Search found 60 matches
- Thu Nov 12, 2020 12:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Am I using the renpy.music.set_volume function correctly?
- Replies: 0
- Views: 370
Am I using the renpy.music.set_volume function correctly?
I'm working on my game audio and I'm noticing that my main music tracks are a bit overpowering. Currently, my music kicks in with the following code: $renpy.music.set_volume(0.5, delay=0, channel='music') play music "audio/music/Song.ogg" This is way too loud, so I dialed the 0.5 all the w...
- Thu Oct 29, 2020 8:29 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Newbie when it comes to sounds, have some questions regarding FreeSound.org
- Replies: 2
- Views: 6193
Re: Newbie when it comes to sounds, have some questions regarding FreeSound.org
I've managed to find more audio with the Creative Commons 0 license, so I don't think I'll have to use anything with an Attribution license. But that's good to know, going forward, if I find a particularly good audio sample I like.
- Mon Oct 26, 2020 1:28 am
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: Newbie when it comes to sounds, have some questions regarding FreeSound.org
- Replies: 2
- Views: 6193
Newbie when it comes to sounds, have some questions regarding FreeSound.org
So way back I was tentatively starting a project with someone, and they told me that we didn't have to worry about investing any money towards sound effects and could just grab what we needed off of freesound.org. I'm working on a different project now (my first) and I had been in the mindset that s...
- Wed Oct 14, 2020 3:53 pm
- Forum: Creator Discussion
- Topic: Dating Sim Flowchart?
- Replies: 4
- Views: 10344
Re: Dating Sim Flowchart?
Add variety, but use the same backgrounds, by not having the same pattern of dates/places in each route. This is actually a great idea, and one I was trying to focus on. Tentatively, for example, one of my date scenes would be at a mall. Working from my previous example, if you select the cougar-do...
- Tue Oct 06, 2020 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]String variables passed into screen contain brackets and extra chatacters
- Replies: 4
- Views: 414
Re: String variables passed into screen contain brackets and extra chatacters
Okay, I think it was as you said, the call line and using the [] instead of just the variable name. Thanks!
- Tue Oct 06, 2020 4:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]String variables passed into screen contain brackets and extra chatacters
- Replies: 4
- Views: 414
Re: String variables passed into screen contain brackets and extra chatacters
Taking this verbatim causes a runtime error.text _("Hair Color: " + hair_color)
- Tue Oct 06, 2020 3:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]String variables passed into screen contain brackets and extra chatacters
- Replies: 4
- Views: 414
[SOLVED]String variables passed into screen contain brackets and extra chatacters
I'm tinkering with screens and have run into an issue I can't find any sort of documentation on. My goal for a future project is to create a simple profile screen. User clicks a button and a screen comes up detailing some points about their character, and then the user can close the screen. Nothing ...
- Thu Oct 01, 2020 1:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What is the best way to do a smooth zoom towards a part of a sprite?
- Replies: 7
- Views: 721
Re: What is the best way to do a smooth zoom towards a part of a sprite?
Align is equal to setting the anchor and pos -- you're likely getting this effect because the anchor is moving. If you want to end up at yalign 1.0, I would suggest using yanchor 1.0 and going from a ypos greater than 1 to ypos 1.0. You also don't need parallel, linear 1.0 zoom 2.0 ypos 0.0 will in...
- Wed Sep 30, 2020 5:06 pm
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: Horror/atmospheric music composer (40$/track)
- Replies: 3
- Views: 838
Re: Horror/atmospheric music composer (50$/track)
_Navypink was very prompt and hardworking! Lots of tweaks/adjustments to the created tracks, very open to feedback, and completed and delivered everything in a very timely manner. Would recommend if you're looking for ambient tracks.
- Wed Sep 30, 2020 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What is the best way to do a smooth zoom towards a part of a sprite?
- Replies: 7
- Views: 721
Re: What is the best way to do a smooth zoom towards a part of a sprite?
Hm, okay, I'll give ypos a try and keep playing around with it, thanks.
- Wed Sep 30, 2020 11:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: What is the best way to do a smooth zoom towards a part of a sprite?
- Replies: 7
- Views: 721
Re: What is the best way to do a smooth zoom towards a part of a sprite?
Okay, and therein sorta lies my problem and frustration. Setting both linear values to equal values results in a sort of 'bounce' effect to the zoom. This results in the sprite lifting off screen as it zooms out, then re-centering. Picture a camera operator with a shoulder-mounted camera. They take ...
- Wed Sep 30, 2020 10:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: What is the best way to do a smooth zoom towards a part of a sprite?
- Replies: 7
- Views: 721
What is the best way to do a smooth zoom towards a part of a sprite?
My game involves some zooming/panning, and I'm struggling with making it feel natural. Ideally, what I would like to do is have it zoom and pan directly towards the face of the sprite, but all my attempts so far are resulting in janky movement. Like first panning the sprites yalign before zooming, o...
- Wed Sep 23, 2020 3:08 pm
- Forum: Creator Discussion
- Topic: Dating Sim Flowchart?
- Replies: 4
- Views: 10344
Re: Dating Sim Flowchart?
Awesome, thank you for the extensive write-up! I really appreciate the detail, and I'll be sure to go over this multiple times. Sorry for the delay in reply, I fell off grid for a couple of days. I'm definitely looking for what you described as the first option, as that feels more approachable and w...
- Fri Sep 18, 2020 4:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: What is the best way to handle sprites and sizing?
- Replies: 2
- Views: 387
Re: What is the best way to handle sprites and sizing?
I had posted the same question on another forum somewhere and this is actually the same suggestion I received. Except instead of using size I use zoom. I've tried it out and I think this is the approach I'll need to take. At the very least, it's cutting down on some of the properties I was having to...
- Wed Sep 16, 2020 10:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: What is the best way to handle sprites and sizing?
- Replies: 2
- Views: 387
What is the best way to handle sprites and sizing?
Still a Renpy newbie here. I'm still waiting on my official sprites, but have been tinkering with some placeholders and have a question. Is it better to scale down sprites within Renpy, or create separate sprites of different sizes (e.g, character1 normal, character 2 small, etc)? My game is 1920x10...