Search found 169 matches

by mikolajspy
Tue Jul 17, 2018 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Remembering conditional branches even after the game ends?
Replies: 4
Views: 839

Re: Remembering conditional branches even after the game ends?

Sounds like you're on the right track, just use persistent variables - https://www.renpy.org/doc/html/persistent.html Something like: default persistent.firstending = False #... something happens $persistent.firstending = True #------------------------------- # back to where you want to have branch:...
by mikolajspy
Thu Jul 12, 2018 3:03 am
Forum: Ren'Py Questions and Announcements
Topic: Changing a character's associated image in the middle of the game
Replies: 2
Views: 458

Re: Changing a character's associated image in the middle of the game

I did something similar on old Ren'Py version, but hopefully it will still work with new layered image system. The old and good ConditionSwitch! It might be not 100% correct, but something like: define mc = Character("Elizabeth", image="mc") default mca = 0 #Main Character Age, j...
by mikolajspy
Fri Jul 06, 2018 3:50 pm
Forum: I am an Artist
Topic: BACKGROUND Art for VN [ OPEN ^^ ]
Replies: 31
Views: 13490

Re: BACKGROUND Art for VN [ CLOSED ^^ ]

I asked him to draw several backgrounds for my upcoming game - NEKOKORO and he did wonderful job! Not only is he very talented artist, he's also creative, communicative and professional. It was a pleasure working with him, I'm very happy with the results :) I hope we'll work together again on anothe...
by mikolajspy
Fri Jul 06, 2018 3:33 pm
Forum: I am a Musician, Sound Editor, or Video Editor
Topic: (OPEN)Video Editor/Animator (Over 150+ video made !)
Replies: 84
Views: 33614

Re: [Video]Professional looking Opening/Trailer/Ending (Update 23/12/17)

I hired WhiteCharisma again to create nice Opening Movie / promo video for my upcoming project - NEKOKORO.
He's very communicative, creative and skilled. Price is also affordable ;) As previously, wonderful job, which you can see here:
by mikolajspy
Fri Jul 06, 2018 3:29 pm
Forum: Works in Progress
Topic: NEKOKORO [BxG][Romance, Comedy, Drama] - Now Available!
Replies: 3
Views: 2085

Re: NEKOKORO [BxG][Romance, Comedy, Drama] - Opening Movie and Steam Page!

First post updated with Opening Movie and link to Steam Store.

Special thanks to WhiteCharisma for creating the video!
by mikolajspy
Sun Jun 24, 2018 6:21 am
Forum: Ren'Py Questions and Announcements
Topic: Building game doesn't archive images in an .rpa file
Replies: 2
Views: 739

Re: Building game doesn't archive images in an .rpa file

First of all, by putting # in front of line, you comment them out - disable them. If you want to have separate archive for images, try this instead: build.archive('images', 'all') build.classify('game/**.png', 'images') build.classify('game/**.jpg', 'images') build.classify('game/**.webp', 'images')
by mikolajspy
Sat Jun 16, 2018 7:07 pm
Forum: Ren'Py Questions and Announcements
Topic: Declare persistent variables?
Replies: 2
Views: 456

Re: Declare persistent variables?

I'm not programming expert, but in most languages it's better to properly declare any variable that you're going to use globally.
I believe it matters especially when you use persistent in some True/False check or as a counter.
by mikolajspy
Wed Jun 13, 2018 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Show menu animation only if game is starting up
Replies: 9
Views: 980

Re: Show menu animation only if game is starting up

Hmm.... How about "faking" main menu and add animations in the: label splashscreen Something like that should do the trick ;) label splashscreen: scene #your main menu image without animation art show "images/gui/gui_ground.png" show "images/gui/title.png" anchor(1.0, 0...
by mikolajspy
Wed Jun 13, 2018 4:31 am
Forum: Creator Discussion
Topic: itch.io changed its ToS
Replies: 41
Views: 7776

Re: itch.io changed its ToS

Ehh... People, if you don't understand legal terms, why don't you listen to me - Business Management student(graduate in few months), 3D asset seller since few years - I've dealt with lot's of agreements and legal analysis, so I know what I'm saying and I say once again: it's not like they claim own...
by mikolajspy
Tue Jun 12, 2018 3:34 pm
Forum: Creator Discussion
Topic: itch.io changed its ToS
Replies: 41
Views: 7776

Re: itch.io changed its ToS

@mikolajspy I say one cannot grants rights on something one don't have the copyright for - what are you talking about? :) Copyrights and licensing rights are two different things. Copyright always belongs to the original author, unless he will give them to someone else. License, is the permission t...
by mikolajspy
Tue Jun 12, 2018 3:08 am
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: Editor and proofreader for hire! {Paid} [Open]
Replies: 5
Views: 2575

Re: Writer, editor, and proofreader for hire! {Paid} [Open]

PenDragon is excellent editor and proofreader. As for writer and creative consultant, I'm about to find out ;) She's quite fast with work, very communicative and reliable. Editing style is rather "mild" - your story will stay as you intended, but she will point out any missing or pointless...
by mikolajspy
Mon Jun 11, 2018 5:48 pm
Forum: Creator Discussion
Topic: itch.io changed its ToS
Replies: 41
Views: 7776

Re: itch.io changed its ToS

Also pointed that we can't give such rights to e.g. RenPy or CC-* songs we use in our games. Yes, we can - https://www.renpy.org/doc/html/license.html# With the assets you use in game, you need to check all of them separately, some CC licenses usually allow to use it as long as you pack it in game-...
by mikolajspy
Sat Jun 09, 2018 3:56 am
Forum: Creator Discussion
Topic: itch.io changed its ToS
Replies: 41
Views: 7776

Re: itch.io silently changed its ToS

For me it's a good change, it's pretty standard sentence in many digital stores (I sell 3D assets on some, it's very similar). It just means, that they officially handle selling part, and are not just a payment/marketing processor/operator. It means a lot for small devs like me. In my country regist...
by mikolajspy
Tue May 29, 2018 3:53 am
Forum: Ren'Py Questions and Announcements
Topic: Adding text strings between quick menu buttons?
Replies: 5
Views: 734

Re: Adding text strings between quick menu buttons?

I didn't test it, but I think something like this should work:

Code: Select all

hbox:
    textbutton _("back") action Rollback()
    text " | "
    textbutton _("history") action ShowMenu('history')
    # and so on