Search found 85 matches

by mrsulu
Sat Jul 29, 2006 1:12 am
Forum: Archived Lemma Soft Topics
Topic: Hanafuda Club Demo Released!
Replies: 91
Views: 100168

Feature requests

You really need to be able to skip the card animations to go faster, and it would be a vast help to have the values of the cards you can take. I realize part of the skill of the game is memorizing the cards and all, but for n00bs it would be better to just scaffhold it, and then take away the scores...
by mrsulu
Mon Jul 24, 2006 4:47 pm
Forum: Completed Games
Topic: Love and War: C'est Lavie!
Replies: 10
Views: 7737

Very cute

Very cute. Voice actors are fine. Liked art.

Could be more interactive besdies hitting "Space".
by mrsulu
Sat Mar 18, 2006 1:28 am
Forum: Creator Discussion
Topic: Game Structure
Replies: 34
Views: 8484

That's true for most cases, but there are important exceptions. In RTS, Blizzard's Starcraft and Warcraft series gave out editors that allowed to 'reinvent' the game on each map. In the shot'em up sector, there actually are differentiable styles: the 'terror' games like early quakes and dooms, bloo...
by mrsulu
Fri Mar 17, 2006 6:17 pm
Forum: Creator Discussion
Topic: Game Structure
Replies: 34
Views: 8484

Genres

This is a very interesting discussion, and it brings up some thoughts I had about genres. First, some background: In both movies and games, marketers like genres. If your movie gets an "Action" label, people know where to put it in the store and it's easy to take people who like "Acti...
by mrsulu
Fri Feb 03, 2006 12:13 am
Forum: Ren'Py Questions and Announcements
Topic: How do I do a Timed choice?
Replies: 31
Views: 9315

I like the comment about "...lose no matter what." At my old gaming haunts, we called NPCs euphemistically "the destiny-impaired". I think there are some expectations/packaging issues, here. When I sit down to play a romance game (or a LucasArts-style adventure), I don't expect t...
by mrsulu
Sun Jan 29, 2006 3:54 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I do a Timed choice?
Replies: 31
Views: 9315

Yeah, throwing in timed actions in a game that doesn't always have them can be tricky to do well. I don't think it's impossible, though. I think the design challenge revolves around making sure you A) don't throw the player into a completely new genre of game unexpectedly, B) when the timed sequence...
by mrsulu
Mon Jan 23, 2006 6:07 pm
Forum: Creator Discussion
Topic: Phoenix Wright and animation counts
Replies: 18
Views: 5106

Phoenix Wright and animation counts

I've been playing a lot of Phoenix Wright and it's storytelling really impressed me. It really ratchets up the tension and then backs down and really follows good storytelling conventions even as it is totally wacky. It's not a romance (even with several lovely ladies in the cast), but it *is* a rea...
by mrsulu
Mon Oct 03, 2005 2:41 pm
Forum: Other Story-based Games
Topic: Narrativist vs. Mappers
Replies: 9
Views: 3865

Narrativist vs. Mappers

[I started writing this when I was responding to Sai's post about whether or not RPGs should continue on after the big boss was defeated. It sort of grew, so it got its own thread.] [Also, hi. I almost never post, but I lurk a lot.] Most popular narrative structures suggest that once your external a...
by mrsulu
Thu Mar 17, 2005 5:42 pm
Forum: Completed Games
Topic: Amgine Park - finally released
Replies: 49
Views: 27775

A. Park good game.

Liked it a lot. Oil-paint art very striking. I like romance novels, and this reminded me of one.
by mrsulu
Wed Jan 26, 2005 2:22 am
Forum: Completed Games
Topic: Moonlight Walks Released
Replies: 62
Views: 31655

Timings

Nifty game.

Like them short like that; can enjoy after long day at work.

In order:

Ending 1: 1:47
Ending 3: 10:30
Ending 2: 1:05
Ending 4: 2:06

And I read like a maniac and used the skip function.