Search found 559 matches

by saguaro
Sat Mar 31, 2012 12:18 pm
Forum: Completed Games
Topic: [NaNoRenO 2012] [Kinetic Novel] [Mystery] Twin Faces
Replies: 29
Views: 22428

Re: [NaNoRenO 2012] [Kinetic Novel] [Mystery] Twin Faces

First, the atmosphere is really great, very creepy and bleak. The music, the art, and the pacing all worked well together. It sounds like this is an off-shoot of your other game, Soul and Heart, which I have not played. I think you broach some interesting issues that could be expanded even further. ...
by saguaro
Tue Mar 27, 2012 9:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Journal System for RenPy Games (& Python in Screen Language)
Replies: 26
Views: 14050

Re: Journal System for RenPy Games (& Python in Screen Langu

I do have a question though. Is there any way to use functions or display variables on the journal pages? I just realized you can update the pages by inserting blank variables in the list that can be updated later. journal_entries = list([ "X [part1] [part2] [part3]", "Y", "...
by saguaro
Sun Mar 25, 2012 10:51 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Character name as image
Replies: 12
Views: 2265

Re: [Solved] Character name as image

I'm also having trouble using an image for the namebox.

Code: Select all

    define b = Character("bob_name.png", show_image=True, show_two_window=True)
This displays "bob_name.png" in the namebox. Does anyone have a suggestion?
by saguaro
Sat Mar 24, 2012 11:51 am
Forum: Ren'Py Questions and Announcements
Topic: Journal System for RenPy Games (& Python in Screen Language)
Replies: 26
Views: 14050

Re: Journal System for RenPy Games (& Python in Screen Langu

I just got a chance to play around with this code (awesome example, by the way) and I'm wondering the same thing.
by saguaro
Sat Mar 17, 2012 8:23 am
Forum: Asset Creation: Writing
Topic: Organizing Your Script and General Workflow
Replies: 25
Views: 12041

Re: Organizing Your Script and General Workflow

I diagram the "best" path for a basic story unit (if your chapters are relatively self-contained, then that's the basic unit) on paper. Then I go back in and add branches. I use a lot of variables, so I include those on the diagram so it's easy for me to say, "How many x points can th...
by saguaro
Thu Mar 15, 2012 9:48 pm
Forum: Creator Discussion
Topic: How long do you wait?
Replies: 10
Views: 1387

Re: How long do you wait?

I "marinate" on it for a while to see if the idea has legs or not. For a short story, I might sit on it for a few days. For larger projects, weeks or months. Once I begin to think it might be a solid idea, I jot everything down in a notebook until I reach the point where I feel I have a go...
by saguaro
Mon Mar 12, 2012 6:37 pm
Forum: Creator Discussion
Topic: How do you feel about protagonists with amnesia?
Replies: 10
Views: 1187

Re: How do you feel about protagonists with amnesia?

Amnesia is pretty much necessary to the character and his development... Are you sure? Adoption was added in because the character needed to survive somehow. I mean, if you were alone at the age of 13, how are you gonna take care of yourself? I doubt you can survive on the streets when you have no ...
by saguaro
Fri Mar 09, 2012 11:39 pm
Forum: Creator Discussion
Topic: Different genres
Replies: 13
Views: 1564

Re: Different genres

I'd like to see more detective story/mystery games. The medium is really perfect for it. Rex Stout agreed with Dine, he once said something like, "Murders are the only important mysteries" (a la Archie Goodwin). Maybe that's true for a novel that's hundreds of pages, but for a short VN or ...
by saguaro
Fri Mar 09, 2012 11:25 pm
Forum: Creator Discussion
Topic: Tips for a Beginner Creating a Dating Sim?
Replies: 11
Views: 18637

Re: Tips for a Beginner Creating a Dating Sim?

In the same vein as index cards... if you've got the wall space, consider post-it notes.

I normally don't like to write anything longhand but I've found that's the best way to do flowchart-type outlines.
by saguaro
Wed Mar 07, 2012 7:43 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] Crash course in screen language/UI design
Replies: 45
Views: 65383

Re: [Tutorial] Crash course in screen language/UI design

This is awesome. Bookmarking now! Thank you very much.
by saguaro
Tue Mar 06, 2012 11:33 pm
Forum: Creator Discussion
Topic: Asking about age ratings...?
Replies: 6
Views: 930

Re: Asking about age ratings...?

You probably don't need to rate/warn unless you're dropping s- and f-bombs.
by saguaro
Tue Mar 06, 2012 11:26 pm
Forum: Creator Discussion
Topic: Character Names: How to decide
Replies: 18
Views: 2055

Re: Character Names: How to decide

I usually pick a simple name as a placeholder in the beginning. Then, as I get more of the story written, I may change the names to better suit the character. There's nothing wrong with name research, and if you wait until the story has matured you won't have to research as much, but there's nothing...
by saguaro
Sun Feb 26, 2012 11:01 am
Forum: Completed Games
Topic: That Cheap and Sacred Thing - Drama/Sci-fi
Replies: 335
Views: 169938

Re: That Cheap and Sacred Thing - Drama/Sci-fi

I really enjoyed this KN. You guys did a great job on this--the story, music, the artwork, everything. The sprites captured so much emotion, it was nice to see really distinct moods/expressions. The way Jude's expressions and body language changes when Jude becomes Elly is a great example. It's alwa...
by saguaro
Fri Feb 24, 2012 8:14 pm
Forum: Creator Discussion
Topic: Passage of Time - limited interactions in a game day
Replies: 10
Views: 1391

Re: Passage of Time - limited interactions in a game day

On the option to play a mini-game instead of solving the mystery, I don't think it would add much to your game. What point would there be to deciding "slack off"? If the point is just the fun gameplay, well, I probably wouldn't be playing a VN at all if that was what I felt like doing, so...
by saguaro
Wed Feb 22, 2012 8:31 pm
Forum: Creator Discussion
Topic: The Order Of Choices
Replies: 15
Views: 2111

Re: The Order Of Choices

Randomized definitely. I think it engages the player more. If #1 is always the super-good answer people might start going on autopilot.