Search found 1124 matches
- Thu Mar 11, 2010 5:14 am
- Forum: Errant Heart
- Topic: Welcome
- Replies: 8
- Views: 1461
Re: Welcome
Also, this is pretty much completely unrelated, but I was actually a bit confused for a moment when I saw this board pop up. I was confused why you guys would get an entire section of the forums all to yourselves. Then I took off my stupid hat and the obvious answer hit me. I guess I just wasn't ex...
- Wed Mar 10, 2010 2:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scoping problem
- Replies: 6
- Views: 894
Re: Scoping problem
Ah, yes, I can very much see how you'd think that. That's a more sensible mental model for whatever Ren'Py does than I have, in fact. I have no idea how Ren'Py works its magic on embedded Python.
- Wed Mar 10, 2010 9:04 am
- Forum: Creator Discussion
- Topic: What do you want from a visual novel?
- Replies: 26
- Views: 2619
Re: What do you want from a visual novel?
I think the more usual term when talking about dating games is "winnable" characters. (There are other variations such as "datable" characters, etc. My visual novels page refers to "romanceable" characters.) "Beatable" characters sounds like it's talking about...
- Wed Mar 10, 2010 8:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scoping problem
- Replies: 6
- Views: 894
Re: Scoping problem
I see! I'll add this to my mental list of design decisions I don't like about Python, then... That's entirely fair! I'm not keen on it myself either, though I have seen a couple of arguments for it. That kind of suggests that my Python variables are by-default already in the store - that there's no...
- Wed Mar 10, 2010 7:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Scoping problem
- Replies: 6
- Views: 894
Re: Scoping problem
I think what's changing is that in your first example, you're changing myInt and myBool within the function loopedFunction. Python sees this and decides that they must be local variables. Python's general policy on locals and globals is: if a function assigns to it, it must be local unless told othe...
- Wed Mar 10, 2010 7:46 am
- Forum: Creator Discussion
- Topic: What do you want from a visual novel?
- Replies: 26
- Views: 2619
Re: What do you want from a visual novel?
Story and writing: As lepapillonrouge said: good three-dimensional characters - i.e. characters with depth, contradictions, reactions that catch us by surprise, and ways they act that go beyond their stereotype. Also, good plot twists - foreshadowed or set up earlier, so that when they happen, as w...
- Wed Mar 10, 2010 7:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Predefined text positions
- Replies: 6
- Views: 1055
Re: Predefined text positions
You probably want the ParameterizedText function. That page has examples such as: init: image text1 = renpy.ParameterizedText(ypos=0.25) show text "centered." show text1 "1/4 of the way down the screen." Note that you can also provide an "at clause" to the "show te...
- Tue Mar 09, 2010 12:44 pm
- Forum: General Discussion
- Topic: Best Ren'py games?
- Replies: 26
- Views: 15492
Re: Best Ren'py games?
2008 had a special set of awards for the most notable games: The Lemmys. See http://lemmasoft.net/lemmys/results2008_0.html for the winners. Sadly the awards were discontinued for future years due to being too controversial. There was a discussion about notable games on this thread , but that got so...
- Tue Mar 09, 2010 12:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Releasing a Test Game?
- Replies: 3
- Views: 680
Re: Releasing a Test Game?
Just spelling it out in a bit more detail, just in case: When you click Build Distributions, it creates three files in your Ren'Py directory: their names will be something like game_name.zip, game_name-linux-x86.tar.bz2, and game_name-mac.zip . They're files which will have been created in the Ren'P...
- Sun Mar 07, 2010 1:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Key Input?
- Replies: 9
- Views: 1978
Re: Key Input?
You can replace this kind of thing:
with this:
Code: Select all
if correct_key=="a":
show n a
if correct_key=="b":
show n b
if correct_key=="c":
show n c
Code: Select all
$ renpy.show(["n", correct_key])
- Sun Mar 07, 2010 12:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to only view background with right click?
- Replies: 10
- Views: 1548
Re: How to only view background with right click?
One of the advantages of Ren'Py is that playing new games you don't need to learn new controls. The visual novels scene would be far better if the standard controls were the same for each game. Now by all means add to those standard controls with your own additions, but don't take away the standard ...
- Thu Mar 04, 2010 8:13 am
- Forum: Skill Development
- Topic: Writing about other character's memories
- Replies: 10
- Views: 1556
Re: Writing about other character's memories
Heh. Now we want a somewhat fourth-wall-breaking anime or VN to do that: MC: "Tell me about it." NPC: "Well, it was back in old London town..." scene london sepia show clown at left show bloke at centre with flashbackwipething NPC: "It was a perfectly normal day. I met this ...
- Wed Mar 03, 2010 5:54 am
- Forum: Skill Development
- Topic: Where do you begin writing?
- Replies: 15
- Views: 1993
Re: Where do you begin writing?
No, you make an excellent point. This is something that Chris Baty recommends when figuring out the plot to your NaNoWriMo novel. Make a list of all (well, some of) the things that you especially like in films/games/etc that you enjoy. Call this your Magna Carta I. A few excerpts from mine: • Wacky ...
- Tue Mar 02, 2010 8:56 am
- Forum: Completed Games
- Topic: Air Pressure
- Replies: 19
- Views: 7052
Air Pressure
A friend sent me a link to this game (I didn't write it). It's a short Ren'Py visual novel with lots of choices and three endings. I'd be interested to see what LSF people make of it.
http://bentosmile.com/gameslist/air-pressure/
http://bentosmile.com/gameslist/air-pressure/
- Tue Mar 02, 2010 7:27 am
- Forum: Creator Discussion
- Topic: Handling Character Connections
- Replies: 3
- Views: 1021
Re: Handling Character Connections
It's a very good idea to plan out your characters' relations to each other in as much detail as you can. As for how to do it: everyone has different preferences. I just have one big text document called "Characters", or sometimes one small text document for each character, in which I'll de...