Search found 128 matches
- Mon Aug 24, 2020 12:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
- Replies: 12
- Views: 846
Re: Compiling Python as C -> .os / .dll, and using in Ren'Py
Yes, it works for all platforms. Ren'py uses list_files and file internally, so you will need to rename occurrences of those functions instead of deleting them. You can just place the Python compiled extension in the search directory (look for where the .pyd files are placed. Put your compiled file ...
- Sun Aug 23, 2020 11:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
- Replies: 12
- Views: 846
Re: Compiling Python as C -> .os / .dll, and using in Ren'Py
If you are looking for an easy way to prevent currently-released archive unpackers from unpacking your game, see the following: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=59725 If you really want to compile your Python code: The compiled python file (.pyo) can still be decompiled wit...
- Thu Aug 13, 2020 12:53 am
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 61
- Views: 41661
Re: Ren'Py homebrew port to Nintendo Switch
Runtime shader compiler
- Sun Aug 02, 2020 5:12 pm
- Forum: Ren'Py Cookbook
- Topic: How to encrypt / obfuscate your Ren'Py archive RPA files to prevent common programs from opening them
- Replies: 2
- Views: 7379
How to encrypt / obfuscate your Ren'Py archive RPA files to prevent common programs from opening them
Here are some simple steps to prevent the current version of common archive unpackers like GARbro, unrpa, rpatool, arc_unpacker, etc… from opening your game's archives. 1. In the Ren'Py SDK directory, open the following files using a text editor such as "Atom", "Editra", or "...
- Wed Jul 29, 2020 7:54 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 61
- Views: 41661
Re: Ren'Py homebrew port to Nintendo Switch
Version 1.7.2 has been released. Please view the change log. https://github.com/uyjulian/renpy-switc ... tag/v1.7.2
- Mon Jul 27, 2020 10:43 pm
- Forum: Other Visual Novel Engines
- Topic: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)
- Replies: 4
- Views: 8554
Re: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)
Which "existing commands" are you referring to? You can use your existing projects with minimal porting effort (see https://github.com/uyjulian/kag3/commit ... b029f220e6 )
- Mon Jul 27, 2020 10:37 am
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 61
- Views: 41661
Re: Ren'Py homebrew port to Nintendo Switch
If you sent an e-mail, please re-send it. I corrected my e-mail to one where I can read the headers properly.
- Thu Jul 23, 2020 9:10 am
- Forum: Other Visual Novel Engines
- Topic: [Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)
- Replies: 4
- Views: 8554
[Picture/TJS/HTML5/Python] I want to make a sample game that can be used with Kirikiri SDL2 (Web version)
My port of Kirikiri is getting to a point where other people can use it to create games on it, and publish it on a web server. On this thread on the /news4vip/ board on 5ch, xyx0no646 is requesting assistance with creating a template for my new engine, so I would appreciate it if you took a look. ht...
- Fri Jun 12, 2020 10:50 pm
- Forum: Other Visual Novel Engines
- Topic: Kirikiri SDL2
- Replies: 1
- Views: 10292
Re: Kirikiri SDL2
A web port is now available. https://ghpages.uyjulian.pw/krkrsdl2/
- Thu Jun 11, 2020 12:59 am
- Forum: Asset Creation: Art
- Topic: Optimizing Art for Ren'py Web?
- Replies: 2
- Views: 6311
Re: Optimizing Art for Ren'py Web?
Here are some ways to reduce the file size of your project: viewtopic.php?f=51&t=45400
- Sat May 30, 2020 10:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any anti-cheat code
- Replies: 24
- Views: 2358
Re: Is there any anti-cheat code
One way to do that is to store a calculated variable.
Example (if original variable is a):
b = a * 2
Where a is used, you can do this instead:
b / 2
This means that it is more difficult to change the variable when you don't know how it is calculated.
Example (if original variable is a):
b = a * 2
Where a is used, you can do this instead:
b / 2
This means that it is more difficult to change the variable when you don't know how it is calculated.
- Fri May 29, 2020 11:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there any anti-cheat code
- Replies: 24
- Views: 2358
Re: Is there any anti-cheat code
What is your use case?
How would the player "cheat", and what are you trying to prevent?
How would the player "cheat", and what are you trying to prevent?
- Tue May 26, 2020 11:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adventures in video decoders: the quest for VP9a
- Replies: 6
- Views: 450
Re: Adventures in video decoders: the quest for VP9a
Probably the following is happening:
1. Ren'Py uses an old version of ffmpeg (3.0)
2. Ren'Py is optimized for SSE2 systems, so it may not use the full instruction set of your processor optimally
1. Ren'Py uses an old version of ffmpeg (3.0)
2. Ren'Py is optimized for SSE2 systems, so it may not use the full instruction set of your processor optimally
- Tue May 26, 2020 2:04 am
- Forum: Development of Ren'Py
- Topic: Ren'Py homebrew port to Nintendo Switch
- Replies: 61
- Views: 41661
Re: Ren'Py homebrew port to Nintendo Switch
Version 1.7.1 has been released. Please view the change log. https://github.com/uyjulian/renpy-switc ... tag/v1.7.1
- Tue May 26, 2020 12:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adventures in video decoders: the quest for VP9a
- Replies: 6
- Views: 450
Re: Adventures in video decoders: the quest for VP9a
Ren'Py compiles ffmpeg without hardware acceleration support. See https://github.com/renpy/renpy-deps/blob/de14fdbb0bd291919d566199e0f9f7677534c6da/build.sh#L407 I was under the impression that it did/required it, like mentioned here by pytom. https://lemmasoft.renai.us/forums/viewtopic.php?f=32&am...