Search found 401 matches

by usul
Tue Oct 05, 2010 10:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Overlay disappears when showing image map menu
Replies: 1
Views: 383

Overlay disappears when showing image map menu

Is there a way to key my overlay while in an image map menu?
by usul
Mon Sep 27, 2010 5:18 pm
Forum: Skill Development
Topic: Fighting Game
Replies: 9
Views: 1697

Re: Fighting Game

I wish I knew. I deleted the files on my drive a couple of years ago. I remmeber that it worked well even though it was a little slow. I searched for Stree Fighter with no success, but I've had no luck in tracking it down. You might find it with 'copyright infringement sprites or images' as I recall...
by usul
Sun Sep 26, 2010 12:03 pm
Forum: Skill Development
Topic: Fighting Game
Replies: 9
Views: 1697

Re: Fighting Game

Someone did this already and released the code on this forum, although it was a few years back. It was a capcom still fighting game in python. You'll have to search the forum to find it though.
by usul
Wed Sep 22, 2010 6:30 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

Is the hexagonal grid still in the works?
by usul
Sat Sep 04, 2010 2:13 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

update:

The previous code works fine if I replace 'melee' with 'damage' (different state, but sprite transition appears). For some reason the melee transition does not appear.
by usul
Sat Sep 04, 2010 2:09 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

Transition problem.

I tried the following and nothing happens. Am I missing something?

Code: Select all

bobSprite.AddStateTransition('default', 'melee', 'warrior_anticipate', 2.5, fromFacing='default', toFacing='default')
by usul
Fri Sep 03, 2010 5:35 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

Just noticed that the 'damage' state doesn't take into account the character's facing. X_x
by usul
Fri Sep 03, 2010 3:13 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

I tried declaring the image using Animation, but the first frame doesn't show at all, even on the first attack unlike the ATL code which appeared at least that one time. Here's the code:

Code: Select all

image warrior melee = Animation('gfx/fighter_melee_anti.png',1,'gfx/fighter_melee.png')
by usul
Fri Sep 03, 2010 2:38 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

Ok, I've been playing with animations and some things work well, others not so much. The walking animation using the 'moving' state works like a charm. I've base the movements from the animator's survival guide and despite the fact that I've only drawn four images for the walk, it's looking good alb...
by usul
Wed Sep 01, 2010 9:44 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

I just realized something about the combat system in the Game Engine, fighters and enemies never miss. Will you be integrating a system where you take into account each character's stats (such as agility, attack, defense) to test whether or not each attack hits or misses? Because right now its prett...
by usul
Wed Sep 01, 2010 8:18 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

If it's not built in, then something's really weird!! I declared a 'damage' sprite in my game script while trying to figure out where I should add this state, but when I was testing the game, to my surprise the damage sprite was in effect when the character was hit. Perhaps you already built it in a...
by usul
Wed Sep 01, 2010 5:24 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

How do you change the state when the character is hurt (damage). There's no perform action for that is there?
by usul
Sun Aug 29, 2010 10:42 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

I started putting in a background and character sprite and thought I'd share it with you.
by usul
Wed Aug 25, 2010 1:24 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

IIRC you simply need to declare your animation in your assets and you simply cal that image instead. As for the bobbing of the image when its turn is up, this is an extra that is called, simply comment it out and you won't get that effect.
by usul
Sun Aug 22, 2010 10:11 pm
Forum: Ideas
Topic: Battle Engine - Alpha 6 release, downloads in first post
Replies: 317
Views: 50535

Re: Battle Engine - Alpha 3 release, downloads in first post

Let me be the first to publicly thank you for this update. I'm going to get my teeth into it and have a blast going through the new features. Oh and the change from enemy to AI prompts me to ask the question, is it possible to declare a friendly AI team who will fight alongside the player controlled...