Search found 15547 matches

by PyTom
Fri Oct 14, 2005 2:22 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE images in progress...
Replies: 9
Views: 2714

Yeah. Now all I have to do is get with the programming. Well, what else am I to do on a cross-country flight? Automatic music composers exist, and I used one to compose the end theme of MW. Not sure how well they work, but they're better then me doing it myself. Actually, there was some AI work that...
by PyTom
Fri Oct 14, 2005 7:08 am
Forum: Ideas
Topic: Fox Trot 2.0
Replies: 24
Views: 6722

My gut feeling is that it will be very hard to have a rape scene and keep the game below 18+, at least by the archive's standards. All the arms and mosaics in the world won't lower the rating of a game that's fundamentally 18+, as anything but the least explicit text depiction of rape would be. The ...
by PyTom
Fri Oct 14, 2005 6:53 am
Forum: Other Story-based Games
Topic: Al|together games released.
Replies: 42
Views: 16496

... It was cute, though I don't know if certain things were supposed to be a surprise or not (they were obvious to me!) and the girl has a charming resemblance to Hotaru Tomoe. But *why* did they decide to translate them as speaking *Yorkshire*? http://forums.haeleth.net/viewtopic.php?p=8858#8858 H...
by PyTom
Wed Oct 12, 2005 12:27 pm
Forum: Other Story-based Games
Topic: Al|together games released.
Replies: 42
Views: 16496

If history is to be a guide, it is quite likely that the games will eventually appear here:

http://www.misu-net.com/downloads.htm

Read the rules carefully before complaining about not knowing the password.
by PyTom
Tue Oct 11, 2005 11:27 pm
Forum: Other Story-based Games
Topic: Al|together games released.
Replies: 42
Views: 16496

So, just finished "Plain Song". Despite a couple of glitches in the translation/localization and coding (typos, click-to-continue indicators coming up when they shouldn't, etc.), this is a really nifty game. It's a simple story, but I think it is well-executed. This is especially true from...
by PyTom
Tue Oct 11, 2005 6:51 pm
Forum: Other Story-based Games
Topic: Al|together games released.
Replies: 42
Views: 16496

Al|together games released.

Apparently, the al|together project to make game translations in a month, has released a number of games.

http://altogether.insani.org/2005/

Looks like mikey will have his work cut out for him to update the MEBGE.
by PyTom
Tue Oct 11, 2005 6:29 pm
Forum: Ideas
Topic: Background up for grabs
Replies: 51
Views: 16997

Finally, about the crop...DON'T. Program the game engine to select where to display instead. This may even allow room for a few flexible tricks. A better idea is to work with the images at full resolution, and then crop or rescale them as the final step in the process. You don't want to ship images...
by PyTom
Tue Oct 11, 2005 1:39 pm
Forum: Ren'Py Questions and Announcements
Topic: set_queue_empty_callback
Replies: 11
Views: 2729

No, the first argument should be a python function, as opposed to a Ren'Py label. For various reasons, it doesn't make sense to allow arbitrary Ren'Py code in a callback like this.
by PyTom
Mon Oct 10, 2005 4:54 pm
Forum: Ren'Py Questions and Announcements
Topic: set_queue_empty_callback
Replies: 11
Views: 2729

Re: set_queue_empty_callback

1. How long is a music queue allowed to be (i.e., how many entries may I add with renpy.music.queue)? For both sound and music, queue length is unlimited. (Well, limited by the size of memory, but I don't impose any arbitrary limit on you.) 2. Would it be very hard to implement renpy. music .set_qu...
by PyTom
Mon Oct 10, 2005 4:18 pm
Forum: Other Story-based Games
Topic: Ai Yori Aoshi (game)
Replies: 4
Views: 3199

Mikey >> AYA has choices, as well as mini-games that seem to influence the outcome. These pick the path through the game, and what seem to me to be the ending. The only problem is that all endings I've encountered so far (admittedly, only 3) have Kaoru winding up with Aoi. I don't think it would be ...
by PyTom
Sun Oct 09, 2005 10:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4783

Yea, and since Flash runs in a window and doesn't have this problem, it proves it's not really the reason why it's doing this. Actually, I believe that the reason Flash doesn't have this problem is related more to subpixel rendering. Although I'm not 100% convinced Flash doesn't have this problem. ...
by PyTom
Sun Oct 09, 2005 10:19 am
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4783

Ok, so it's not just me ^_^. Well I guess in the meantime the solution would be to avoid fast movements. Okay, I did a lot of research into this last night and I think that there are two issues: - Horizontal movements will always cause tearing. Tearing is caused when the framebuffer is updated whil...
by PyTom
Sat Oct 08, 2005 5:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4783

No great results. I'd say there's less "stuck and go" effect but I still have a rather harsh movement when it comes to wipes. Well there's something I'd like to know : do you have something very smooth on *your* computer ? It's just that so far I still don't know if it's a problem happeni...
by PyTom
Sat Oct 08, 2005 2:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4783

I run in 32-bit at all times (and switching to fullscreen should activate the appropriate mode I suppose anyway ?). I don't believe fullscreen changes depth. Pixelate *looks* slow but I know it's just the way it's calculated. Seems you double pixels each time, so obviously there aren't many steps t...
by PyTom
Sat Oct 08, 2005 10:54 am
Forum: Ren'Py Questions and Announcements
Topic: Frame Rate
Replies: 12
Views: 4783

Er... Okay, I went in and investigated why my laptop was getting 16fps, and realized that I had left the display in 16-bit mode. Switching the display to 24bpp mode significantly improved the framerate. This is because Ren'Py (for correctness reasons) always works internally in 24 or 32 bpp mode. We...