Search found 1912 matches
- Wed Apr 22, 2015 11:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about call and _return [SOLVED]
- Replies: 8
- Views: 864
Re: Question about call and _return
Is the issue that you want the screen to stay up? Then yes, you want to use show, not call. I haven't run the following, but seems like it should work. You can also fiddle around with SetVariable or Jump to achieve similar results, if necessary. screen blahblah(): has vbox textbutton "1" a...
- Tue Apr 21, 2015 7:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to move the name box in front of the text box [SOLVED]
- Replies: 2
- Views: 479
- Tue Apr 21, 2015 7:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question about call and _return [SOLVED]
- Replies: 8
- Views: 864
Re: Question about call and _return
It's not that the screen isn't hidden -- it is, but then it is immediately re-shown, because the label test_screen shows the blah blah blah screen, and then immediately returns and jumps to test_menu, which then calls test_buttons. Basically, the problem is that none of the things that happen betwee...
- Mon Apr 20, 2015 4:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If statements don't work with custom variables
- Replies: 6
- Views: 792
Re: If statements don't work with custom variables
All of the above answers are correct. I just also want to add: I find the most readable version of "if race is A or B" is the following. if race in ["dwarf", "gnome"]: It's also the most easily extensible -- if it becomes three or four things you want to check against, ...
- Sun Apr 19, 2015 6:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: defer hiding say statement until a certain point is reached
- Replies: 5
- Views: 1650
Re: defer hiding say statement until a certain point is reac
I have no wisdom on what code is good or bad, but for the specific problem you have, wouldn't it be good enough to use {w} instead of pause? If the problem is transitions taking time, you could also use ATL instead of transitions.
- Sun Apr 19, 2015 6:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to switch Textboxes by click?
- Replies: 18
- Views: 2818
- Sun Apr 19, 2015 1:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError in extra .rpy file
- Replies: 7
- Views: 1139
Re: AttributeError in extra .rpy file
Leon's screen code is in a for loop; yours is not. Renpy therefore thinks 'item' doesn't exist.
- Sat Apr 18, 2015 10:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Sphyngomanometer and transitions?
- Replies: 2
- Views: 857
Re: Sphyngomanometer and transitions?
Is the issue that you want to decrease the pressure in real time? Try using a timer to decrease pressure, and use an ATL transform to rotate the needle as needed -- or something, anyway. Maybe take a look at trooper6's clock tutorial -- it should use a lot of the same concepts you need. http://lemma...
- Sat Apr 18, 2015 9:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Reading randomized dialogue from file [SOLVED]
- Replies: 22
- Views: 5724
Re: Reading randomized dialogue from file [SOLVED]
Actually, in addition to what rockets said, you'd also need to put questions.csv in quotes -- it needs to be a string.
- Sat Apr 18, 2015 12:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make progression purely based on player clicks
- Replies: 8
- Views: 1280
Re: How to make progression purely based on player clicks
You could also just use pause.
Code: Select all
label start:
show image1
pause
show image2
pause
menu:
"Choice 1":
pass
"Choice 2":
pass
- Fri Apr 17, 2015 7:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Probably a newb question about screens and layers.
- Replies: 2
- Views: 604
Re: Probably a newb question about screens and layers.
I would think it's better to use SensitiveIf and a variable. screen blahblah(): imagemap: # standard stuff hotspot (x, y, w, h) action [SensitiveIf(wall_var), WhateverYouWantedTheActionToBe] if wall_var == False: add "wall_image" # obviously add this at appropriate coordinates so it covers...
- Fri Apr 17, 2015 6:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Arrays of images?
- Replies: 1
- Views: 705
Re: Arrays of images?
Better way to do it is probably using ATL. http://lemmasoft.renai.us/forums/viewto ... 51&t=16604 Scroll down to randomized lightning and see how to use choice.
- Fri Apr 17, 2015 11:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to put images in choice buttons? [FIXED]
- Replies: 3
- Views: 1771
- Fri Apr 17, 2015 9:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to implement negative affection in stat screen [CLOSED]
- Replies: 2
- Views: 1236
Re: How to implement negative affection in stat screen
One simpler way would be to have affection points in a range of 0 - 200 and have the bar image itself show colors. example: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=30243#p355434 On the other hand, you can easily use an if in the screen and style the bars appropriately. screen bars()...
- Thu Apr 16, 2015 8:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Incredibly simple character customization question
- Replies: 4
- Views: 696
Re: Incredibly simple character customization question
I'd imagine it's because of the operator. Use and instead of &&.