Search found 174 matches

by yon
Sun Nov 14, 2021 3:23 am
Forum: Ren'Py Questions and Announcements
Topic: Display Layered Images In Textbox [SOLVED]
Replies: 10
Views: 707

Re: Display Layered Images In Textbox

Update: using background At("say_box composite", box_pos) worked.

Here's what it looks like now. I'll use this method going forward as best as I can.

Thank you for the help.
by yon
Sun Nov 14, 2021 3:19 am
Forum: Ren'Py Questions and Announcements
Topic: Display Layered Images In Textbox [SOLVED]
Replies: 10
Views: 707

Re: Display Layered Images In Textbox

Okay, so it should be something like this?


background At("say_box composite", box_pos)


I only ask because in the setup you gave me, it was this:


background At("say_box", box_pos)


So I'm just confused if that's what needs to be changed
by yon
Sat Nov 13, 2021 7:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Display Layered Images In Textbox [SOLVED]
Replies: 10
Views: 707

Re: Display Layered Images In Textbox

Thank you. I removed the "=", and it doesn't give me the error anymore. However, there is no image displayed. It says "Image 'say_box' not found". To reiterate, I have this in screens.rpy: style window: xalign 0.5 xfill True yalign gui.textbox_yalign ysize gui.textbox_height # se...
by yon
Sat Nov 13, 2021 2:26 am
Forum: Ren'Py Questions and Announcements
Topic: Display Layered Images In Textbox [SOLVED]
Replies: 10
Views: 707

Re: Display Layered Images In Textbox

Oop-- sorry, didn't read your bit about the window code. I changed it, as suggested, to: style window: xalign 0.5 xfill True yalign gui.textbox_yalign ysize gui.textbox_height # set background to composite image "say_box", at position defined in box_pos background At("say_box", b...
by yon
Fri Nov 12, 2021 8:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Display Layered Images In Textbox [SOLVED]
Replies: 10
Views: 707

Re: Display Layered Images In Textbox

Thank you, but it seems I'm still having trouble. Sorry for not copy-pasting exactly how you had it, but I'm trying to see if I understand how to apply what you're explaining. I'm going with images as opposed to boxes rendered in-game since I can't quite figure out how to render a box with rounded c...
by yon
Fri Nov 12, 2021 7:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Display Layered Images In Textbox [SOLVED]
Replies: 10
Views: 707

Re: Display Layered Images In Textbox

Thank you for replying. Sorry for the late response, but I'm still having trouble with this. The issue I've been running into with these things is that I never know how to properly call upon that when it comes to the syntax for the window code. I keep getting errors no matter where I put the composi...
by yon
Mon Nov 08, 2021 9:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Display Layered Images In Textbox [SOLVED]
Replies: 10
Views: 707

Display Layered Images In Textbox [SOLVED]

Hey all, I a series of images I want to use for the background of a textbox, and a series of images I want to display below that one. It would have one image for the are around the dialogue, and a separate image as a border for that image. I want to let the player choose between which border they wa...
by yon
Mon Nov 08, 2021 9:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Multiple Game Menu Backgrounds?
Replies: 13
Views: 1164

Re: Multiple Game Menu Backgrounds?

You don't have it so that it's trying to display two images at once, right? You're definitely having it hide the previous menu image and show the new menu item instead?
by yon
Sun Nov 07, 2021 10:38 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Multiple Game Menu Backgrounds?
Replies: 13
Views: 1164

Re: Multiple Game Menu Backgrounds?

I'm trying to do a very similar thing, where I allow the player to choose between 3 color palettes for the UI (which would include changing the colors used in the main menu). Are you specifically only trying to change the colors, or the images, or something else? Just trying to make sure my own issu...
by yon
Sat Nov 06, 2021 1:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it better to make alternate UI an image or created in-engine?
Replies: 7
Views: 808

Re: Is it better to make alternate UI an image or created in-engine?

Quick update: It's apparently inadvisable to try to render rectangles with rounded corners and circles in-engine. Is that true? Is there any way to display a rectangle with rounded corners with these parameters? - xsize 800 - ysize 240 - color "#E37171" - corner radius 20 I've already mana...
by yon
Sat Nov 06, 2021 12:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it better to make alternate UI an image or created in-engine?
Replies: 7
Views: 808

Re: Is it better to make alternate UI an image or created in-engine?

I think I might want to go with a layeredimage, so that I can set the layer colors independently via hex color. Specifically, I think it's best that I set the gui colors according to certain variables, and then have a section in the options screen where I can choose between different palettes which ...
by yon
Sat Nov 06, 2021 3:29 am
Forum: Ren'Py Questions and Announcements
Topic: Is it better to make alternate UI an image or created in-engine?
Replies: 7
Views: 808

Re: Is it better to make alternate UI an image or created in-engine?

Thank you. I feel like I'm leaning towards images for the time being, if only because I already have them designed for the mockup, and I shouldn't have too many colors to replace... but on the other hand, the idea of doing that for every layer on every UI 4 or 5 times... it's a little bit annoying, ...
by yon
Fri Nov 05, 2021 2:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it better to make alternate UI an image or created in-engine?
Replies: 7
Views: 808

Is it better to make alternate UI an image or created in-engine?

I was thinking about making it possible for the player to choose between a couple different color palettes, but I was wondering if it'd be better to do that by making png images or in-engine renders. I don't think anything I have designed would be impossible to do in the engine, it would just take a...
by yon
Thu Nov 04, 2021 3:04 pm
Forum: Works in Progress
Topic: Yudashi Peril: Floraison [GxG][Drama][Mystery][Romance Game?][Mature Themes][TBD]
Replies: 8
Views: 2757

Re: Yudashi Peril: Floraison [GxG][Drama][Mystery][Romance Game?][Mature Themes][TBD]

I have two major designs for the main menu thus far (have not implemented either yet), and I'm not sure which I'd like to go with. Either way, this is what I have for now.
by yon
Wed Nov 03, 2021 3:39 pm
Forum: Works in Progress
Topic: Yudashi Peril: Floraison [GxG][Drama][Mystery][Romance Game?][Mature Themes][TBD]
Replies: 8
Views: 2757

Re: Yudashi Peril: Floraison [GxG][Drama][Mystery][Romance Game?][Mature Themes][TBD]

I've mostly been putting my effort into handling UI and organizing the game structure for now. Here's what I've got so far.