Search found 426 matches
- Tue Aug 06, 2019 9:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'py for mobile?
- Replies: 2
- Views: 548
Re: Ren'py for mobile?
Yes, Renpy can build Android and iOS packages, but for iOS you need MacOS to build it. I have made several different apps of different resolutions (some at full HD but others at a lower resolution), but they always seem to adjust themselves to automatically for the device. :) One final piece of info...
- Sat Aug 03, 2019 3:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] TypeError: unbound method get_tooltip() must be called with Return instance as first argument (got nothing
- Replies: 2
- Views: 435
Re: TypeError: unbound method get_tooltip() must be called with Return instance as first argument (got nothing instead)
No. The Call stack just stack the calls expecting a Return at any point in the future , so jumping elsewhere doesn't throw errors. I think the issue is elsewhere (probably such screen). Anyway, to make a VERY lean code, you should abstract the code some more. Make a core routine, that call the prop...
- Fri Aug 02, 2019 11:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] TypeError: unbound method get_tooltip() must be called with Return instance as first argument (got nothing
- Replies: 2
- Views: 435
[solved] TypeError: unbound method get_tooltip() must be called with Return instance as first argument (got nothing
After finishing a quiz in my story I am getting an error: TypeError: unbound method get_tooltip() must be called with Return instance as first argument (got nothing instead) [Full traceback below] I was trying to shorten and reuse code for each question in a quiz, and so I define my variables for ea...
- Tue Jul 23, 2019 11:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Random content tagged with _("content") still not showing up for translation
- Replies: 3
- Views: 788
Re: Random content tagged with _("content") still not showing up for translation
I was going to post here again as there were a lot of things not showing up in the translation files, but I think I have figured that out. https://www.renpy.org/doc/html/translation.html#menu-and-string-translations "Interface translations are a 1-to-1 substitution. Wherever a string is found, ...
- Mon Jul 22, 2019 10:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Problems translating screen voice variable
- Replies: 4
- Views: 718
Re: Problems translating screen voice variable
I have voice recordings that I want to play in a screen, but it is not coming up in the translation scripts. The voice file name is a variable, it works for English, but for other languages it also just plays English. on "show" action Queue ("voice", _([quiz_voice])) I get error...
- Mon Jul 22, 2019 4:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Problems translating screen voice variable
- Replies: 4
- Views: 718
[solved] Problems translating screen voice variable
I have voice recordings that I want to play in a screen, but it is not coming up in the translation scripts. The voice file name is a variable, it works for English, but for other languages it also just plays English. on "show" action Queue ("voice", _([quiz_voice])) I get errors...
- Sat Jul 20, 2019 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Random content tagged with _("content") still not showing up for translation
- Replies: 3
- Views: 788
Re: Random content tagged with _("content") still not showing up for translation
Thanks so much for your reply Andredon, I tried something like your translation, getting it to replace the old translation and redo the whole thing, and it looks promising, though I will need to repaste in all the translations and I haven't verified that everything is there yet. ############### And ...
- Fri Jul 19, 2019 2:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Random content tagged with _("content") still not showing up for translation
- Replies: 3
- Views: 788
[solved] Random content tagged with _("content") still not showing up for translation
So I am redoing one of my first games (an educational story game for beginner readers) and adding features and Chinese and Japanese translations (I'd also like to add German later). This section is a quiz to check if they can find the words from the story that they hear (basically checking they can ...
- Thu Jul 18, 2019 12:54 pm
- Forum: Anime, Games, and Japan
- Topic: Kyoto Animation arson
- Replies: 2
- Views: 9810
Re: Kyoto Animation arson
33 people dead... the number seems to have increased dramatically since I read about it earlier today. So many talented individuals gone, and their families too will have too suffer. The life of an animator is a tough one, it is so unfair that after a life of sacrifice for art, they should come to a...
- Mon Jul 15, 2019 7:59 pm
- Forum: General Discussion
- Topic: How to Organise a VN Podcast?
- Replies: 2
- Views: 8139
Re: How to Organise a VN Podcast?
Recommedations: Interview people in your podcasts as frequently as possible. They don’t need to be famous, they can be regular developers or enthusiasts. I’d love to hear interviews with frequent posters from this forum, too. What are their stories? Consider using musical transitions, especially if ...
- Mon Jul 15, 2019 3:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining and calling custom functions in game and screens
- Replies: 6
- Views: 962
Re: defining and calling custom functions in game and screens
With a little further modification it looks like I have it working for translation!
put the text in parenthesis with the underscore before it as in screens and it will be marked for translation.
Thank you everyone!
Code: Select all
$ my_list = [{"txt":_("example1"), ...
Thank you everyone!
- Mon Jul 15, 2019 3:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining and calling custom functions in game and screens
- Replies: 6
- Views: 962
Re: defining and calling custom functions in game and screens
1. If you need some similar screens with different content, you could create a screen and fill it with the staff (arguments) from a list, like image img_1 = "img_1.png" # etc. screen find(): # the same screen will be shown in different parts of game add "background" for item in ...
- Sun Jul 14, 2019 9:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Defining and calling custom functions in game and screens
- Replies: 6
- Views: 962
Re: defining and calling custom functions in game and screens
Thank you Alex and Xavimat. Alex, your first example looks like what I was hoping for. Do you think it will be possible for me to translate the arguments? Is there anything I should do to flat it for translation? label start: "..." $ my_list = [ {"img":"img_1", "tx...
- Sun Jul 14, 2019 10:16 am
- Forum: General Discussion
- Topic: Book on Ren'Py/Python
- Replies: 16
- Views: 6817
Re: Book on Ren'Py/Python
Not popular it make a video blog. Users are lazy and not grateful. I speak as the author of the Russian version of the textbook on renpayu Andredron, I haven't seen your Russian book but I am very grateful for your contributions here on the forums, especially your posts on Android development, in-a...
- Sun Jul 14, 2019 10:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Implementing TTS in Android (for self voicing)
- Replies: 3
- Views: 544
Re: Implementing TTS in Android (for self voicing)
Wow, let us know how this works out for you! I've also wondered about this before.