Oh, I like that idea!
I was thinking of using it as something like, you know, the game company logo that pops up before the game intro starts, along with one for Ren'Py and our Team. Just for that 'professional' feel.
Search found 187 matches
- Tue Feb 27, 2007 7:12 pm
- Forum: Creator Discussion
- Topic: NaNoRenO 2007- The ren'ai visual novel challenge!
- Replies: 254
- Views: 45833
- Tue Feb 27, 2007 6:48 pm
- Forum: General Discussion
- Topic: Does anyone know a good story writing tutorial?
- Replies: 7
- Views: 1364
- Tue Feb 27, 2007 5:44 pm
- Forum: Creator Discussion
- Topic: NaNoRenO 2007- The ren'ai visual novel challenge!
- Replies: 254
- Views: 45833
I stayed up until seven am this morning working on a non-NaNo plot bunny that bit me yesterday afternoon. Now I'm shaking my brain out, getting those creative juices flowing for the day after tomorrow. (And desperately wanting a nap.) Can I use that NaNo logo as part of my game? Probably somewhere i...
- Tue Feb 27, 2007 5:34 pm
- Forum: Creator Discussion
- Topic: design problem
- Replies: 4
- Views: 955
- Tue Feb 27, 2007 4:59 pm
- Forum: Creator Discussion
- Topic: Ren'Py abused! Two weeks from download to commercial game..
- Replies: 8
- Views: 2427
These sites are annoying to the point of being dead to me. Yar, I agree. And what Misu said. My favorite is the queue system, where the site flashes insane blinky ads at me and a countdown timer next to a banner claiming that if I gave them money I'd be downloading already. My first modem topped ou...
- Fri Feb 23, 2007 1:27 am
- Forum: Creator Discussion
- Topic: NaNoRenO 2007- The ren'ai visual novel challenge!
- Replies: 254
- Views: 45833
Now, if you really want rules from above, I would say that non-game-specific code is okay. If you can see other games using it, than it should be allowed. If it's something that only one game would make use of, it's less kosher. If we really wanted to be hard-bottoms about it, then we could take a ...
- Thu Feb 22, 2007 4:55 pm
- Forum: Ideas
- Topic: NaNoRenO 2007 Blitz Recruitment/Resource Store
- Replies: 49
- Views: 9693
Cool workaround! I'm using spirits and auras, myself, to achieve a similar effect -- the charas will be blurry except for their eyes, so it'll be really easy to draw. I hope. And I think the effect will really contribute to the story. Believe it or not, I actually have half a game written with a bli...
- Thu Feb 22, 2007 4:37 pm
- Forum: Creator Discussion
- Topic: A VN contest??
- Replies: 15
- Views: 2581
Take a look at the IFComp. There's a big plate of games and a bunch of voters and special prizes for things like the most controversial game (so if people either LOVE you or HATE you, you may not win, but you will be recognised). I'd far prefer the idea of a yearly IFComp-style competition over mon...
- Wed Feb 21, 2007 8:45 pm
- Forum: Creator Discussion
- Topic: NaNoRenO 2007- The ren'ai visual novel challenge!
- Replies: 254
- Views: 45833
Come to think of it, there has been no discussion of any NaNoRenO synopsis or idea...are people planning to work on their projects in secret? :D Are they keeping it under wraps then may or may not announce the title when March 1 comes? It doesn't go against the rules to plan things out so that all ...
- Wed Feb 21, 2007 6:29 pm
- Forum: Ideas
- Topic: Danse Macabre -- Looking for a Character Artist
- Replies: 16
- Views: 3686
- Sat Feb 17, 2007 3:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A Ren'Py newbie needing help with the point system~
- Replies: 11
- Views: 2276
I make that mistake -- leaving off the colons -- *all* the time. I don't know why; it just feels weird to use colons on two lines in a row? But then, it took me ages to get used to colons at all instead of semi-colons. Oh, and I think you can get away without naming your menus as long as you aren't ...
- Fri Feb 16, 2007 7:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Uhh... Tiny question about NVL mode...
- Replies: 21
- Views: 4445
Wait, I thought that was what we wanted to do! Heh, am I confused again? :) (I should add, I don't see right off how kana mode could work with nvl mode -- I had actually written my own 'novel mode' using window styles when I tried this last. But I bet there's a way... or maybe I'm the only one who f...
- Fri Feb 16, 2007 6:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Uhh... Tiny question about NVL mode...
- Replies: 21
- Views: 4445
This is probably too kludgy (I tend to make things overly complex), but I did find a workaround that gives the right effect when I was first experimenting with something similar to nvl mode a while ago. I just defined two character objects for the narrator, one with the standard flashing arrow, the ...
- Fri Feb 16, 2007 5:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A Ren'Py newbie needing help with the point system~
- Replies: 11
- Views: 2276
Wow, I hadn't seen that cookbook recipe before. It's impressive, but I'm not embarrassed (much) to say that all those options makes my brain hurt. Why not try something simpler if you just need two stats? This thread: http://lemmasoft.renai.us/forums/viewtopic.php?t=1618 ...has some pointers that mi...
- Fri Feb 16, 2007 1:40 pm
- Forum: Creator Discussion
- Topic: NaNoRenO 2007- The ren'ai visual novel challenge!
- Replies: 254
- Views: 45833
Although I do beg your forgiveness in advance if I end up doing a half-baked job in a month - being an absolute newbie, I might be overestimating myself a little...maybe even more than a little... You'll do fine! Worst to worst, you'll have a huge chunk of a project completed to finish in April. :)...