In addition to "don't use hard pause":
It is discouraged to use this in general progressing because players will get frustrated (you're basically wasting their time). If you only use it for dramatic lines that need specific timing or use it in special cutscenes, it's still OK(-ish).
Search found 45 matches
- Sun May 15, 2016 9:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Timed Text?
- Replies: 2
- Views: 981
- Sun May 15, 2016 9:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Expected Statement and Line is indented?
- Replies: 13
- Views: 3228
Re: Expected Statement and Line is indented?
Well, if the previous code is working and you're getting new errors, I can only repeat what has been said before: we need to see the code part where the errors occur. Indentation is usually just a matter of either 1) forgetting/adding spaces or 2) Forgetting to open/close/complete blocks of code cor...
- Sat May 14, 2016 5:39 pm
- Forum: I am an Artist
- Topic: Studio for hire [Illustration/Character/Bacground]
- Replies: 26
- Views: 10691
- Fri May 13, 2016 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: identation mismatch how to fix it?
- Replies: 2
- Views: 394
Re: identation mismatch how to fix it?
Simple: You're putting stuff on the wrong indentation (amount of spaces before the lines is wrong). You'll have to use 4 spaces to go to the next level. If things are on the same level, use the same amount of spaces. A label usually has no spaces. Stuff with 4 spaces is "a part of" the las...
- Fri May 13, 2016 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: hide zoomed image after zoom??
- Replies: 4
- Views: 809
Re: hide zoomed image after zoom??
First of all, please use the code layout like so: show bg cabin onlayer black show bg cabin at Zoom((800, 600), (0, 0, 800, 600), (175, 150, 330, 285), 0.5) onlayer black hide patrolman onlayer corridor To answer your question: There is a problem with the above lines. You seem to be confused about w...
- Thu May 12, 2016 11:24 am
- Forum: Creator Discussion
- Topic: Fight Scenes and Violence in VNs?
- Replies: 14
- Views: 2203
Re: Fight Scenes and Violence in VNs?
You didn't really specify if it is about fight scenes WITH or WITHOUT player interaction. If it's the latter, I think Fate/Stay Night does a very good job. It has tons of fight scenes, and they're all very different and interesting. Of course, the story is mostly about supernatural beings with diffe...
- Thu May 12, 2016 11:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible for one variable to depends on two variables?
- Replies: 7
- Views: 581
Re: Is it possible for one variable to depends on two variab
Xela's answer should work. Something you should learn ASAP though: "==" means you're checking if it's equal . "=" means you're making it equal to . So that's why you have to use if bug == bugA: instead of if bug = bugA: Same for atk_slot1 and atk_slot 3, since you're checking if ...
- Thu May 12, 2016 10:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Resetting Game Progress with a new playthrough
- Replies: 6
- Views: 717
Re: Resetting Game Progress with a new playthrough
Yes, at mentioned above, you will just have to call a label that resets all your persistent variables if you want to reset your game data. Do them manually, one by one. It gives the best result since you can reset them to their "default/beginning" states instead of just clearing them compl...
- Thu May 12, 2016 10:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Name Labels [Solved]
- Replies: 3
- Views: 715
Re: Name Labels [Solved]
I wanted to see if there had been a new development just to learn something, but there are no new posts. Still, you say it was solved. Can you share with us what the solution turned out to be?
- Wed May 11, 2016 11:44 am
- Forum: Asset Creation: Writing
- Topic: "Dating Sim" with more then 'only Romance'
- Replies: 29
- Views: 6001
Re: "Dating Sim" with more then 'only Romance'
To reply to a post from a while ago: Yes, you understood my system correctly: I basically have 1 route for each 'love interest character'. To successfully get to the end of the route you need to 1) Have a good relationship with them (friendly OR loving, but NOT uninterested/jerkass), and 2) Have an...
- Tue May 10, 2016 11:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Name Labels [Solved]
- Replies: 3
- Views: 715
Re: Name Labels
First of all a disclaimer: I'm a relative noob at Renpy. I'm sorry if I'm giving idiot suggestions. Now for my reaction: I can't find anything wrong with your code. Actually, I'm using the exact same code to create two windowed textboxes for my character. According to the cookbook, the u"charna...
- Tue May 10, 2016 9:00 am
- Forum: Completed Games
- Topic: Her Tears Were My Light [GxG] [Fantasy] [NaNoRenO 2016]
- Replies: 9
- Views: 9755
Re: Her Tears Were My Light [GxG] [Fantasy] [NaNoRenO 2016]
Will try ASAP. Looks really cute and from the description, it seems really unique. I'm fine with 'slight horror elements', whatever they might include. 'Sappy romance' might be a bit scary, though. The title, however, seems really evil. :o Maybe it is, or maybe I'm interpreting it differently than i...
- Fri May 06, 2016 1:50 pm
- Forum: Creator Discussion
- Topic: YouTube Tutorial Series/Beginners Summer 2016-Collaboration?
- Replies: 13
- Views: 2311
Re: YouTube Tutorial Series/Beginners Summer 2016-Collaborat
This seems like a great idea. I'm not very pro at Renpy AT ALL (I've only just started) and it took me a full day of work to actually make a fully workable menu (style-based) with several totally unneeded functions (invisible frames, etc). So I was really happy with seeing this thread. There are som...
- Mon May 02, 2016 1:50 pm
- Forum: Asset Creation: Writing
- Topic: Writing Stupid Main Characters Well?
- Replies: 8
- Views: 1635
Re: Writing Stupid Main Characters Well?
I think it's really important to look at the examples you gave: - All the dumb characters that are the main character have redeeming qualities, such as being just, kind or trying to help. - All the dumb characters that do NOT have redeeming qualities, are not the main character. They can be made tol...
- Mon May 02, 2016 1:35 pm
- Forum: Asset Creation: Writing
- Topic: "Dating Sim" with more then 'only Romance'
- Replies: 29
- Views: 6001
Re: "Dating Sim" with more then 'only Romance'
This really is an interesting read. I have been thinking about the same thing for a while now. Usually it's just "choose to woo or not to woo" which is really strange. After all, maybe I really want to help someone out with their problems, but still really feel attracted to someone else. I...