Search found 66 matches

by this_barb
Mon Sep 14, 2009 6:41 am
Forum: Creator Discussion
Topic: Need some opinions from experienced game makers.
Replies: 18
Views: 2092

Re: Need some opinions from experienced game makers.

Hi everyone. I've recently gotten into VNs with an auspicious meeting with Narcissu (my first ever was FSN but I kinda' fell asleep on and never finished it :P). Like everyone else, I was impressed by the quality of the narrative and the possibility of creating an intimate atmosphere with just bann...
by this_barb
Sun Sep 13, 2009 9:36 pm
Forum: Ideas
Topic: [WIP] Mass Effect: Horizon
Replies: 16
Views: 3089

Re: [WIP] Mass Effect: Horizon

Remmak wrote:Author's Notes: This is a "fan" game. I am in no way associated with Bioware or EA. I am not making money off of this. I do not own Mass Effect, it's universe or it's characters. Thank you.
This will not, in any way, protect you in a court of law.
by this_barb
Sun Sep 13, 2009 9:32 pm
Forum: Creator Discussion
Topic: Newbie Problems
Replies: 10
Views: 1271

Re: Newbie Problems

Can anyone help me with this error? I can't figure out where I went wrong. :( On line 73 of C:\Users\Lissa\Desktop\renpy-6.9.3\CaramelApplesproto/game/begin.rpy: show statement does not expect a block. Please check the indentation of the line after this one. show k3 with dissolve ^ Since this is ef...
by this_barb
Sun Sep 13, 2009 7:15 am
Forum: Skill Development
Topic: Concerning BGs
Replies: 11
Views: 1762

Re: Concerning BGs

This might help you understand:

http://en.wikipedia.org/wiki/Derivative_work
by this_barb
Sat Sep 12, 2009 10:20 pm
Forum: Creator Discussion
Topic: Hybrid VN
Replies: 12
Views: 2931

Re: Hybrid VN

Well, to be honest, the concept of bundling a few pages of manga with the VN really is just a gimmick. The idea is simply to more closely tie VNs to print media and get them into stores that normally wouldn't carry such things. And that really seems to be the Achilles heel for VNs (at least in Amer...
by this_barb
Sat Sep 12, 2009 10:17 pm
Forum: Creator Discussion
Topic: number of participants building your own visual novel studio
Replies: 31
Views: 3823

Re: number of participants building your own visual novel studio

Right now I'm hoping to secure this as my project's final roster: - 1 writer (myself) - 1 character designer (filled) - 1 character sprite artist (empty) - 1 event artist (empty) - 1 colorist (empty) - 1 composer (empty) and maybe a programmer if Ren 'Py gives me a hard time = 3= I think that's a p...
by this_barb
Sat Sep 12, 2009 2:26 pm
Forum: General Discussion
Topic: How do you overcome speech fear...
Replies: 23
Views: 3232

Re: How do you overcome speech fear...

And If someone screams "You lie" during your speech, throw a tin can at him. That's about the worst thing you can do. The best thing is to invite him to the stage and ask him to present his point of view to the audience. Of course, there is a risk that he is a professional agent provocate...
by this_barb
Fri Sep 11, 2009 6:27 pm
Forum: Ideas
Topic: Need artist to continue my project....
Replies: 14
Views: 2905

Re: Need artist to continue my project....

Good day, everyone. Three months ago, I just completed my first project http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=5408 And now I planned to go for the sequel. For the first, I draw and write. But now, something happened and I cannot draw again. I still can write though. So.... Anyon...
by this_barb
Fri Sep 11, 2009 6:24 pm
Forum: Anime, Games, and Japan
Topic: Worst or most disappointing game you ever bought
Replies: 160
Views: 19596

Re: Worst or most disappointing game you ever bought

Hellgate London. It was total crap.
by this_barb
Fri Sep 11, 2009 6:16 pm
Forum: Creator Discussion
Topic: Where is the horizon line usually?
Replies: 15
Views: 1926

Re: Where is the horizon line usually?

Effort-wise, it's in-between. I'm going to use the 3D modeling paradigm by using transforms in Photoshop to map textures to landscape lineart. Personally, I'd prioritize the backgrounds according to the time the player looks at them, and invest effort into them accordingly... but that's just the pr...
by this_barb
Fri Sep 11, 2009 4:23 pm
Forum: Creator Discussion
Topic: Naze? Nani! Novel!?
Replies: 10
Views: 1090

Re: Naze? Nani! Novel!?

Even though the storyline may be told in first person, you still get narrated to. The main character may be visually faceless for the most part but you are free to give him/her a personality. Oh, don't be afraid to mix and match. For example, you can use first person throughout most of the story but...
by this_barb
Fri Sep 11, 2009 10:28 am
Forum: Creator Discussion
Topic: Where is the horizon line usually?
Replies: 15
Views: 1926

Re: Where is the horizon line usually?

I guess that depends on how much effort you want to invest into the backgrounds, whether you do the scientifically correct but laborious thing or just take the quick and dirty solution. =) Effort-wise, it's in-between. I'm going to use the 3D modeling paradigm by using transforms in Photoshop to ma...
by this_barb
Fri Sep 11, 2009 7:40 am
Forum: Creator Discussion
Topic: How To Sell VN?
Replies: 16
Views: 3337

Re: How To Sell VN?

I really dislike the suggestion of a $2 price point. The iPhone ecosystem had an unhealthy "race to the bottom", price-wise. I don't think we should subject our games to that, especially in a relatively niche market where you probably won't make up for in volume what you lose in profit-pe...
by this_barb
Fri Sep 11, 2009 7:37 am
Forum: Creator Discussion
Topic: how do you create character art?
Replies: 7
Views: 1372

Re: how do you create character art?

You can disable visibility of the background layer for easy transparency.

-Edit-

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