Search found 90 matches
- Fri May 22, 2015 9:25 pm
- Forum: Creator Discussion
- Topic: Visual Novel Publishers?
- Replies: 16
- Views: 5942
Re: Visual Novel Publishers?
Sekai Project seems like who you're looking for; they've recently begun publishing a pretty nice slew of indie visual novels, including our very own Starlight Vega.
- Sun May 17, 2015 10:17 pm
- Forum: Completed Games
- Topic: Black Closet [mystery/detective] [GxG] [commercial]
- Replies: 11
- Views: 9343
Re: Black Closet [mystery/detective] [GxG] [commercial]
Congrats on release, Hanako! This game is awesome and I recommend it highly to all who read.
- Thu May 14, 2015 10:37 pm
- Forum: I am an Artist
- Topic: ~Anime artist opening commission~[OPEN] Sprite/CG/Background
- Replies: 12
- Views: 5410
Re: ~Anime artist looking for job~
I just wanted to say that I like your Ib drawing. One of my favorite games.
- Tue May 12, 2015 8:13 pm
- Forum: General Discussion
- Topic: What are you listening to while you write?
- Replies: 116
- Views: 16976
Re: What are you listening to while you write?
It varies. Currently it is TotalBiscuit. He has a nice voice.
- Mon May 04, 2015 1:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to have character's name include an apostrophe
- Replies: 3
- Views: 630
How to have character's name include an apostrophe
Now, to be perfectly honest...I've had alcohol and this is probably a simple solution that I am missing due to said fact.
I am trying to define a character and have that character's name include an apostrophe, but the coding doesn't want that to happen. How do I make it happen?
I am trying to define a character and have that character's name include an apostrophe, but the coding doesn't want that to happen. How do I make it happen?
- Tue Apr 28, 2015 5:51 pm
- Forum: I am an Artist
- Topic: High Quality Background Art
- Replies: 18
- Views: 6935
Re: High Quality Background Art
So you're the artist for The Royal Trap...Nice job indeed!
I don't think I can afford you for quite some time, though ;-; But you definitely are a very good artist.
I don't think I can afford you for quite some time, though ;-; But you definitely are a very good artist.
- Sun Apr 26, 2015 12:02 am
- Forum: Creative Commons
- Topic: A bunch of stuff I made
- Replies: 8
- Views: 2536
Re: A bunch of stuff I made
I think it was called "Quiet Thoughts"?
- Sat Apr 25, 2015 11:52 pm
- Forum: Creative Commons
- Topic: A bunch of stuff I made
- Replies: 8
- Views: 2536
Re: A bunch of stuff I made
Hey, do you mind if I use one of the music tracks for my game? I fell in lust with it.
- Thu Apr 23, 2015 9:38 pm
- Forum: Completed Games
- Topic: Those Without Names [Slice of Life,Siblings][NaNo2015]
- Replies: 68
- Views: 38770
Re: Those Without Names [Slice of Life,Siblings][NaNo2015]
Hey, great game! I've written a review of it here, and will be recommending it to folks wherever I can find.
Excellent job. I sincerely hope that you plan to continue developing visual novels.
Excellent job. I sincerely hope that you plan to continue developing visual novels.
- Fri Apr 17, 2015 10:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make progression purely based on player clicks
- Replies: 8
- Views: 1280
Re: How to make progression purely based on player clicks
As a simple noob face, I know enough to be thankful for what I receive. Also I probably wouldn't have figured this out on my own anytime soon.
- Fri Apr 17, 2015 10:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make progression purely based on player clicks
- Replies: 8
- Views: 1280
Re: How to make progression purely based on player clicks
That worked! Thanks so much! If this game does end up seeing the light of day, you shall be credited.
- Fri Apr 17, 2015 10:24 pm
- Forum: I am an Artist
- Topic: Doing commissions
- Replies: 6
- Views: 3961
Re: Doing commissions
Well, as it happens, I am developing a game that will need some art, but I am actually not quite ready to start commissioning. I would only be wanting backgrounds and a title screen; my game isn't going to have any sprites.
Might I look you up in the future when I'm ready to start commissioning art?
Might I look you up in the future when I'm ready to start commissioning art?
- Fri Apr 17, 2015 10:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make progression purely based on player clicks
- Replies: 8
- Views: 1280
Re: How to make progression purely based on player clicks
How do I set the text window to none? Would I need to do that every line or is it something I can do once and not bother with again?
- Fri Apr 17, 2015 10:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make progression purely based on player clicks
- Replies: 8
- Views: 1280
How to make progression purely based on player clicks
Toying around with a game idea right now. I know what I want to do but I have no clue how to do it. Basically, what I want to do is not use the text box at all. Instead, I want to use only images. The background image will stay on the screen until the player clicks, and when they do, it goes to the ...
Re: Guestbook
Name: somestrangecircus
Location: USA
Website: somestrangecircus@blogspot.com
Comments about Lemma Soft: I just got here, I don't know...
Hi folks...I'm a newbie indie game developer trying not to mess up all the things. Wish me luck.
Location: USA
Website: somestrangecircus@blogspot.com
Comments about Lemma Soft: I just got here, I don't know...
Hi folks...I'm a newbie indie game developer trying not to mess up all the things. Wish me luck.