Search found 559 matches
- Sat Mar 31, 2012 12:18 pm
- Forum: Completed Games
- Topic: [NaNoRenO 2012] [Kinetic Novel] [Mystery] Twin Faces
- Replies: 29
- Views: 22428
Re: [NaNoRenO 2012] [Kinetic Novel] [Mystery] Twin Faces
First, the atmosphere is really great, very creepy and bleak. The music, the art, and the pacing all worked well together. It sounds like this is an off-shoot of your other game, Soul and Heart, which I have not played. I think you broach some interesting issues that could be expanded even further. ...
- Tue Mar 27, 2012 9:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Journal System for RenPy Games (& Python in Screen Language)
- Replies: 26
- Views: 14050
Re: Journal System for RenPy Games (& Python in Screen Langu
I do have a question though. Is there any way to use functions or display variables on the journal pages? I just realized you can update the pages by inserting blank variables in the list that can be updated later. journal_entries = list([ "X [part1] [part2] [part3]", "Y", "...
- Sun Mar 25, 2012 10:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Character name as image
- Replies: 12
- Views: 2265
Re: [Solved] Character name as image
I'm also having trouble using an image for the namebox.
This displays "bob_name.png" in the namebox. Does anyone have a suggestion?
Code: Select all
define b = Character("bob_name.png", show_image=True, show_two_window=True)
- Sat Mar 24, 2012 11:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Journal System for RenPy Games (& Python in Screen Language)
- Replies: 26
- Views: 14050
Re: Journal System for RenPy Games (& Python in Screen Langu
I just got a chance to play around with this code (awesome example, by the way) and I'm wondering the same thing.
- Sat Mar 17, 2012 8:23 am
- Forum: Asset Creation: Writing
- Topic: Organizing Your Script and General Workflow
- Replies: 25
- Views: 12041
Re: Organizing Your Script and General Workflow
I diagram the "best" path for a basic story unit (if your chapters are relatively self-contained, then that's the basic unit) on paper. Then I go back in and add branches. I use a lot of variables, so I include those on the diagram so it's easy for me to say, "How many x points can th...
- Thu Mar 15, 2012 9:48 pm
- Forum: Creator Discussion
- Topic: How long do you wait?
- Replies: 10
- Views: 1387
Re: How long do you wait?
I "marinate" on it for a while to see if the idea has legs or not. For a short story, I might sit on it for a few days. For larger projects, weeks or months. Once I begin to think it might be a solid idea, I jot everything down in a notebook until I reach the point where I feel I have a go...
- Mon Mar 12, 2012 6:37 pm
- Forum: Creator Discussion
- Topic: How do you feel about protagonists with amnesia?
- Replies: 10
- Views: 1187
Re: How do you feel about protagonists with amnesia?
Amnesia is pretty much necessary to the character and his development... Are you sure? Adoption was added in because the character needed to survive somehow. I mean, if you were alone at the age of 13, how are you gonna take care of yourself? I doubt you can survive on the streets when you have no ...
- Fri Mar 09, 2012 11:39 pm
- Forum: Creator Discussion
- Topic: Different genres
- Replies: 13
- Views: 1564
Re: Different genres
I'd like to see more detective story/mystery games. The medium is really perfect for it. Rex Stout agreed with Dine, he once said something like, "Murders are the only important mysteries" (a la Archie Goodwin). Maybe that's true for a novel that's hundreds of pages, but for a short VN or ...
- Fri Mar 09, 2012 11:25 pm
- Forum: Creator Discussion
- Topic: Tips for a Beginner Creating a Dating Sim?
- Replies: 11
- Views: 18637
Re: Tips for a Beginner Creating a Dating Sim?
In the same vein as index cards... if you've got the wall space, consider post-it notes.
I normally don't like to write anything longhand but I've found that's the best way to do flowchart-type outlines.
I normally don't like to write anything longhand but I've found that's the best way to do flowchart-type outlines.
- Wed Mar 07, 2012 7:43 pm
- Forum: Ren'Py Cookbook
- Topic: [Tutorial] Crash course in screen language/UI design
- Replies: 45
- Views: 65383
Re: [Tutorial] Crash course in screen language/UI design
This is awesome. Bookmarking now! Thank you very much.
- Tue Mar 06, 2012 11:33 pm
- Forum: Creator Discussion
- Topic: Asking about age ratings...?
- Replies: 6
- Views: 930
Re: Asking about age ratings...?
You probably don't need to rate/warn unless you're dropping s- and f-bombs.
- Tue Mar 06, 2012 11:26 pm
- Forum: Creator Discussion
- Topic: Character Names: How to decide
- Replies: 18
- Views: 2055
Re: Character Names: How to decide
I usually pick a simple name as a placeholder in the beginning. Then, as I get more of the story written, I may change the names to better suit the character. There's nothing wrong with name research, and if you wait until the story has matured you won't have to research as much, but there's nothing...
- Sun Feb 26, 2012 11:01 am
- Forum: Completed Games
- Topic: That Cheap and Sacred Thing - Drama/Sci-fi
- Replies: 335
- Views: 169938
Re: That Cheap and Sacred Thing - Drama/Sci-fi
I really enjoyed this KN. You guys did a great job on this--the story, music, the artwork, everything. The sprites captured so much emotion, it was nice to see really distinct moods/expressions. The way Jude's expressions and body language changes when Jude becomes Elly is a great example. It's alwa...
- Fri Feb 24, 2012 8:14 pm
- Forum: Creator Discussion
- Topic: Passage of Time - limited interactions in a game day
- Replies: 10
- Views: 1391
Re: Passage of Time - limited interactions in a game day
On the option to play a mini-game instead of solving the mystery, I don't think it would add much to your game. What point would there be to deciding "slack off"? If the point is just the fun gameplay, well, I probably wouldn't be playing a VN at all if that was what I felt like doing, so...
- Wed Feb 22, 2012 8:31 pm
- Forum: Creator Discussion
- Topic: The Order Of Choices
- Replies: 15
- Views: 2111
Re: The Order Of Choices
Randomized definitely. I think it engages the player more. If #1 is always the super-good answer people might start going on autopilot.