There's a difference in Ren'py between "pixellate" and "Pixellate".
Small-p pixellate is used internally, while capital-p is for the scriptwriters to use.
Search found 130 matches
- Wed May 29, 2013 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Delaying a transition so that it occurs during text typing
- Replies: 16
- Views: 2364
- Mon May 06, 2013 5:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Choice menu with random options order
- Replies: 4
- Views: 4549
Re: Choice menu with random options order
If you have to shuffle a lot of menus, instead of shuffling them individually, you can ask the screen code to handle it for you. Here's an updated version of the "choice" screen: ############################################################################## # Choice # # Screen that's used ...
- Thu May 02, 2013 10:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Double Outline Text... it is possible! [SOLVED]
- Replies: 2
- Views: 988
Re: Double Outline Text... is it possible?
Sure - since outlines is a list, you can add more tuples to represent more outlines. The outlines are sorted from back to front.
Code: Select all
what_outlines=[(6, "#FFFFFF", 0, 0),(3, "#DF3BA7", 0, 0)]
- Thu May 02, 2013 5:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is this text behaviour possible in Ren'py
- Replies: 7
- Views: 3044
Re: Is this text behaviour possible in Ren'py
You're lucky I was doing some similar experiments in the weeks before your question came up. The trick is to keep the old and new text in separate variables, and also to make sure the say screen doesn't re-animate the two sentences, if you're doing something other than changing the dialogue. You can...
- Fri Apr 26, 2013 4:22 pm
- Forum: Ren'Py Cookbook
- Topic: Flash -> Ren'Py Exporter [v 1.4, 26/4/2013]
- Replies: 15
- Views: 8148
Re: Flash -> Ren'Py Exporter
I've updated the exporter to Version 1.4.
The image prediction has been improved for complex animations, so if you've ever noticed a short pause before a complex Flash animation, that pause should either be greatly reduced or gone now.
Also, the output that's in animations.rpy has been simplified.
The image prediction has been improved for complex animations, so if you've ever noticed a short pause before a complex Flash animation, that pause should either be greatly reduced or gone now.
Also, the output that's in animations.rpy has been simplified.
- Sun Apr 21, 2013 6:55 pm
- Forum: Ren'Py Cookbook
- Topic: Flash -> Ren'Py Exporter [v 1.4, 26/4/2013]
- Replies: 15
- Views: 8148
Re: Flash -> Ren'Py Exporter
Been playing around with it some more. Still exciting, but it seems like my animations are just creating frame by frame animations rather than just animating the pieces. I don't think this was the intended effect, but a 2 second clip is already 11MB this way and I won't be able to replace the sprit...
- Sat Apr 06, 2013 7:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Delaying a transition so that it occurs during text typing
- Replies: 16
- Views: 2364
Re: Delaying a transition so that it occurs during text typi
show cs uw sullen with fade "Her tainted blonde hair fought wildly with the water that surrounded it, as if held against its will." $specialtrans = pixellate(2.0,old_widget=ImageReference("cs uw sullen"),new_widget=ImageReference("cs uw smile"),alpha=True) show express...
- Fri Apr 05, 2013 8:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Delaying a transition so that it occurs during text typing
- Replies: 16
- Views: 2364
Re: Delaying a transition so that it occurs during text typi
Yes, it's possible to give a transition two arguments: 'old_widget' and 'new_widget', to create a transition that uses specific start and end images. What you'll get back is a function that returns a displayable. You can then use 'show expression' to put it up on screen: "As soon as those words...
- Thu Apr 04, 2013 1:02 pm
- Forum: Ren'Py Cookbook
- Topic: Flash -> Ren'Py Exporter [v 1.4, 26/4/2013]
- Replies: 15
- Views: 8148
Re: Flash -> Ren'Py Exporter
So I thought I'd play around this just to see what would happen. I created a series of layers, each of which with different keyframes playing an animation that I want to have looping. However, when I export this is the code that I get. init: image Tween 15: LiveComposite ((0,0), (-108,-249),"i...
- Mon Apr 01, 2013 1:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.15 Released
- Replies: 113
- Views: 15499
Re: Ren'Py 6.15 Released
Unfortunately, It seems it doesn't fix it. It looks this lag occurs even in the middle of single transition, for example: scene black with irisout In the middle of executing the above line in my game, the irisout transition stops 1~2 times each in a few mil secs, and memory usage goes up high (like...
- Tue Mar 26, 2013 10:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can i use "zorder" in SpriteManager? [BUG but SOLVE]
- Replies: 2
- Views: 614
Re: How can i use "zorder" in SpriteManager?
I tried the example, and had the same problems you did. This might be a bug - you should tell PyTom about it. For now, here's a workaround. Go into renpy/display/particle.py and change this line: # Line 264 self.children.sort(key=lambda sc:sc.zorder) ..and then download the new version after PyTom t...
- Tue Mar 26, 2013 6:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: CDD screen rotation and other animation
- Replies: 2
- Views: 852
Re: CDD screen rotation and other animation
Let myDisplay() be an ordinary image, and use the show statement. If you want to make sure it acts like a HUD that overlays everything else, use the 'onlayer' keyword.
Code: Select all
show expression myDisplay() as hud onlayer "screens":
xalign 0.5 yalign 0.5
ease 3.0 rotate 20
- Fri Mar 01, 2013 6:15 pm
- Forum: WiP: NaNoRenO
- Topic: Lemonade Stand![GxB/G][2013]
- Replies: 11
- Views: 6018
Re: Lemonade Stand![GxB/G][2013]
Will the gameplay have any relation to the old classic Lemonade Stand?
- Thu Feb 28, 2013 10:12 pm
- Forum: WiP: NaNoRenO
- Topic: My Saccharine Heart [Fantasy][NaNoRenO 2013]
- Replies: 3
- Views: 1994
Re: My Saccharine Heart [Fantasy][Allegory][NaNoRenO 2013]
Well, it sounds like it'd be fun to read, and that's always a good first step in making a VN.
I'll check in from time to time.
I'll check in from time to time.
- Thu Feb 28, 2013 9:21 pm
- Forum: WiP: NaNoRenO
- Topic: The Pit [Fighting][Intrigue][Nano2013]
- Replies: 1
- Views: 830
The Pit [Fighting][Intrigue][Nano2013]
There's a dark and gloomy city in the West that has an underground pit circuit, where every few nights the underside of the city gathers to engage in sport fighting. It's no ordinary show, as the fighters who come to compete are incredibly skilled, and often come from unusual or exotic backgrounds....