Search found 99 matches
- Fri Jan 25, 2013 4:06 am
- Forum: General Discussion
- Topic: Would you play a game with this trope.
- Replies: 26
- Views: 2557
Re: Would you play a game with this trope.
Recettear, Chantelise, and Fortune Summoners (released on Steam) all have loli characters and they were decently well received by non-japanese audiences. It's really all about execution.
- Tue Jan 22, 2013 8:17 pm
- Forum: Creator Discussion
- Topic: Your thoughts on a "No Major Choices" option.
- Replies: 9
- Views: 1349
Re: Your thoughts on a "No Major Choices" option.
This is like Difficulty levels for VNs. Maybe you can do what they did in the Devil May Cry series. If you die more than X times, you unlock "Easy Mode".
- Tue Jan 22, 2013 8:14 pm
- Forum: General Discussion
- Topic: Extremely Long-Term Data Storage
- Replies: 29
- Views: 5181
Re: Extremely Long-Term Data Storage
Archiving any kind of software binary executable and expecting future generations to even be able to run it is probably not likely. Even if you could preserve the bits of your renpy game and future archaelogists are able to transfer it to their digital media, it is unlikely they'll be running any OS...
- Wed Jan 16, 2013 7:57 pm
- Forum: General Discussion
- Topic: Debating Java [split]
- Replies: 25
- Views: 2330
Re: Debating Java [split]
I've never tried NetBeans, but maybe? Diehard emacs user here.Ayutac wrote:@ Biomass: would NetBeans make it any better?
- Tue Jan 15, 2013 7:57 pm
- Forum: General Discussion
- Topic: Debating Java [split]
- Replies: 25
- Views: 2330
Re: Debating Java [split]
I'll parrot what I read on slashdot yesterday, there is nothing wrong with the concept of Java, just the execution. If the JRE wasn't apparently full of security holes and platform inconsistencies there would be far fewer people having this debate. That said, I personally hate Java because I hate Ec...
- Sat Jan 12, 2013 8:11 pm
- Forum: Old Threads (– September 2014)
- Topic: Looking for a team for a visual novel
- Replies: 8
- Views: 1547
Re: Looking for a team for a visual novel
Would a random band of internet strangers be able to meet school deadlines? Seems like a risky proposition for you.
- Thu Jan 10, 2013 9:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android VNs?
- Replies: 1
- Views: 481
Re: Android VNs?
The VN would have to be specifically targeted for the android platform using RAPT. Presumably the creator would post an .apk file that users can download and install on their android device. You typically cannot run normal renpy games on Android.
- Wed Jan 09, 2013 7:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Open link with Android
- Replies: 1
- Views: 250
Re: Open link with Android
I believe the release notes for RAPT specifically mention that this does not work.
- Tue Jan 08, 2013 9:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Increasing Size and Position of Character Portraits
- Replies: 10
- Views: 1402
Re: Increasing Size and Position of Character Portraits
I think default resolution is 800 by 600, so if all your characters were less than 600 pixels tall then they should fit onto the screen fine.
- Tue Jan 08, 2013 8:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Increasing Size and Position of Character Portraits
- Replies: 10
- Views: 1402
Re: Increasing Size and Position of Character Portraits
Generally you select a resolution and scale all your art to fit that resolution beforehand. That is THE simplest way. Supporting multiple resolutions is quite a bit of work.
You can also resize images in-game with the im module or by using Transforms and ATL statements.
You can also resize images in-game with the im module or by using Transforms and ATL statements.
- Tue Jan 08, 2013 6:47 pm
- Forum: Creator Discussion
- Topic: How to charge for programming
- Replies: 6
- Views: 1022
Re: How to charge for programming
Like what was said above, most renpy projects are for hobby purposes only, so their budgets would be extremely light to begin with. You wouldn't take on a paid renpy project if you were actually trying to make a living off of it. However, if the project has solid plans to go commercial you can alway...
- Mon Jan 07, 2013 7:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Customization Advice - imagemap or imagebuttons?
- Replies: 2
- Views: 682
Re: Character Customization Advice - imagemap or imagebutton
They seem to be different ways to do the same thing. imagebuttons might be faster to code up if you only have a few buttons though.
- Mon Jan 07, 2013 6:12 pm
- Forum: Old Threads (– September 2014)
- Topic: Cheap Programmer For Hire (OPEN!)
- Replies: 23
- Views: 2830
Re: Cheap Programmer For Hire
I am nitpicking. No sane employer would pay per line of code. Usually software contracts are negotiated on a per job basis estimated on a hourly pay rate and assumed completion time.
- Mon Jan 07, 2013 5:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Button that runs in-game message system?
- Replies: 4
- Views: 716
Re: Button that runs in-game message system?
You need to add a Show action to the button when you create it. The alert part could probably be done by inserting some conditionals in the message UI that changed it's appearance depending on whether messages are present.
- Mon Jan 07, 2013 12:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing two characters on same side of the screen? [SOLVED]
- Replies: 7
- Views: 1462
Re: Showing two characters on the same side of the screen???
You can always go with the old school method as well. init: $ left2 = Position(xpos=0.2, xanchor='left') ... show imageX at left2 Thank you so much! This works, and it is what I meant. Thank you too, Biomass, for helping me. Now what is next is moving both pictures with a transition at the same tim...