Search found 734 matches
- Thu Apr 21, 2011 4:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: File Organization
- Replies: 3
- Views: 628
Re: File Organization
Amazing. I could swear up and down I've tried that before to no avail, and yet it works now without issue. Thanks for the help. I'm going to go brain myself with a Unix manual now.
- Thu Apr 21, 2011 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: File Organization
- Replies: 3
- Views: 628
File Organization
I'm sure this has been asked before, but I haven't seen it yet, so I figure I'll ask it now. Is it possible to further organize files within the "game" folder? I know I could just create a new folder, but how would I tell Ren'Py to search for a file in a different location other than just ...
Re: Guestbook
Name's Gear. I'm working on a game called the Time Stones. I like mushrooms, and I'm wearing red briefs with mistletoe on the front.
...what?
...what?
- Mon Apr 11, 2011 2:31 pm
- Forum: Creator Discussion
- Topic: A "Professional" Game
- Replies: 15
- Views: 1534
Re: A "Professional" Game
"Professional" has nothing to do with the intrinsic quality of a game. It just means that someone who works for commercial profit made it. (ie. the game was made to turn a buck) There are a lot of professional games that suck compared to ones made by amateurs. I disagree. A game can be pr...
- Mon Apr 11, 2011 1:10 pm
- Forum: Creator Discussion
- Topic: A "Professional" Game
- Replies: 15
- Views: 1534
Re: A "Professional" Game
Hah! I meant that I understand that the story, sfx, and visuals are important, but all VN's have those. I'm talking about small nuances that make Capcom's different from a rookie's game. Stuff like how sprites are transitioned, or how text is displayed on the screen. Ultimately, what are some of the...
- Mon Apr 11, 2011 12:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A code to stop the game skipping
- Replies: 3
- Views: 449
Re: A code to stop the game skipping
I'm sure I'm going to sound like a tard for asking this, but how does that code work, exactly?
- Mon Apr 11, 2011 12:20 pm
- Forum: Creator Discussion
- Topic: Does Many Endings Encourage or Discourage Players?
- Replies: 25
- Views: 3074
Re: Does Many Endings Encourage or Discourage Players?
I like multiple endings...IF they're well done. Each needs to be distinct, be preceeded by long branches that differ from the alternates, and have endings that are true to the characters, storyline, and other factors throughout the game. I will go for them all IF the game was good. If the game leave...
- Mon Apr 11, 2011 12:11 pm
- Forum: Creator Discussion
- Topic: A "Professional" Game
- Replies: 15
- Views: 1534
A "Professional" Game
What do you feel makes a visual novel "professional"? Okay, let me try to explain in depth. We've all played the "hi-quality" or "professional" visual novels that the big guys publish like Trauma Center, Phoenix Wright, Professor Layton, and the others. We've also all p...
- Mon Apr 11, 2011 12:05 pm
- Forum: Creator Discussion
- Topic: Whats your opinion on bad endings?
- Replies: 20
- Views: 2709
Re: Whats your opinion on bad endings?
I think that the Autosave feature in Ren'Py is helpful here... In dating Sims, I don't like to have bad endings as much, mostly because you really want the ending more than anything else in that game. In my case (not everyone's), in a dating sim, the beginning up through near the end of the game is ...
- Mon Apr 11, 2011 2:05 am
- Forum: Old Threads (– September 2014)
- Topic: ARTIST FOR FREE I can do characters, BG, colors...
- Replies: 15
- Views: 2459
Re: ARTIST FOR FREE I can do characters, BG, colors...
I could use some help with backgrounds! My story primarily takes place on a plane that looks like Mars, but also has classroom elements, cities, ruined cities, and other locales. If you're interested, let me know. I can send you a link to a demo copy of my game so you can see what you'll be dealing ...
- Thu Apr 07, 2011 4:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling the mouse
- Replies: 4
- Views: 876
Re: Auto-Advancing Text
Oh. I thought it was in reference to the hard pause.
My problem with the hard pause is that I don't actually want the game to pause for seven seconds, I just want to disable clicking for seven seconds, while the text continues to run.
My problem with the hard pause is that I don't actually want the game to pause for seven seconds, I just want to disable clicking for seven seconds, while the text continues to run.
- Thu Apr 07, 2011 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling the mouse
- Replies: 4
- Views: 876
Re: Auto-Advancing Text
The NW tag worked like a charm, thank you, but I didn't see what you were pointing at in the page link.
- Tue Apr 05, 2011 10:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disabling the mouse
- Replies: 4
- Views: 876
Disabling the mouse
Lthinkslow "...{w=1}........{w=1}............." $ renpy.pause(7, hard=True) K "Well?!" L "Would you calm down?! My phone needs to be rebooted." I'm having a problem with the hard pause code. In the way it's listed above, it pauses after you click, meaning if the "...
- Tue Apr 05, 2011 10:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Prevent player skipping video
- Replies: 13
- Views: 2664
Re: Prevent player skipping video
Thank you for asking all those questions! Now I don't have to make a topic myself, haha!