Search found 50 matches
- Sun Nov 25, 2018 6:37 am
- Forum: We are offering Paid Work
- Topic: Looking for an intermediate or advanced renpy programmer.
- Replies: 1
- Views: 733
Re: Looking for an intermediate or advanced renpy programmer.
Hi! My name is Lauren King, I'm an intermediate-level RenPy programmer who is interested in expanding my portfolio. I'd love to chat with you about the kind of game you want to make! My Discord ID is LKing22#9147
- Wed Nov 21, 2018 11:16 pm
- Forum: We are offering Paid Work
- Topic: [PAID] Looking for a programmer
- Replies: 2
- Views: 744
Re: [PAID] Looking for a programmer
Hi, are you still looking for a programmer?
- Thu Oct 11, 2018 7:37 am
- Forum: I am a Programmer, Director, or Other
- Topic: [Paid] Programmer (+free proofreading while programming)
- Replies: 1
- Views: 1291
Re: [Paid] Programmer (+free proofreading while programming)
Update! I've now completed one project. Armed with a bit more knowledge, I am bumping my prices a little. I now work for $30 AUD per hour, with the first four hours ($120) to be paid upfront. I will only work on one project at a time in order to ensure that I am giving that project the focus it requ...
- Fri Aug 10, 2018 5:14 pm
- Forum: I am a Programmer, Director, or Other
- Topic: [Paid] Programmer (+free proofreading while programming)
- Replies: 1
- Views: 1291
[Paid] Programmer (+free proofreading while programming)
Hi! I'm a fairly intermediate RenPy programmer, as well as a proofreader (native-English-speaking, but I do not speak any other languages and thus cannot translate). I specialize in grammar and logical consistency, as well as effective word choice and sentence structure. Given assets and a script, I...
- Thu May 17, 2018 11:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Move Character to the Front when Speaking?
- Replies: 14
- Views: 5740
Re: Move Character to the Front when Speaking?
Oh, thank goodness! I figured out what I was doing wrong. Remix's code did work, I was juts using it wrong. I entered in every image rather than every image tag, woops. Oh, and I solved the issue of it trying to display images that weren't supposed to be in the scene, too. Edited code here (though i...
- Thu May 17, 2018 11:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Move Character to the Front when Speaking?
- Replies: 14
- Views: 5740
Re: Move Character to the Front when Speaking?
Okay, I tried doing exactly what Remix suggested, and it only seems to work some of the time? But there doesn't seem to be any consistent pattern as to why it doesn't work the rest of the time. The code I'm testing it with is this: show lat at left with ease show mid Normal at right2 show thi Normal...
- Thu May 17, 2018 11:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Move Character to the Front when Speaking?
- Replies: 14
- Views: 5740
Re: Move Character to the Front when Speaking?
I'm not opposed to spaghetti code, so even if it's contrived as long as it works it's fine. I'll see if I still have DDLC files around to dig into and find how they do that. EDIT: Okay so I just looked and it requires declaring the zorder every time, which I... REALLY don't want to have to do since ...
- Thu May 17, 2018 11:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Move Character to the Front when Speaking?
- Replies: 14
- Views: 5740
Re: Move Character to the Front when Speaking?
I just tried that and it sort of works? I'm not sure why or how, but when I do this: def active_doc(event, interact=True, **kwargs): global current_speaker if not interact: if renpy.showing('doc'): #detects if the character's image is on screen to move renpy.show('doc', zorder=1) return if event == ...
- Thu May 17, 2018 8:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Move Character to the Front when Speaking?
- Replies: 14
- Views: 5740
Move Character to the Front when Speaking?
I'm having a bit of trouble with dialog scenes involving a lot of characters, since their images overlap a little too much. To solve that I was planning to move them to the front of the scene, above all other characters, whenever they talk, but I can't figure out how to do that. I have figured out h...
- Wed Apr 18, 2018 2:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Teprarily disable CTC without 'pause' function?
- Replies: 3
- Views: 901
Re: Teprarily disable CTC without 'pause' function?
Thank you, that solves it! I'm going to go with the second option.
- Tue Apr 17, 2018 10:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Teprarily disable CTC without 'pause' function?
- Replies: 3
- Views: 901
Teprarily disable CTC without 'pause' function?
Basically, I'm trying to make it so that the player can explore a character's room using links in a paragraph of text. So far I have this: label roomdesc: nvl clear nvl_narrator "My room is small, but I like it that way. It makes it easy to reach everything quickly. My {a=jump:dreambed}bed{/a} ...
- Sat Feb 10, 2018 6:47 am
- Forum: I am an Artist
- Topic: Cheap UI/icon design (beginner)
- Replies: 0
- Views: 777
Cheap UI/icon design (beginner)
Hi!I'm Lauren King, and since designing the UI for my own project, I've decided to try to branch out and do some UI design for other games (and, as a bonus, help fund things for my own game). I've got screenshots of the UI that I've designed here: https://drive.google.com/drive/folders/1ZfH1oABdURBB...
- Sat Jan 20, 2018 8:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Naming Save Files?
- Replies: 6
- Views: 4300
Re: Naming Save Files?
Thanks, that's a few of the problems solved. One last question, though: How do I get the input to show up only when the player selects a save (preferably in a similar box to the 'are you sure you want to quit' message)?
- Thu Jan 18, 2018 3:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Naming Save Files?
- Replies: 6
- Views: 4300
Re: Naming Save Files?
What exactly do you have problem with? Taking input from user? Storing arbitrary string in save data? Reading that string without loading save first? (Just woke up so I might be making no sense here and being pretty negative but) Pretty much all of it, tbh. I am... a very bad, self-taught coder. I ...
- Thu Jan 18, 2018 7:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Naming Save Files?
- Replies: 6
- Views: 4300
Naming Save Files?
How can I have it so that when a player saves, they are able to name their save file, and the name of the save will appear underneath it? What I want to happen is for the player to select a save and for an input box to show up prompting them to name the save (something like the 'are you sure you wan...