Search found 792 matches
- Mon Jan 16, 2023 12:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Trouble getting coordinates from image location picker
- Replies: 3
- Views: 731
Re: Trouble getting coordinates from image location picker
you not the only one gets error I'm getting it too try using RenPy HotSpot Tool for now https://lemmasoft.renai.us/forums/viewtopic.php?f=52&t=31723 I'm sorry, but an uncaught exception occurred. While running game code: Exception: Character expects its what argument to be a string, got 751. -- ...
- Sat Jan 14, 2023 12:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: hover with image and screen
- Replies: 3
- Views: 287
- Sat Jan 14, 2023 11:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: hover with image and screen
- Replies: 3
- Views: 287
Re: hover with image and screen
you can try this but to open a elevator door and it a imagemap screen the_img(img): add img pos (0, 0) screen mchouse: modal True imagemap: ground "gui/maps/elevator.png" hover "gui/maps/elevator2.png" hotspot (446,202,230,50) clicked [Hide("mchouse"), Show("main_f...
- Sat Jan 14, 2023 1:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Window hide/show command help
- Replies: 3
- Views: 279
Re: Window hide/show command help
what version of renpy are you using it would be best so we don't give you the wrong info like give python 2 when you might using python 3
I think you don't need to use dissolve when using window hide or window show that might be the problem
I think you don't need to use dissolve when using window hide or window show that might be the problem
- Mon Jan 09, 2023 2:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save File compatibility issue upon updating
- Replies: 3
- Views: 632
Re: Save File compatibility issue upon updating
going from Ren'py 7.5.1 to Ren'py 8.0.3 not a good idea Ren'py 7.5.1 uses python 2 Ren'py 8.0.3 uses python 3 that's why you are getting (maybe) Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? if you still want to use Ren'py 8.0.3 you will ne...
- Wed Jan 04, 2023 8:36 pm
- Forum: Ren'Py Cookbook
- Topic: Character at a certain time and location
- Replies: 0
- Views: 2409
Character at a certain time and location
anyone can use this if they want to or not class.rpy class NPC(object): def __init__(self, name, niceName, location, hours, minutes, lbt=""): self.name = name self.niceName = niceName self.location = location self.hours = hours self.minutes = minutes self.lbt = lbt @property def avatar(sel...
- Wed Jan 04, 2023 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]how to show character at a certain time
- Replies: 12
- Views: 933
Re: how to show character at a certain time
Just a update i figure it out in a different way it's similar to my code original code class.rpy class NPC(object): def __init__(self, name, niceName, location, hours, minutes, lbt=""): self.name = name self.niceName = niceName self.location = location self.hours = hours self.minutes = min...
- Fri Dec 30, 2022 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]how to show character at a certain time
- Replies: 12
- Views: 933
Re: how to show character at a certain time
I would do a schedule, who at a certain place at certain time, instead of controlling NPCS manually: """ npc_schedule is a dict { (time: int, location: str): (npc_name: str, lbt: str} } npcs is a dict { npc_name: NPC } used to get an NPC by its name. """ default npc_sc...
- Fri Dec 30, 2022 8:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]how to show character at a certain time
- Replies: 12
- Views: 933
Re: how to show character at a certain time
I would do a schedule, who at a certain place at certain time, instead of controlling NPCS manually: """ npc_schedule is a dict { (time: int, location: str): (npc_name: str, lbt: str} } npcs is a dict { npc_name: NPC } used to get an NPC by its name. """ default npc_sc...
- Tue May 31, 2022 7:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Imagebutton crashing game when I attempt to click it
- Replies: 7
- Views: 421
Re: Imagebutton crashing game when I attempt to click it
then you want to use tooltips not show
https://www.renpy.org/doc/html/screen_a ... l#tooltips
https://www.renpy.org/doc/html/screen_a ... l#tooltips
- Tue May 31, 2022 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show image path error
- Replies: 9
- Views: 447
Re: Show image path error
it's because you are putting it the wrong way
blah blah blah = hover "" action call
wrong:
right:
blah blah blah = hover "" action call
wrong:
Code: Select all
imagebutton idle "MyGame/game/images/character/clothes.png" blah blah blah
Code: Select all
imagebutton idle "images/character/clothes/clothes_01.png" blah blah blah
- Sun May 29, 2022 5:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Some people can't play my game
- Replies: 9
- Views: 634
Re: Some people can't play my game
are you sure they are double clicking the game.exe instead of the game-32.exe
if they are hitting the game-32.exe and they have a 64-bit window they should be hitting the game.exe not the game-32.exe cause hitting the game-32.exe with a 64-bit window it will not run
if they are hitting the game-32.exe and they have a 64-bit window they should be hitting the game.exe not the game-32.exe cause hitting the game-32.exe with a 64-bit window it will not run
- Sun May 29, 2022 3:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: BUILD FAILED, A problem occurred evaluating project ':app'.
- Replies: 6
- Views: 515
- Sat May 28, 2022 12:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying Earned Points?
- Replies: 5
- Views: 481
Re: Displaying Earned Points?
it's best to use default instead of init if you insist of using init then I would suggest using class
- Tue May 24, 2022 10:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Need help with side images and imagebuttons
- Replies: 6
- Views: 641
Re: Need help with side images and imagebuttons
for your imagebuttons it should be something like this imagebutton: focus_mask True idle "bg_male_%s" hovered SetVariable("screen_tooltip", "male") unhovered SetVariable("screen_tooltip", "") action Jump ("choose_male") I just tested the si...