Search found 401 matches
- Tue Oct 05, 2010 10:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Overlay disappears when showing image map menu
- Replies: 1
- Views: 383
Overlay disappears when showing image map menu
Is there a way to key my overlay while in an image map menu?
- Mon Sep 27, 2010 5:18 pm
- Forum: Skill Development
- Topic: Fighting Game
- Replies: 9
- Views: 1697
Re: Fighting Game
I wish I knew. I deleted the files on my drive a couple of years ago. I remmeber that it worked well even though it was a little slow. I searched for Stree Fighter with no success, but I've had no luck in tracking it down. You might find it with 'copyright infringement sprites or images' as I recall...
- Sun Sep 26, 2010 12:03 pm
- Forum: Skill Development
- Topic: Fighting Game
- Replies: 9
- Views: 1697
Re: Fighting Game
Someone did this already and released the code on this forum, although it was a few years back. It was a capcom still fighting game in python. You'll have to search the forum to find it though.
- Wed Sep 22, 2010 6:30 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
Is the hexagonal grid still in the works?
- Sat Sep 04, 2010 2:13 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
update:
The previous code works fine if I replace 'melee' with 'damage' (different state, but sprite transition appears). For some reason the melee transition does not appear.
The previous code works fine if I replace 'melee' with 'damage' (different state, but sprite transition appears). For some reason the melee transition does not appear.
- Sat Sep 04, 2010 2:09 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
Transition problem.
I tried the following and nothing happens. Am I missing something?
I tried the following and nothing happens. Am I missing something?
Code: Select all
bobSprite.AddStateTransition('default', 'melee', 'warrior_anticipate', 2.5, fromFacing='default', toFacing='default')
- Fri Sep 03, 2010 5:35 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
Just noticed that the 'damage' state doesn't take into account the character's facing. X_x
- Fri Sep 03, 2010 3:13 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
I tried declaring the image using Animation, but the first frame doesn't show at all, even on the first attack unlike the ATL code which appeared at least that one time. Here's the code:
Code: Select all
image warrior melee = Animation('gfx/fighter_melee_anti.png',1,'gfx/fighter_melee.png')
- Fri Sep 03, 2010 2:38 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
Ok, I've been playing with animations and some things work well, others not so much. The walking animation using the 'moving' state works like a charm. I've base the movements from the animator's survival guide and despite the fact that I've only drawn four images for the walk, it's looking good alb...
- Wed Sep 01, 2010 9:44 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
I just realized something about the combat system in the Game Engine, fighters and enemies never miss. Will you be integrating a system where you take into account each character's stats (such as agility, attack, defense) to test whether or not each attack hits or misses? Because right now its prett...
- Wed Sep 01, 2010 8:18 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
If it's not built in, then something's really weird!! I declared a 'damage' sprite in my game script while trying to figure out where I should add this state, but when I was testing the game, to my surprise the damage sprite was in effect when the character was hit. Perhaps you already built it in a...
- Wed Sep 01, 2010 5:24 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
How do you change the state when the character is hurt (damage). There's no perform action for that is there?
- Sun Aug 29, 2010 10:42 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
I started putting in a background and character sprite and thought I'd share it with you.
- Wed Aug 25, 2010 1:24 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
IIRC you simply need to declare your animation in your assets and you simply cal that image instead. As for the bobbing of the image when its turn is up, this is an extra that is called, simply comment it out and you won't get that effect.
- Sun Aug 22, 2010 10:11 pm
- Forum: Ideas
- Topic: Battle Engine - Alpha 6 release, downloads in first post
- Replies: 317
- Views: 50535
Re: Battle Engine - Alpha 3 release, downloads in first post
Let me be the first to publicly thank you for this update. I'm going to get my teeth into it and have a blast going through the new features. Oh and the change from enemy to AI prompts me to ask the question, is it possible to declare a friendly AI team who will fight alongside the player controlled...