Search found 78 matches

by irredeemable
Mon Feb 26, 2018 8:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems with Screen(Solved)
Replies: 5
Views: 633

Re: Problems with Screen

Give them both the same tag, add something like:

Code: Select all

tag myscreen
to each.
by irredeemable
Mon Feb 26, 2018 8:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems with Screen(Solved)
Replies: 5
Views: 633

Re: Problems with Screen

You're including it with the line 'use menu.' Remove that line. You also probably don't want to name your screen 'menu' (not sure if it will cause issues, but it's the tag used by the game menus), and change the ShowMenu actions to Show.
by irredeemable
Sun Feb 25, 2018 10:20 pm
Forum: Ren'Py Questions and Announcements
Topic: Using random variables inside an ATL statement.
Replies: 7
Views: 1979

Re: Using random variables inside an ATL statement.

Not sure exactly what you're trying to do, but you might look at the function statement . Here's an example that's uses the same random # for position and fadein/fadeout duration that changes on each ATL loop: init python: first_foo = True def foo_function(trans, st, at): global random_foo global fi...
by irredeemable
Sun Feb 25, 2018 7:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Issue with having multiple sprites on screen
Replies: 3
Views: 1950

Re: Issue with having multiple sprites on screen

The first word in an image name is considered the image tag, "nb" in this case. Showing an image replaces any other image with that tag. If you want to use show to display them simultaneously you'll have to give them different tags.
by irredeemable
Sat Feb 24, 2018 10:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Hiding back button in UI
Replies: 8
Views: 4285

Re: Hiding back button in UI

Given the line number I'm guessing you added that line somewhere outside of the actual screen. If you just want to disable the button, find the line textbutton_("Back") action Rollback() in screens.rpy, under screen quick_menu(): and change it to add the if statement: if config.developer: ...
by irredeemable
Sat Feb 24, 2018 4:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Animation secuence takes too much to load.
Replies: 12
Views: 1310

Re: Animation secuence takes too much to load.

With that many frames you should just make it a movie rather than trying to animate all of those frames in Renpy.
by irredeemable
Fri Feb 23, 2018 2:47 am
Forum: Ren'Py Questions and Announcements
Topic: "ATL Transform not known" (SOLVED!)
Replies: 5
Views: 3563

Re: "ATL Transform not known"

The problem is trying to use speak as a transition (i.e. using 'with'). If you try to use a transform as a transition it expects new_widget and old_widget.
by irredeemable
Fri Feb 23, 2018 12:07 am
Forum: Ren'Py Questions and Announcements
Topic: "ATL Transform not known" (SOLVED!)
Replies: 5
Views: 3563

Re: "ATL Transform not known"

Transforms worked fine for me. Post your script from the start label to the point of the crash.
by irredeemable
Thu Feb 22, 2018 11:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Too many arguments in call
Replies: 2
Views: 1383

Re: Too many arguments in call

You need to add a parameter to your screen definition.

Code: Select all

screen lessons(paper):
(or remove the argument from your show screen statement if you are intending to use the global variable).
by irredeemable
Thu Feb 22, 2018 7:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Indentation Mismatch error
Replies: 20
Views: 20677

Re: Indentation Mismatch error

Hey! the indentation problem's fixed. Now it crops up with syntax on line 19. Maybe I should move to a new topic? File "game/timerproto.rpy", line 19: invalid syntax def __init__(self, Actor"", Active=True, Atk=0, Def=0, Mat=0, Mdf=0, HP=0, MP=0, SP=0, magic_set[], demon_set[], ...
by irredeemable
Thu Feb 22, 2018 3:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Proper way to add a background movie behind sprites?
Replies: 2
Views: 501

Re: Proper way to add a background movie behind sprites?

That's not how the movie displayable works. In your defense, the documentation isn't exactly clear on this and many of the examples you'll find elsewhere are just plain wrong (I didn't realize this until recently either and my game uses movies extensively). The 'play' statement doesn't take the name...
by irredeemable
Thu Feb 22, 2018 12:35 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!] Save / Load Screen Transparency behaving oddly?
Replies: 4
Views: 1004

Re: Save / Load Screen Transparency behaving oddly?

FileSave and FileLoad automatically call the yesno_prompt screen. You can't see it on your save screen because you have the zorder set so high. You need to adjust your menu and style the yesno_prompt screen appropriately or turn confirm off (FileSave(x, confirm=False).
by irredeemable
Wed Feb 21, 2018 11:37 pm
Forum: Ren'Py Questions and Announcements
Topic: namebox positioning[solved]
Replies: 6
Views: 3268

Re: namebox positioning

If you lower the number after gui.name_ypos the name box should move higher on the screen. Default is 0. Set it to -40 or something and see if that changes anything.
by irredeemable
Wed Feb 21, 2018 11:05 pm
Forum: Ren'Py Questions and Announcements
Topic: In-Game Menu Editting/Screen Creation
Replies: 4
Views: 611

Re: In-Game Menu Editting/Screen Creation

Not sure what the error is from. You can put any of the UI elements in screen language in place of "# your code goes here" and it should work, even 'null' if you just want an empty screen.