Search found 522 matches
- Thu Oct 06, 2022 3:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Force Recompile from Terminal
- Replies: 6
- Views: 1057
Re: Force Recompile from Terminal
You can get a list of different commands and arguments by running renpy from your terminal with the "-h" parameter. ./renpy.sh -h So what you're looking for seems to be the "--compile" argument. From the help menu: --compile Forces all .rpy scripts to be recompiled before proceed...
- Sun Sep 25, 2022 11:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android .apk building, but not always installing on devices, Ren'py 8.0.1 and 7.4.11
- Replies: 4
- Views: 1059
Re: Android .apk building, but not always installing on devices, Ren'py 8.0.1 and 7.4.11
If it's a device limit, then you probably can't do anything about this. It's unlikely that a device would have a setting to change that limit either. If your game is 3GB, then you should really be looking at what's taking up most of that space and whether it actually needs to be that big. You may be...
- Sun Sep 25, 2022 6:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Fails to install SDK and create keys (8.0.3 Linux)
- Replies: 5
- Views: 732
Re: Fails to install SDK and create keys (8.0.3 Linux)
Would this be considered a bug if the folder is outside of the users home folder and doesn't work correctly. I had my Renpy sdk folder in a folder called Game Dev, which is only one level away from the linux Mint user's home folder. I don't think that's the cause here. I have all of the different r...
- Sun Sep 25, 2022 6:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Fails to install SDK and create keys (8.0.3 Linux)
- Replies: 5
- Views: 732
Re: Fails to install SDK and create keys (8.0.3 Linux)
Is java 8 installed and is it the default JRE? To check, open a terminal and run java -version I had the same problem (I think?) after updating from Linux Mint 20 to 21. It had both openjdk-8-jre and openjdk-11-jre installed. My solution was to uninstall the latter, since I don't need java 11. But y...
- Fri Sep 23, 2022 9:01 pm
- Forum: Creator Discussion
- Topic: Dreaded post-release exception bugs!
- Replies: 20
- Views: 4936
Re: Dreaded post-release exception bugs!
renpy.image (filter(str.isalnum, atlas_item) + "_text", Text("[atlas_item]",xalign=0.4,yalign=0.85,size=30,color="#bfbfbf")) TypeError: unsupported operand type(s) for +: 'filter' and 'str' You're adding a filter ("filter(str.isalnum, atlas_item)") and a stri...
- Thu Sep 15, 2022 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Any way to make a built game more friendly for G-Sync screens?
- Replies: 2
- Views: 1719
Re: Any way to make a built game more friendly for G-Sync screens?
According to the answers in this thread: https://lemmasoft.renai.us/forums/viewtopic.php?t=46412 Renpy should be able to go over 60fps. So as long as the game isn't doing a lot of unpredicted image loading as PyTom noted I would think it can run smoothly at higher frame rates. My guess would be that...
- Wed Sep 14, 2022 4:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to make a build of a game that would support M1 Macs?
- Replies: 2
- Views: 415
Re: Is there a way to make a build of a game that would support M1 Macs?
According to the July update on the Renpy Patreon, it seems Apple Silicon (ie. M1) support is one of the goals for Renpy 8.1 / 7.6, which is targeted for fall this year. It also notes that Renpy games should currently work on M1 Macs by using Rosetta 2. I don't know how that works though. I'm just r...
- Sat Aug 13, 2022 5:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 8.0.x and Ren'Py 7.5.x prereleases
- Replies: 11
- Views: 10675
Re: Ren'Py 8.0.x and Ren'Py 7.5.x prereleases
I believe I've found a problem with aarch64. I tried running the ARM Linux build of renpy. That works fine. But if I build a game to distribute it appears to be missing one of the libs in the aarch64 directory. To reproduce: Fresh install of 8.0.1. Build "The Tutorial" linux build. Extract...
- Sat Jul 02, 2022 8:35 pm
- Forum: Ren'Py Cookbook
- Topic: Layeredimages dynamic control using adjust_attributes
- Replies: 5
- Views: 3953
Re: Layeredimages dynamic control using adjust_attributes
def side_image_attributes(name): if len(name)>1 and name[1] in config.adjust_attributes: name[1:] = config.adjust_attributes[name[1]](name[1:]) return name Good idea. I wasn't too worried about that since the game in question only has 2 characters with side sprites, but this is definitely more reus...
- Fri Jul 01, 2022 11:51 pm
- Forum: Ren'Py Cookbook
- Topic: Layeredimages dynamic control using adjust_attributes
- Replies: 5
- Views: 3953
Re: Layeredimages dynamic control using adjust_attributes
Thanks Gouvernathor! I think your combination of null, variant, and if_any is a good example of what someone making a more complicated layeredimage would want to know, but isn't necessarily obvious from the renpy docs. For my own uses, your example of combining adjust_attributes and layeredimage was...
- Wed Jun 22, 2022 2:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] automatic vpgrid "null" padding - is there a better way
- Replies: 3
- Views: 338
Re: automatic vpgrid "null" padding - is there a better way
Using Renpy 7.5/8 you should be able to use the new config "allow_underfull_grids": https://www.renpy.org/dev-doc/html/config.html#var-config.allow_underfull_grids For 7.4 and below you could use a loop instead of your mod statements. Still not ideal, but at least it's shorter. Something l...
- Sun Jun 06, 2021 7:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Sublime as Ren'Py's default editor
- Replies: 6
- Views: 2057
Re: Sublime as Ren'Py's default editor
The intended way appears to be for you to create a RENPY_ATOM environment variable which points to the atom .exe file you want to run. Then Renpy should run that instead of the version it downloaded, passing it the command line arguments as needed. You'll probably need admin privileges to do that. O...
- Fri Jul 31, 2020 9:26 pm
- Forum: Completed Games
- Topic: Sable's Grimoire: A Dragon's Treasure [BxG, Fantasy, Magic, Monster Girls]
- Replies: 0
- Views: 1116
Sable's Grimoire: A Dragon's Treasure [BxG, Fantasy, Magic, Monster Girls]
https://i.imgur.com/m93KWJL.png Sable's Grimoire is a visual novel series set in a fantasy world filled with magic and monsters. It follows the adventures of Sable, a young human who wants to become a magic researcher, during his time at Amadronia Academy. A Dragon's Treasure follows the route of D...
- Sat Jun 20, 2020 5:21 am
- Forum: Completed Games
- Topic: Sable's Grimoire: Man And Elf [BxG, Fantasy, Magic, Monster Girls]
- Replies: 0
- Views: 1267
Sable's Grimoire: Man And Elf [BxG, Fantasy, Magic, Monster Girls]
https://i.imgur.com/m93KWJL.png Sable's Grimoire is a visual novel series set in a fantasy world filled with magic and monsters. It follows the adventures of Sable, a young human who wants to become a magic researcher, during his time at Amadronia Academy. Man And Elf follows the route of Lisha, th...
- Mon Jun 15, 2020 6:12 pm
- Forum: Creator Discussion
- Topic: Top Ten anime mistakes.
- Replies: 5
- Views: 3417
Re: Top Ten anime mistakes.
Did you check Renpy's own backups? It should backup the script files of any games you run through the launcher.
On Linux (and maybe OSX?) it's in ~/.renpy/backups/
On Windows I think it's in your AppData folder.
On Linux (and maybe OSX?) it's in ~/.renpy/backups/
On Windows I think it's in your AppData folder.