Search found 136 matches
- Sun Aug 06, 2017 8:53 pm
- Forum: We are offering Paid Work
- Topic: Name my game [Closed]
- Replies: 16
- Views: 2093
Re: Name my game
-Endless 24 -Lemniscate (the symbol used to represent infinity) -Time Slip (reference to the term that describes someone 'slipping' to a different time period through an unknown means) -Time Leap -Butterfly Days -Circa Midnight (both a reference to his time limit and circadian roots) -Clockwork 0:00...
- Thu Aug 03, 2017 3:10 am
- Forum: Creator Discussion
- Topic: Any ideas to incentivize a protagonist to play RSP?
- Replies: 16
- Views: 3757
Re: Any ideas to incentivize a protagonist to play RSP?
It depends on what kind of tone you want? I think something like Kaiji or even Kakegurui, since it's based on making seemingly mundane games really intense. Or you could take the opposite track and go parody mode, like in ProZD's "Tic-Tac-Toe as an Anime" skit https://www.youtube.com/watch...
- Thu Jul 27, 2017 6:13 pm
- Forum: Creator Discussion
- Topic: Do your game have a Facebook page?
- Replies: 6
- Views: 894
Re: Do your game have a Facebook page?
Another difficulty with FB is, the only ones who really see new updates are the people you already have, unless you have a lot of people who like and share your posts, so spreading content is difficult unless you manually post your page around or you can afford to advertise it. We've had better luck...
- Wed Jul 26, 2017 5:50 pm
- Forum: Creator Discussion
- Topic: Do your game have a Facebook page?
- Replies: 6
- Views: 894
Re: Do your game have a Facebook page?
Liked these pages! Don't mind following more people either, just to see what people are up to. We have a group page up here, with most content based on Camera Anima itself: https://www.facebook.com/expressomutt/ We tend to post at least once every few weeks (though we want to increase that sometime)...
- Thu Jul 13, 2017 5:25 pm
- Forum: Creator Discussion
- Topic: Which videogame exhibitons should I have to go?
- Replies: 6
- Views: 1450
Re: Which videogame exhibitons should I have to go?
It couldn't hurt to try local. If you have any local indie groups that host events (meetups, exhibitions, etc.), it's a great way to network and they're probably have a better idea of where to look in your area aside from the big ones like Gamescom.
- Mon Jul 10, 2017 9:25 pm
- Forum: Creator Discussion
- Topic: Do you let your artists publish your commissioned art?
- Replies: 12
- Views: 1554
Re: Do you let your artists publish your commissioned art?
We've had art commissioned and we haven't had any problems with them using the work they've done for us for their portfolio. As daikiraikimi said, artists retain rights to their work and it's unfair to tell them they can't use it for their own purposes at all. The only thing I'd ask is to clarify wh...
- Thu Jul 06, 2017 6:24 pm
- Forum: Creator Discussion
- Topic: Quick Time Events in Visual Novels
- Replies: 21
- Views: 4474
Re: Quick Time Events in Visual Novels
The main takeaway here is that a timed menu needs to have warning, because VNs are specifically designed for you to be able to walk away and grab a cup of tea at any moment, and sit back and drink it while the thing plays. A "BE ALERT" warning sounds good to me to give warning, or by intr...
- Wed Jul 05, 2017 9:53 pm
- Forum: Creator Discussion
- Topic: Quick Time Events in Visual Novels
- Replies: 21
- Views: 4474
Re: Quick Time Events in Visual Novels
Agreeing with, it depends on audience/how it's integrated into the game. I personally don't mind QTE (our project even has some planned) and feel like they can help heighten a situation, with TellTale or even Oxenfree having a nice formula for that. By introducing QTE early, players get a feel for i...
- Sun Jul 02, 2017 12:56 am
- Forum: Creator Discussion
- Topic: Dealing with frustration
- Replies: 6
- Views: 1050
Re: Dealing with frustration
Aside from finishing the draft, my advice would be to step back and do a thorough plot outline first (about 1-4 pages), which focuses on telling the game's plot progression through how the player will encounter it. For ex: "Whether through combat or infiltration, the player retrieves the acorn ...
- Tue May 30, 2017 10:30 pm
- Forum: Demos & Beta Testing
- Topic: Y;N [Mystery & Psychological Horror, inkl Point&Click]
- Replies: 62
- Views: 27321
Re: Y;N [Mystery & Psychological Horror, inkl Point&Click]
Gave this a play recently and, even if it's not the full version, it's pretty promising and enjoyable for what it is! The setting has a lot of interesting clues and it has a great hook from the start. Though the walkthrough link is broken, the gameplay is intuitive enough that I could figure out mos...
- Tue May 23, 2017 5:27 am
- Forum: General Discussion
- Topic: I need your help with my Otome-game Related research
- Replies: 3
- Views: 860
Re: I need your help with my Otome-game Related research
Also answered it and I agree, I wish there were some additional fields for expanding on why some of the answers are what they are, even aside from other.
You might also be interested in BunnyAdvocate's thread on VN threads viewtopic.php?f=4&t=43549
You might also be interested in BunnyAdvocate's thread on VN threads viewtopic.php?f=4&t=43549
- Mon May 22, 2017 10:12 pm
- Forum: Creator Discussion
- Topic: Imagemaps or Imagebuttons?
- Replies: 3
- Views: 2112
Re: Imagemaps or Imagebuttons?
It depends on what you want to do, really. I use image buttons primarily but that's because a ) I find them easier to edit and code for b ) my game is a point-and-click game so I have a lot of different sorts of interaction points and things are often added or removed. If you have something like a n...
- Wed May 17, 2017 11:33 pm
- Forum: We are offering Paid Work
- Topic: HIRING CG ARTISTS & WRITERS - Harem Protagonist
- Replies: 26
- Views: 8377
Re: HIRING CG ARTISTS & WRITERS - Harem Protagonist
Also sent a request to talk about writing stuff, if you're still looking for people (Sleepy)
- Mon May 15, 2017 1:49 am
- Forum: Completed Games
- Topic: The Falconers: Moonlight [Supernatural/Thriller][Commercial]
- Replies: 6
- Views: 3561
Re: The Falconers: Moonlight [Supernatural/Thriller][Commerc
I ended up giving this a play and really enjoyed it a fair bit! It has the feeling of volume 1/arc one of a larger story, with the hints in the setting and character backstories, and the presentation aspects are definitely one of the strongest/more immersive aspects of it. I also liked that a lot of...
- Sun May 14, 2017 5:47 pm
- Forum: Works in Progress
- Topic: Camera Anima [Steampunk/Point-and-Click Adventure][KICKSTARTER FUNDED]
- Replies: 25
- Views: 8860
Re: Camera Anima [Steampunk/Point-and-Click Adventure][NEW D
Awww thank you! Hope you enjoy ^^Ertal77 wrote:Downloading the demo! This looks really promising!
I'll get back to you after I play it
If you have any feedback after, we'd definitely love to hear it