Search found 67 matches
- Mon Feb 27, 2017 11:30 am
- Forum: Works in Progress
- Topic: Tales of Saleana [Otome] [Fantasy]
- Replies: 6
- Views: 3379
Re: Tales of Saleana [Otome] [Fantasy]
This game is wonderful!!! ^^) 2) Yeah, there are some grammar mistakes in the game, I suggest asking an editor to help with this part 3) THE ART IS AWESOME!!!! 4) The quick menu should exist cuz some players prefer it more than the quick keyboard. Also, the setting screen as well as the history scre...
- Tue Feb 14, 2017 11:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Name not defined (if statement error)
- Replies: 8
- Views: 5284
Re: [SOLVED] Name not defined (if statement error)
Me too!!! Love you guys!!!!! TTvTT)
- Tue Feb 14, 2017 9:13 am
- Forum: Creator Discussion
- Topic: Word Count!
- Replies: 41
- Views: 9589
Re: Word Count!
Amazing, that's one huge project you are doing fren @@ Is it commercial?PassiveChicken wrote:Let's see...uhh, I guess my current project is sitting pretty at 70,000, but it's not done. It'll be closer to 100k when it's complete.
- Sun Feb 12, 2017 6:12 am
- Forum: Creator Discussion
- Topic: Word Count!
- Replies: 41
- Views: 9589
Re: Word Count!
Me too, my project currently has 20k words and I'm not even done half of the script yet! X'D So, I think it's gonna be around 50k words when it's finished ỤvỤ)
Ps: My game is a zodiac kind of game with 10 routes... Don't follow my path, it's hell..... OTL
Ps: My game is a zodiac kind of game with 10 routes... Don't follow my path, it's hell..... OTL
- Sat Feb 11, 2017 8:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Reducing paragraph space in history
- Replies: 2
- Views: 1263
Re: Reducing paragraph space in history
1) https://www.renpy.org/doc/html/gui.html#var-gui.history_height 2) Increase this slightly: https://www.renpy.org/doc/html/gui.html#var-gui.history_text_ypos Woah! Thanks a lot friend!! OvO)b It does solve the first issue! Unfortunately, with the second one, the code increases the space between th...
- Fri Feb 10, 2017 6:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Reducing paragraph space in history
- Replies: 2
- Views: 1263
Reducing paragraph space in history
First problem: Like the topic title, I want to reduce the space between paragraphs in the History. I tried adding the code spacing 10 in the screens.rpy but no use. This is my history code: screen history(): tag menu ## Avoid predicting this screen, as it can be very large. predict False use game_m...
- Tue Feb 07, 2017 6:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I choose which side to align from using xalign?
- Replies: 5
- Views: 2256
Re: Can I choose which side to align from using xalign?
I did, it is still the same @@Imperf3kt wrote:Did you try 1 instead of 1.0?
- Mon Feb 06, 2017 9:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can I choose which side to align from using xalign?
- Replies: 5
- Views: 2256
Re: Can I choose which side to align from using xalign?
Er? How about a GUI? How can I align in a button from right to left? @@
This one move the button in from left to right but when I change to 1.0, there is no transform at all.
Code: Select all
xalign 0.0
- Mon Dec 19, 2016 9:18 am
- Forum: Creator Discussion
- Topic: Fanmade game copyright?
- Replies: 14
- Views: 1488
Re: Fanmade game copyright?
Yeah, it is more complicate than I thought @@
Thank you for your help again, everyone I just found out how to contact the represent company of the owner of the origin Hope they will reply soon, I'll post the answer of the case here after I received their email
Thank you for your help again, everyone I just found out how to contact the represent company of the owner of the origin Hope they will reply soon, I'll post the answer of the case here after I received their email
- Sun Dec 18, 2016 10:50 pm
- Forum: Creator Discussion
- Topic: Fanmade game copyright?
- Replies: 14
- Views: 1488
Re: Fanmade game copyright?
Thank you all for the advice ^^) I don't think asking for writing permission will work since the actual author/film director of the origin is a global celebrities.... I can't reach them ^^' Besides, like JayBlue said, tons of fanworks didn't get any permission at all, like in Our Own Archive website...
- Sun Dec 18, 2016 4:51 am
- Forum: Creator Discussion
- Topic: Fanmade game copyright?
- Replies: 14
- Views: 1488
Fanmade game copyright?
Hello friends! I've seen many fan made games about Attack on Titan and Kuroko no basket sold on the Internet. I want to make one like these too but since I'm the only one in the project, I'm thinking of borrowing: 1) Screenshots from the film for the game bg (will be adjusted through photoshop) 2) T...
- Sat Jan 24, 2015 11:15 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Visual Novel Project needs an artist
- Replies: 5
- Views: 2252
Re: Visual Novel Project needs an artist
Hello, do u hv a wesite for your game?
- Sun Aug 10, 2014 1:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Navigation map different situation?
- Replies: 2
- Views: 800
Re: Navigation map different situation?
Close ^^ But that's ok, it's really helpful, I know what to do now ) Thank you
- Sat Aug 09, 2014 10:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Navigation map different situation?
- Replies: 2
- Views: 800
Navigation map different situation?
I want to make a game which the characters' love points will change based on the time the MC visit their place So I have no problem with making the navigation map, but since there is only one "jump" code at the end of each label so it can only jump to one label. The thing is, how can I mak...
- Thu Jul 24, 2014 5:53 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61694
Re: Instant CG and BG gallery
First of all, thank you so much for your code! It's really easy to understand However, I have the same problem like Vmarshal (comment in page 4) I did everything as instructed and fixed the hiccups in my code. One problem though, the images don't unlock. I deleted saved data and persistent data and ...