Search found 335 matches

by verysunshine
Fri Jul 10, 2020 4:23 pm
Forum: Ren'Py Cookbook
Topic: Basic: Hentai Highschool Type of game framework
Replies: 2
Views: 2563

Re: Basic: Hentai Highschool Type of game framework

Where did you get the backgrounds from?
by verysunshine
Tue Jun 09, 2020 4:53 pm
Forum: Asset Creation: Art
Topic: Optimizing Art for Ren'py Web?
Replies: 2
Views: 6313

Optimizing Art for Ren'py Web?

Ren'py Web can sometimes be slower than traditional implementations. When I was playing the Web version of the tutorial, I noticed several instances where the art would be pixellated for a second as the art loaded. I know web can be slower, but I want to try my hand at Web games with Ren'py, and nee...
by verysunshine
Tue Jun 09, 2020 3:44 pm
Forum: Creator Discussion
Topic: coding or art first?
Replies: 10
Views: 4222

Re: coding or art first?

It's much easier to do placeholder art than it is to do placeholder coding. Get the coding done first.
by verysunshine
Sat Jun 06, 2020 9:19 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a timer?
Replies: 4
Views: 820

Re: How to make a timer?

Thank you, hell_oh_world!
by verysunshine
Sat Jun 06, 2020 3:40 pm
Forum: Creator Discussion
Topic: [CLOSED POLL!] Winner: MAKE A RYTHM GAME!
Replies: 18
Views: 6726

Re: [POLL!] What tutorial for this forum?

"A" would be the most interesting, but you mentioned you were already working on "B" as an extension to the existing DSE. "C" sounds like a continuation of the "How to manage data in a useful way". Ah! I'm torn! I think I'll vote "A" Rhythm Game . By...
by verysunshine
Sat Jun 06, 2020 3:18 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 604391

Re: Ren'Py Gripes

These are a few very small gripes, but: - When a game is created with a light-coloured GUI, idle choice menu text is white on a white background. - By default, text and idle textbuttons without a style are the same colour as the placeholder background. - black_color is set to #FFFFFF by default with...
by verysunshine
Sat Jun 06, 2020 2:36 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a timer?
Replies: 4
Views: 820

Re: How to make a timer?

There is a timer in Screen Language now. The only issue is that it doesn't have any visuals by default. It's not clear what the variables for the timer are, so I went splunking through the code. Unfortunately, even after going through screen_language, ui, game, and behavior, I can't find where the t...
by verysunshine
Thu Jun 04, 2020 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: How should I handle parsing a text file?
Replies: 0
Views: 269

How should I handle parsing a text file?

I have a file that I want to load into my project. Each line should be an instance of a class. Once loading is finished, each line of the file would be equivalent to: instance = Word("text", True, 1) #in the form string, boolean, integer Most of the examples for importing a file suggest us...
by verysunshine
Sat May 23, 2020 11:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 376

Re: Where is the screen "_exception" kept?

renpy/common/_errorhandling.rpym Also it is written with screen language :D # This file contains the code for in-game Ren'Py error handling. It's a # module (as opposed to a .rpy file) because that allows us to ensure # that it is fully loaded or run before any other Ren'Py code runs. Looks like th...
by verysunshine
Sat May 23, 2020 11:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 376

Re: Where is the screen "_exception" kept?

That's a fair point. I thought the screen was shown if an exeption had occured but Ren'py could still run. It's weird that the other (dangerous) files can be opened. I guess if I can't find it I'll decompile Doki Doki Literature Club and try to find ("Words...", False) recreate it by hand.
by verysunshine
Sat May 23, 2020 10:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 376

Re: Where is the screen "_exception" kept?

If the console gets screen language, the exception screen should too. Players might actually see the exeption screen, but they would never see the console.

What do you mean by "not standard Ren'py language"?
by verysunshine
Sat May 23, 2020 10:27 pm
Forum: Ren'Py Cookbook
Topic: Simple Glossary / Dictionary / Footnote Implementation
Replies: 1
Views: 849

Simple Glossary / Dictionary / Footnote Implementation

I put together a simple footnote or glossary system. Feel free to modify this however you like and use it in whatever projects you wish. Features: Open an entry by clicking on text Scrollable text field Close button Translation friendly Setting up the Note: To set up the note, use the following code...
by verysunshine
Sat May 23, 2020 9:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 376

Where is the screen "_exception" kept?

I'm trying to find the screen "_exception". I don't want to change anything about the exception-handling code. I just want to copy the formatting for the screen itself. It should be somewhere in renpy/common, but I can't find the correct file.
by verysunshine
Tue Apr 28, 2020 5:11 pm
Forum: Ren'Py Questions and Announcements
Topic: If Statements and Layered Images Help
Replies: 2
Views: 343

Re: If Statements and Layered Images Help

Do the expressions appear in the same place on the sprite if you build the layers in photoshop?
by verysunshine
Tue Apr 28, 2020 5:05 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I implement an API into a Ren'py Web Project?
Replies: 0
Views: 216

How do I implement an API into a Ren'py Web Project?

I know that it should be possible to use an API to connect a Ren'Py project to a website such as Kongregate. The API expects information in index.html and javascript files, but those files aren't created until the project is built. I'm not sure how to interact with files that don't exist yet. Resour...