Search found 99 matches

by Biomass
Fri Jan 25, 2013 4:06 am
Forum: General Discussion
Topic: Would you play a game with this trope.
Replies: 26
Views: 2557

Re: Would you play a game with this trope.

Recettear, Chantelise, and Fortune Summoners (released on Steam) all have loli characters and they were decently well received by non-japanese audiences. It's really all about execution.
by Biomass
Tue Jan 22, 2013 8:17 pm
Forum: Creator Discussion
Topic: Your thoughts on a "No Major Choices" option.
Replies: 9
Views: 1349

Re: Your thoughts on a "No Major Choices" option.

This is like Difficulty levels for VNs. Maybe you can do what they did in the Devil May Cry series. If you die more than X times, you unlock "Easy Mode".
by Biomass
Tue Jan 22, 2013 8:14 pm
Forum: General Discussion
Topic: Extremely Long-Term Data Storage
Replies: 29
Views: 5181

Re: Extremely Long-Term Data Storage

Archiving any kind of software binary executable and expecting future generations to even be able to run it is probably not likely. Even if you could preserve the bits of your renpy game and future archaelogists are able to transfer it to their digital media, it is unlikely they'll be running any OS...
by Biomass
Wed Jan 16, 2013 7:57 pm
Forum: General Discussion
Topic: Debating Java [split]
Replies: 25
Views: 2330

Re: Debating Java [split]

Ayutac wrote:@ Biomass: would NetBeans make it any better?
I've never tried NetBeans, but maybe? Diehard emacs user here.
by Biomass
Tue Jan 15, 2013 7:57 pm
Forum: General Discussion
Topic: Debating Java [split]
Replies: 25
Views: 2330

Re: Debating Java [split]

I'll parrot what I read on slashdot yesterday, there is nothing wrong with the concept of Java, just the execution. If the JRE wasn't apparently full of security holes and platform inconsistencies there would be far fewer people having this debate. That said, I personally hate Java because I hate Ec...
by Biomass
Sat Jan 12, 2013 8:11 pm
Forum: Old Threads (– September 2014)
Topic: Looking for a team for a visual novel
Replies: 8
Views: 1547

Re: Looking for a team for a visual novel

Would a random band of internet strangers be able to meet school deadlines? Seems like a risky proposition for you.
by Biomass
Thu Jan 10, 2013 9:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Android VNs?
Replies: 1
Views: 481

Re: Android VNs?

The VN would have to be specifically targeted for the android platform using RAPT. Presumably the creator would post an .apk file that users can download and install on their android device. You typically cannot run normal renpy games on Android.
by Biomass
Wed Jan 09, 2013 7:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Open link with Android
Replies: 1
Views: 250

Re: Open link with Android

I believe the release notes for RAPT specifically mention that this does not work.
by Biomass
Tue Jan 08, 2013 9:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Increasing Size and Position of Character Portraits
Replies: 10
Views: 1402

Re: Increasing Size and Position of Character Portraits

I think default resolution is 800 by 600, so if all your characters were less than 600 pixels tall then they should fit onto the screen fine.
by Biomass
Tue Jan 08, 2013 8:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Increasing Size and Position of Character Portraits
Replies: 10
Views: 1402

Re: Increasing Size and Position of Character Portraits

Generally you select a resolution and scale all your art to fit that resolution beforehand. That is THE simplest way. Supporting multiple resolutions is quite a bit of work.

You can also resize images in-game with the im module or by using Transforms and ATL statements.
by Biomass
Tue Jan 08, 2013 6:47 pm
Forum: Creator Discussion
Topic: How to charge for programming
Replies: 6
Views: 1022

Re: How to charge for programming

Like what was said above, most renpy projects are for hobby purposes only, so their budgets would be extremely light to begin with. You wouldn't take on a paid renpy project if you were actually trying to make a living off of it. However, if the project has solid plans to go commercial you can alway...
by Biomass
Mon Jan 07, 2013 7:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Character Customization Advice - imagemap or imagebuttons?
Replies: 2
Views: 682

Re: Character Customization Advice - imagemap or imagebutton

They seem to be different ways to do the same thing. imagebuttons might be faster to code up if you only have a few buttons though.
by Biomass
Mon Jan 07, 2013 6:12 pm
Forum: Old Threads (– September 2014)
Topic: Cheap Programmer For Hire (OPEN!)
Replies: 23
Views: 2830

Re: Cheap Programmer For Hire

I am nitpicking. No sane employer would pay per line of code. Usually software contracts are negotiated on a per job basis estimated on a hourly pay rate and assumed completion time.
by Biomass
Mon Jan 07, 2013 5:51 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Button that runs in-game message system?
Replies: 4
Views: 716

Re: Button that runs in-game message system?

You need to add a Show action to the button when you create it. The alert part could probably be done by inserting some conditionals in the message UI that changed it's appearance depending on whether messages are present.
by Biomass
Mon Jan 07, 2013 12:42 am
Forum: Ren'Py Questions and Announcements
Topic: Showing two characters on same side of the screen? [SOLVED]
Replies: 7
Views: 1462

Re: Showing two characters on the same side of the screen???

You can always go with the old school method as well. init: $ left2 = Position(xpos=0.2, xanchor='left') ... show imageX at left2 Thank you so much! This works, and it is what I meant. Thank you too, Biomass, for helping me. Now what is next is moving both pictures with a transition at the same tim...