolling menu within a screen
- Replies: 29
- Views: 1126
Re: Trying to make a scrolling menu within a screen
it doesn't show image as the `background` property of the button is specified, it serves as the very default background image of the button. button: background "default_bg.png" # add this... idle_background "gui/Extra/extrabox_idle.png" hover_background "gui/Extra/extrabox_...
- Thu May 07, 2020 12:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make a scrolling menu within a screen
- Replies: 29
- Views: 1126
Re: Trying to make a scrolling menu within a screen
Oh ok
What is the exact problem with the scrollbar?
What is the exact problem with the scrollbar?
- Thu May 07, 2020 12:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Trying to make a scrolling menu within a screen
- Replies: 29
- Views: 1126
Re: Trying to make a scrolling menu within a screen
Something I missed: The xalign in the text style is redundant with the align in the button. You can put the align into the style. That said, I have absolutely no idea why only your first button is sensitive. Are you on the discord server? It's perfect for quick questions and a lot of people who know...
- Thu May 07, 2020 12:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Input text multiple times - How to make each input unique?
- Replies: 3
- Views: 341
Re: Input text multiple times - How to make each input unique?
The problem is that you have exactly one variable for your message and that you reference this variable in msg="[note]". You see, this adds the string "[note]" to your fflog and whenever this is printed, the variable note will fill that in. Try $ fflog.add_chat(msg=note, nick=&qu...