Search found 3655 matches
- Tue May 12, 2020 5:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Timer using persistent data [HELP]
- Replies: 8
- Views: 661
Re: Timer using persistent data [HELP]
I think you are taking the wrong approach. You don't actually need a timer going like that. You just need to import python's date time module, Put the starting date time in a persistent variable when the player starts the game and then whenever the game is up, check the real time against that origin...
- Tue May 12, 2020 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons and Doors
- Replies: 15
- Views: 983
Re: Buttons and Doors
I was unable to run the "imagebotton" example that was located on this page here: viewtopic.php?t=22565 Can anyone understand why I got this error? Thank you, in advance, for your help... :D ``` I'm sorry, but an uncaught exception occurred. While running game code: File "game/exampl...
- Mon May 11, 2020 11:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Exec() not running in renpy
- Replies: 14
- Views: 603
Re: Exec() not running in renpy
Might this better be done in Python rather than Renpy?
- Sun May 10, 2020 6:11 pm
- Forum: General Discussion
- Topic: I’m writing a thesis on visual novels and it's quite a mess right now.
- Replies: 2
- Views: 6690
Re: I’m writing a thesis on visual novels and it's quite a mess right now.
As a Humanities professor, the first thing I would ask is: what is your argument? The history of VNs isn’t an argument, it is an overview. What field are you writing this thesis in? History? Computer Science? Sociology? Literature? In which country? Each field and each has different country has slig...
- Sun May 10, 2020 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Having trouble with lines of dialogue changing based on previous choices made by player...
- Replies: 4
- Views: 346
Re: Having trouble with lines of dialogue changing based on previous choices made by player...
Do not use persistent unless you know exactly what it does and specifically want that functionality. Persistent isn’t just a way to have your choice remembered. What gas posted does that. Persistent is to remember choices between games, not just within a game. Often this is not what you want. For ex...
- Fri May 08, 2020 12:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Out of Memory
- Replies: 11
- Views: 825
Re: Out of Memory
The OP is using the Movie Sprite functionality, documented here: https://www.renpy.org/doc/html/movie.html?highlight=movie%20sprites#movie-displayables-and-movie-sprites So using movie sprites shouldn’t be a problem in and of itself. Do they all have the same frame rate? The documentation says that ...
- Fri May 08, 2020 4:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Digital Clock Animation
- Replies: 2
- Views: 395
Re: Digital Clock Animation
You may want to check out the clock in my signature
- Wed May 06, 2020 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Run code every line?
- Replies: 6
- Views: 495
Re: Run code every line?
What an interesting problem!
From what you described it seems a character callback seems the way to go.
I wonder if it would be easier to address the menu rather than the voice since I imagine you have fewer menus than you do speech? But I think the character callback would probably be easiest.
From what you described it seems a character callback seems the way to go.
I wonder if it would be easier to address the menu rather than the voice since I imagine you have fewer menus than you do speech? But I think the character callback would probably be easiest.
- Wed May 06, 2020 4:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Run code every line?
- Replies: 6
- Views: 495
Re: Run code every line?
There are other callbacks as well that might be interesting:
config.interact_callbacks
config.python_callbacks
config.label_callbacks
But could I ask what the larger thing you want to achieve is? There may be an easier way to achieve what you want.
config.interact_callbacks
config.python_callbacks
config.label_callbacks
But could I ask what the larger thing you want to achieve is? There may be an easier way to achieve what you want.
- Wed May 06, 2020 11:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Any way to do ATL/Style-changing effects on individual dialogue letters?
- Replies: 8
- Views: 622
Re: Any way to do ATL/Style-changing effects on individual dialogue letters?
You can use custom text tags. https://www.renpy.org/doc/html/custom_text_tags.html I tend to make little test programs for some feature in the documentation, often times whenever a new feature is announced...but I am trying to slowly work thought all of the documentation so I can get to know renpy b...
- Wed Apr 22, 2020 4:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a torch (Solved!)
- Replies: 2
- Views: 527
Re: How to make a torch effect
The trick is not to have a black area that somehow is revealed. The trick is to have a black image with a transparent hole. Then you make that image the cursor. Then as you move the cursor you move the black image with a hole...so it looks like you are moving a flashlight. This was the thread that i...
- Tue Apr 21, 2020 4:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Have NVL mode fit in a box
- Replies: 11
- Views: 1353
Re: Have NVL mode fit in a box
I would think the thing to adjust is the borders of the screen, but the screen itself. The NVL Screens are defined in the screen.rpy file. There are two nvl screens: screen nvl(dialogue, items=None) screen nvl_dialogue(dialogue) The first seems to be the screen used for menus and the second for dial...
- Wed Apr 15, 2020 2:50 pm
- Forum: Creator Discussion
- Topic: VN Zine - An Online Zine for Visual Novel Developers
- Replies: 5
- Views: 4210
Re: VN Zine - An Online Zine for Visual Novel Developers
This is very cool! Thanks for making it and I'm looking forward to more!
- Tue Apr 14, 2020 9:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: InputValue and Editing Values on a Screen
- Replies: 6
- Views: 960
Re: InputValue and Editing Values on a Screen
Certainly! I’ll message you when I’m done with it!
- Tue Apr 14, 2020 8:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to save values?
- Replies: 7
- Views: 783
Re: How to save values?
You can certainly put all those initial declarations in its own file. The functions can be in their own file as well. The only thing to be aware of is that Ren’py reads the files alphabetically, just make sure you name the file with the variable declarations something earlier in the alphabet than th...