Search found 46 matches
- Sat Nov 24, 2018 2:48 am
- Forum: Ren'Py Cookbook
- Topic: Adding Stats to Characters ... easily
- Replies: 33
- Views: 41423
Re: Adding Stats to Characters ... easily
Okay, adding that to the Iventory object and using this code: for item in char.bag.items: vbox: label ImageReference(item.image) ... produces this error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/old_script/test_inventory_character.rpy", line 16, in...
- Tue Nov 20, 2018 7:40 am
- Forum: Ren'Py Cookbook
- Topic: Adding Stats to Characters ... easily
- Replies: 33
- Views: 41423
Re: Adding Stats to Characters ... easily
Okay, I've got one more request: could you possibly make the Inventory object iterable, please? I'm not entirely sure how to do it. I need it so this will work:
Code: Select all
for item in char.bag:
label ImageReference(char.bag.item.image)
- Sat Oct 27, 2018 4:03 pm
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 56763
Re: Encyclopaedia / Bestiary Framework
Excellent, thank you!
- Wed Oct 24, 2018 12:24 am
- Forum: Ren'Py Cookbook
- Topic: Encyclopaedia / Bestiary Framework
- Replies: 118
- Views: 56763
Re: Encyclopaedia / Bestiary Framework
Is there any way to integrate this with RenPy's built-in hyperlink protocols? I'm trying to achieve the following: display a hyperlink using {a=protocol:foo}, like if "foo" was a menu, i'd do: {a=showmenu:foo} have the hyperlink handler open the relevant encyclopaedia entry I tried making ...
- Fri Oct 12, 2018 3:20 pm
- Forum: I am an Artist
- Topic: BGs, Sprites, and Illa Artist! [Closed]
- Replies: 30
- Views: 13044
Re: BGs, Sprites, and Illa Artist! [Available]
Hello! I'm interested in hiring you as an artist for a project and potentially its sequels! I've sent an e-mail with further details.
- Wed Oct 10, 2018 8:23 am
- Forum: Ren'Py Cookbook
- Topic: Adding Stats to Characters ... easily
- Replies: 33
- Views: 41423
Re: Adding Stats to Characters ... easily
Wow, fantastic! That's exactly what I needed, complete with different containers within the inventory itself. I'll have to update all 27 character definitions (I ... have a large cast ...) but it's not more than an hour's work. Is there any material way I could express my thanks? Do you have a ko-fi...
- Sun Sep 30, 2018 5:27 am
- Forum: Ren'Py Cookbook
- Topic: Adding Stats to Characters ... easily
- Replies: 33
- Views: 41423
Re: Adding Stats to Characters ... easily
Hi! Could you please provide an example of how one would use one of the stats as an inventory, i.e.a dictionary of items and their amounts?
- Wed Jul 25, 2018 10:59 am
- Forum: Asset Creation: Writing
- Topic: Writing in 2nd Person?
- Replies: 13
- Views: 2929
Re: Writing in 2nd Person?
I wrote two short IF/textgame pieces in second person before switching to first person for my current project. It was an interesting challenge, though my approach was to make the PC a concrete, established character that isn't easily malleable by player choice—the second person gave it a hallucinato...
- Tue Jul 24, 2018 3:32 pm
- Forum: Ren'Py Cookbook
- Topic: Adding Stats to Characters ... easily
- Replies: 33
- Views: 41423
Re: Adding Stats to Characters ... easily
Hey, I'm using this! It's great, definitely simplifies stat tracking.Thank you very much for this write-up <3 Also, I added a couple of methods and functions to enable calculating stat increases/decreases using inkle's fairmath stats system, which is a more balanced way of tracking story-relevant st...
- Sun Jul 15, 2018 1:26 pm
- Forum: Works in Progress
- Topic: The Bitter Drop [Modern Fantasy][Dark][BxB]
- Replies: 8
- Views: 3389
Re: The Bitter Drop [Modern Fantasy][Dark][BxB]
I thought I'd add a few feedback prompts! There's a couple of things I'd like to know, for example if people want to see early builds w/out graphics. The feedback questions have been added to the OP!
- Thu Jul 12, 2018 9:17 am
- Forum: Works in Progress
- Topic: The Bitter Drop [Modern Fantasy][Dark][BxB]
- Replies: 8
- Views: 3389
misc. devlog stuff
Latest achievements in development: finished the GUI, with the exceptions of the Gallery menu (nothing to test it with, yet) and the Musicbox (don't have the assets yet) successfully changed the fonts to a more suitable typeface that is also free to use, package and distribute implemented a fairmath...
- Thu Jul 12, 2018 7:13 am
- Forum: Development of Ren'Py
- Topic: [suggestion] Ren'py and ink
- Replies: 1
- Views: 2492
[suggestion] Ren'py and ink
I've been writing various kinds of interactive narrative for a couple of years now, and the two best tools I've come across are Ren'py and inkle's scripting language for narrative games, ink . They're quite similar in approach, intended as being simple enough to use without much programming knowledg...
- Mon Jul 09, 2018 7:03 am
- Forum: Works in Progress
- Topic: The Bitter Drop [Modern Fantasy][Dark][BxB]
- Replies: 8
- Views: 3389
Re: The Bitter Drop [BxB] [Fantasy] [Romance]
Hello everyone, this is the writer of this project! I've updated the OP with shiny new graphics and information. Keep an eye out for progress screenshots and character introductions soon! Anzu and Lev were the two characters in minor fall MAJOR LIFT , right? I liked that game, it'll be cool to see t...
- Sun Jul 08, 2018 4:00 pm
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: I Am Visual Novel Writer - PAID, CHEAP (2c per word)
- Replies: 3
- Views: 1758
Re: I Am Visual Novel Writer [PAID]
I made some small updates to clarify what kind of services I offer, added a way to contact me on Discord and also added one more sample—a CYOA text game that came 2nd in ECTOCOMP 2017 and was nominated for the XYZZYs in two categories. Currently free to take on projects of any length! Willing to wor...
- Wed Jun 20, 2018 5:19 am
- Forum: I am an Artist
- Topic: potouto's designs (GUI, Logos, Graphics)
- Replies: 105
- Views: 37797
Re: potouto's designs (GUI, Logos, Graphics)
Potouto is an absolute pleasure to work with and produces AMAZING work!! A+++++, would recommend to anyone looking for a custom GUI for their VN.