Search found 216 matches
- Sat Oct 28, 2017 5:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I blit onto an imagemap?
- Replies: 6
- Views: 1028
Re: Can I blit onto an imagemap?
What I would do is define the hover images as variables, and when your area is repaired, update the variable, that will update the hover image too.
- Wed Oct 25, 2017 5:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Editing (and potentially decompiling) a game by someone else
- Replies: 8
- Views: 6974
Re: Editing (and potentially decompiling) a game by someone else
Many people here are creators, so I have the feeling that asking for ways to "decompile" another creator's work won't receive a warm welcome. If you want to modifiy / add / to anything to another creator's work, you need his/her permission to do so. Without this permission, you are, unfort...
- Thu Aug 17, 2017 5:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Silence where there's supposed to be music
- Replies: 12
- Views: 1068
Re: Silence where there's supposed to be music
What about ogg format ? (audacity can convert into that format too)
I had troubles with both mp3 and wav, never with ogg.
I had troubles with both mp3 and wav, never with ogg.
- Mon Jul 10, 2017 5:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Achievements & variables
- Replies: 5
- Views: 1786
Re: Achievements & variables
"Language" is not a variable but a screen function see there => https://www.renpy.org/doc/html/translation.html?highlight=language#Language To test the language that is currently used, you could use _preferences.language see there => https://www.renpy.org/doc/html/translation.html?highligh...
- Sun May 28, 2017 5:57 am
- Forum: Ren'Py Cookbook
- Topic: Feautre and Character Help
- Replies: 4
- Views: 1577
- Sun May 14, 2017 6:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text don't show up
- Replies: 7
- Views: 1786
Re: Text don't show up
Do you have translations in your game ?
- Mon May 01, 2017 5:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Why do my colors stay the same?
- Replies: 2
- Views: 483
Re: Why do my colors stay the same?
Not sure that's the only problem here. I think that color names in hexadecimal should begin with # like color = "#0033CC"SuperbowserX wrote:https://www.renpy.org/doc/html/dialogue ... er-objects
I believe you are looking for who_color and not color.
- Tue Apr 18, 2017 8:32 am
- Forum: WiP: NaNoRenO
- Topic: Blue Skies - Prologue [scifi][Nano17] Alpha release
- Replies: 5
- Views: 2220
Re: Blue Skies - Prologue [scifi][Nano17] Alpha release
I customized the aspect a little bit performed a quick proofread. I added background music everywhere (I think) and modified some backgrounds. I uploaded that slightly new version on itch.io Still need to write the last two endings, I'll try to do that before the end of the week Customization previe...
- Fri Apr 14, 2017 6:49 pm
- Forum: Development of Ren'Py
- Topic: [Solved] Corrupted script/Long line of NUL
- Replies: 10
- Views: 2406
Re: Corrupted script/Long line of NUL
Did you open the .rpy files or the .rpyc ?
I nearly had a heart attack when I opened a .rpyc file by mistake, I thought all my hard work disappeared befor I realized my original file was stille there, untouched.
I nearly had a heart attack when I opened a .rpyc file by mistake, I thought all my hard work disappeared befor I realized my original file was stille there, untouched.
- Tue Apr 11, 2017 4:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can someone help me understand Function?
- Replies: 5
- Views: 682
Re: Can someone help me understand Function?
I'm not sure you need functions here but more persistent variables. Each time you start again the game, variables are re-initialized (put back to the value they had at the beginning of the game) If you want the values to stay between runs, that what persistent variables do. you can reed about that h...
- Mon Apr 10, 2017 11:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable side image for 1 character [solved]
- Replies: 2
- Views: 460
Re: Disable side image for 1 character
I used you suggestion (but in my own way) to modify the say screen like that screen say(who, what, side_image = True): style_prefix "say" window: id "window" if who is not None: window: style "namebox" text who id "who" text what id "what" ## If ther...
- Mon Apr 10, 2017 10:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable side image for 1 character [solved]
- Replies: 2
- Views: 460
Disable side image for 1 character [solved]
Hello ! I have a little problem with side image management. I have two characters linked to the same character sprite with the tag "Laura" First character is the MC "speaking", so I need the name and the side image. my character is defined like that define l = Character("Lau...
- Tue Apr 04, 2017 3:25 am
- Forum: WiP: NaNoRenO
- Topic: Blue Skies - Prologue [scifi][Nano17] Alpha release
- Replies: 5
- Views: 2220
Re: Blue Skies - Prologue [scifi][Nano17]
"So if you like space sagas and scifi"...urgh...I need this to be a thing. I love scifi stories! Your premise makes sense and makes me interested in finding out what happens next. Cool idea Whoah! all of a sudden I feel the pressure! ;-) Good news(?), you can now have a taste of my projec...
- Sun Mar 26, 2017 4:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Expected Statements and Slow Text
- Replies: 9
- Views: 713
Re: Expected Statements and Slow Text
It says it's not defined, but it works just fine when I choose "Are you a spirit?" Because it's the only time you actually "define" the variable (= make it exist) If you don't choose "Are you a spirit", the "spirit" variable is not defined. You'll have to put...
- Sat Mar 25, 2017 8:46 pm
- Forum: WiP: NaNoRenO
- Topic: Blue Skies - Prologue [scifi][Nano17] Alpha release
- Replies: 5
- Views: 2220
Re: Blue Skies - Prologue [scifi][Nano17]
This looks very cool! That last sentence of the summary, "Even if nobody knows now what "blue" looks like..." really got my attention. And the characters seem cool as well. :D Thank you! About that "blue" thing, you need to know that, after the main menu when you see t...