Is this workshop still being planned, or is it not happening at all...?
I think it's a fantastic idea -- I'd love to see it get off the ground!
Search found 254 matches
- Mon Jul 01, 2013 4:37 pm
- Forum: Asset Creation: Writing
- Topic: Writing Workshop(s) planning thread
- Replies: 27
- Views: 5174
- Fri Jun 28, 2013 3:44 pm
- Forum: Creator Discussion
- Topic: Awesome book: The Art of Game Design by Jesse Schell
- Replies: 4
- Views: 936
Awesome book: The Art of Game Design by Jesse Schell
Hey guys, I came across this interesting book at my local library about game design. It's got a lot of interesting concepts and ideas I've never seen or thought of before, and I think they can definitely be applied to visual novels. (And maybe kinetic novels as well?) You can buy it from Amazon over...
- Mon Jun 24, 2013 8:48 pm
- Forum: Asset Creation: Writing
- Topic: visual novel or kinetic novel: which is best for a story?
- Replies: 20
- Views: 12842
Re: visual novel or kinetic novel: which is best for a story
I don't mean to scare you away from VNs, I'm just encouraging you to think more about the best way to use your mediums. Ideally, any good story will encourage/inspire/educate the audience. If you give the audience options, it's important to think about how those options allow players to communicate...
- Mon Jun 24, 2013 10:44 am
- Forum: Asset Creation: Writing
- Topic: visual novel or kinetic novel: which is best for a story?
- Replies: 20
- Views: 12842
Re: visual novel or kinetic novel: which is best for a story
As far as choices versus no choices go, think about what it is you're inviting your audience to participate in. It's entirely possible that you decide that your game doesn't need direct player involvement to create the impressions that you want. But if that's the case, remember to think very carefu...
- Sun Jun 23, 2013 5:33 pm
- Forum: Asset Creation: Writing
- Topic: visual novel or kinetic novel: which is best for a story?
- Replies: 20
- Views: 12842
Re: visual novel or kinetic novel: which is best for a story
Ideally, different choices should lead to different ending. But there are also stories where the ending doesn't really matter - it's already decided - like in a detective story where the audience have already "known" who's the culprit and he/she will be jailed. The interesting part would ...
- Sun Jun 23, 2013 3:53 pm
- Forum: Asset Creation: Writing
- Topic: visual novel or kinetic novel: which is best for a story?
- Replies: 20
- Views: 12842
Re: visual novel or kinetic novel: which is best for a story
I fully agree with Applegate. Instead of making obvious difference between "good ending" vs "bad endings", I think it's more fulfilling to make all endings are equally "good" but each one have their own consequences. It's like balancing between the good part and the ba...
- Sun Jun 23, 2013 3:04 pm
- Forum: Asset Creation: Writing
- Topic: visual novel or kinetic novel: which is best for a story?
- Replies: 20
- Views: 12842
Re: visual novel or kinetic novel: which is best for a story
A "kinetic" novel is just as visual as a "visual" novel; Honestly, better names need to be thought up rather than pretend VNs with only one ending don't count as VNs. This is what I was thinking in my confusion as well. I wasn't sure why visual novels couldn't have only one endi...
- Sun Jun 23, 2013 12:21 pm
- Forum: Asset Creation: Writing
- Topic: visual novel or kinetic novel: which is best for a story?
- Replies: 20
- Views: 12842
Re: visual novel or kinetic novel: which is best for a story
One thing I'd like to mention that I didn't in that topic was a sentiment that Samu-kun shared here once... 3. Loss of momentum. The player's emotional build up is going to rise throughout the game, and then deflate once he gets a bad end. And then the player will finally play the good end with no ...
- Sun Jun 23, 2013 12:15 pm
- Forum: Asset Creation: Writing
- Topic: visual novel or kinetic novel: which is best for a story?
- Replies: 20
- Views: 12842
Re: visual novel or kinetic novel: which is best for a story
According to the VNDB, "A kinetic novel is a VN that does not present the 'player' with any choices at all; they simply read through a single unbranching story." In other words, it's one of many ways to a story that has a beginning and an ending. Great, that clears it up! Thank you! If yo...
- Sun Jun 23, 2013 12:12 pm
- Forum: Asset Creation: Writing
- Topic: visual novel or kinetic novel: which is best for a story?
- Replies: 20
- Views: 12842
Re: visual novel or kinetic novel: which is best for a story
Oh okay, thank you! I'll take a look at my story outline and see where I can add in a branch.redcat wrote:I see this story fits into visual novel because it already has (at least) two endings :
1. She followed her calling and reached her dream
2. She hesitated and failed.
- Sat Jun 22, 2013 9:33 pm
- Forum: Asset Creation: Writing
- Topic: visual novel or kinetic novel: which is best for a story?
- Replies: 20
- Views: 12842
visual novel or kinetic novel: which is best for a story?
I have started developing a story that I would like to adapt into a visual novel format, but I don't see it turning into a multi-path story. Does this mean that having in-game choices is irrelevant, which in turn would mean that my story would be best presented as a kinetic novel that is linear inst...
- Sat Jun 22, 2013 8:18 pm
- Forum: Asset Creation: Writing
- Topic: How Does One Flesh Out a Story?
- Replies: 12
- Views: 4278
Re: How Does One Flesh Out a Story?
Hey, thank you so much for all the great suggestions :D I am an aspiring indie game creator, and I love a game with a strong story. Unfortunately, I haven't had much practice in creative writing. I spend most of my writing time of essays for school. I was just wondering if any of you have a good me...
- Thu Jun 20, 2013 11:00 am
- Forum: Other Visual Novel Engines
- Topic: kirikiri VN engine
- Replies: 21
- Views: 33615
Re: kirikiri VN engine
It's great to see translated documentation for this engine, thank you! I came across a translation group that was working on producing an English version of KiriKiri, but it seems that translation efforts have stopped. (See http://www.mysteryparfait.com/2011/01/23/kirikiri-english-development/ ) Do ...
Re: Guestbook
Hello! I found this forum fairly recently and decided to register after gaining a deep interest in visual novels. I would like to make one of my own, though I'm not sure what genre it would be. I do love cute anime (Oreimo, Shugo Chara and Cardcaptor Sakura are among my favorites!), but I do want to...