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$ renpy.pause()
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$ renpy.pause()
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if love_points >= 0:
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a "You have completed a Good End"
$ persistent.true_end = True
menu:
"Run away":
jump good_end
"Fight for the heroine" if persistent.true_end:
jump true_end
There will be no problems with numbers...)) The code, Anima gave you, do pretty much the same -Will there be problems if I use the points the way they were before?