Search found 734 matches
- Tue Mar 13, 2018 4:24 pm
- Forum: Asset Creation: Writing
- Topic: Text Speed Discussion
- Replies: 4
- Views: 1656
Re: Text Speed Discussion
There's more to the Ace Attorney example, actually. In AA, the scrolling text does two other things. First, it denotes the characters' speaking speed. When character are thinking deeply, the text moves a bit slower, but when they have their lightbulb moment, there's a screen shake effect with a soun...
- Tue Mar 13, 2018 4:14 pm
- Forum: Creator Discussion
- Topic: Character Model Stand Ins
- Replies: 7
- Views: 1369
Re: Character Model Stand Ins
Having played The Sims before, that seems like a lot of work. Unless you have a mod that lets you modify their emotions and poses easily, you'll be sitting there telling them to do things over and over again hoping to get the screengrab you need. Seems like stick figures would be more efficient, esp...
- Thu Jul 21, 2016 3:07 am
- Forum: Creator Discussion
- Topic: A Massive, Collaborative Visual Novel?
- Replies: 32
- Views: 5817
Re: A Massive, Collaborative Visual Novel?
Wow, first post in a while and it's this . I was the lead... designer... or whatever for the aforementioned LemmaTV. I am not one to tell people not to try something they want to do, but for the love of Arceus, do not try this . It... seems romantic at first. But I was at the epicenter when everythi...
- Sun May 31, 2015 10:09 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1071066
Re: Art Dumpage! Show your art ^^
Carassaurat, MomoiroGirl, thanks for the feedback. I'll try to see what details I can add to the face to make it more lifelike. I appreciate it!
- Sun May 10, 2015 1:44 am
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1071066
Re: Art Dumpage! Show your art ^^
This is my first attempt at something like this. (Also, it's been a while, guys...) Anyway, my art is exclusively rotoscoping, so I tried a Hotel Dusk: Room 215 style. What do you think?
- Fri Feb 06, 2015 3:00 am
- Forum: Works in Progress
- Topic: The Time Stones [Adventure, SF, Character-Driven]
- Replies: 42
- Views: 11230
Re: The Time Stones [Adventure, SF, Character-Driven]
Ah, sorry to say, no. Didn't want to make a big deal about it, but this project's been canceled after the demo was released due to lack of funding and manpower. I'm glad you found it interesting though!
- Thu Aug 21, 2014 9:39 am
- Forum: Demos & Beta Testing
- Topic: The Time Stones [Adventure, SF, Character-Driven]
- Replies: 13
- Views: 3570
Re: The Time Stones [Adventure, SF, Character-Driven]
I'm still looking forward to hearing from more of you. Let me know what you think of the writing, art, interface, or anything else.
- Thu Aug 21, 2014 9:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py and Windows 8 Tiles
- Replies: 0
- Views: 425
Ren'Py and Windows 8 Tiles
I recently got a Surface Pro 3 Tablet loaded with Windows 8. I loaded my game demo on it and saw that much like some other products, the icon doesn't fit with the multi-sizable tiles that are used on Windows 8's Start Menu. Is there a way to create these icons so they can be used by Windows 8 and be...
- Thu Aug 07, 2014 11:50 pm
- Forum: General Discussion
- Topic: AnimeFest 2014 - Dallas, Tx
- Replies: 39
- Views: 7560
Re: AnimeFest 2014 - Dallas, Tx
Does anyone have a problem with a Saturday afternoon lunch?
- Wed Jul 23, 2014 11:20 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1071066
Re: Art Dumpage! Show your art ^^
Figured I'd try a slightly modified shading style. Still cel-shaded, but more dynamic than previous attempts.
- Mon Jul 21, 2014 8:43 pm
- Forum: Demos & Beta Testing
- Topic: The Time Stones [Adventure, SF, Character-Driven]
- Replies: 13
- Views: 3570
Re: The Time Stones [Adventure, SF, Character-Driven]
Wanted to respond to these when I was free. I finally have some time! XP What I really liked: 1) The writing is solid. Intelligent without being long-winded. 2) The story pacing and progression. They encounter one problem/challenge after another, so things keep moving without any lulls. 3) The chara...
- Mon Jul 21, 2014 8:41 pm
- Forum: Demos & Beta Testing
- Topic: The Time Stones [Adventure, SF, Character-Driven]
- Replies: 13
- Views: 3570
Re: The Time Stones [Adventure, SF, Character-Driven]
Interface: -I second Obscura's comment about the fonts. It looks really ugly. Pick a font or two and stick with it. Fair enough. I can make all the typed fonts the same, but since the journals are handwritten, I don't think I can make them look the same without people thinking Gage wrote the myster...
- Fri Jul 18, 2014 1:05 am
- Forum: Works in Progress
- Topic: The Time Stones [Adventure, SF, Character-Driven]
- Replies: 42
- Views: 11230
Re: The Time Stones [Adventure, SF, Character-Driven]
Ugh, I am so terrible at marketing...
- Thu Jul 17, 2014 11:08 pm
- Forum: Demos & Beta Testing
- Topic: The Time Stones [Adventure, SF, Character-Driven]
- Replies: 13
- Views: 3570
Re: The Time Stones [Adventure, SF, Character-Driven]
Are you talking about the main font, or the journal fonts?
- Thu Jul 17, 2014 7:28 pm
- Forum: Demos & Beta Testing
- Topic: The Time Stones [Adventure, SF, Character-Driven]
- Replies: 13
- Views: 3570
Re: The Time Stones [Adventure, SF, Character-Driven]
Thanks! I chose to only have one character on the screen at once because of other VNs I've played. It was mostly with dating sims set in Japan from other members, but they would show 2-4 characters on the screen at once. Characters would be named, for example, Takeshi, Hikari, Musashi, and Akari. Wh...