Search found 1347 matches
- Sat Mar 07, 2015 10:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: List of strings to print on a screen? Not working? [solved]
- Replies: 7
- Views: 761
Re: List of strings to print on a screen? Not working?
It's not that I didn't study python. I took a whole course on it. But everything I remember is based of what I was doing with another game and I lost memory of the other things. I'm not misunderstanding it. The only thing different from your code to mine, is you put text " " and I put &quo...
- Sat Mar 07, 2015 8:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: List of strings to print on a screen? Not working? [solved]
- Replies: 7
- Views: 761
List of strings to print on a screen? Not working? [solved]
So, if I were to list all of this characters status updates (instead of just only listing the most recent one) how would I put that into this code? hbox: side "c b r": area (180,320,800,380) #(180, 120, 300, 600) viewport id "james_updates": draggable True mousewheel True vbox: #...
- Sat Mar 07, 2015 3:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you add a hovered message/tip to a menu option?
- Replies: 2
- Views: 362
Re: Can you add a hovered message/tip to a menu option?
Yeah...I knew about those options. Thanks anyway though!
- Sat Mar 07, 2015 1:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can you add a hovered message/tip to a menu option?
- Replies: 2
- Views: 362
Can you add a hovered message/tip to a menu option?
With in-game messages, is there anyway to disable an option? gray it out and if the player hovers over the option, a tip bubble will appear with whatever I wish it to say? Just with a normal menu: "blah blah blah blah" menu: "Option 1": $ do something "You chose option 1&quo...
- Sat Mar 07, 2015 1:35 pm
- Forum: Creator Discussion
- Topic: question pertaining to commercial made games
- Replies: 22
- Views: 2165
Re: question pertaining to commercial made games
Hmm impulse buy XD
I definitely do want to give the player a long demo. (The game itself is determined to be pretty long) so that way if they aren't able to pay a few dollars for the full version, they still got a lot out of the demo.
I definitely do want to give the player a long demo. (The game itself is determined to be pretty long) so that way if they aren't able to pay a few dollars for the full version, they still got a lot out of the demo.
- Fri Mar 06, 2015 7:06 pm
- Forum: Creator Discussion
- Topic: question pertaining to commercial made games
- Replies: 22
- Views: 2165
- Fri Mar 06, 2015 6:20 pm
- Forum: Creator Discussion
- Topic: question pertaining to commercial made games
- Replies: 22
- Views: 2165
Re: question pertaining to commercial made games
The interface stuff is really nice. Thanks for sharing that. That game is pretty expensive as well though.
- Fri Mar 06, 2015 6:16 pm
- Forum: Creator Discussion
- Topic: question pertaining to commercial made games
- Replies: 22
- Views: 2165
Re: question pertaining to commercial made games
Thanks. I'm definitely not trying to be better or compete against any games with similar things but ill check that game out.
- Fri Mar 06, 2015 3:47 pm
- Forum: Creator Discussion
- Topic: question pertaining to commercial made games
- Replies: 22
- Views: 2165
Re: question pertaining to commercial made games
Yeah of course not all of it is considered unique. But there fact that I'm trying to go for diversity I guess.
- Fri Mar 06, 2015 3:16 pm
- Forum: Creator Discussion
- Topic: question pertaining to commercial made games
- Replies: 22
- Views: 2165
Re: question pertaining to commercial made games
I'm not saying others don't take work. I am meaning that there are a lot of complex additions. Its kind of hard to explain since I'm on my phone. But I did post something about the game not too long ago.
- Fri Mar 06, 2015 3:07 pm
- Forum: Creator Discussion
- Topic: question pertaining to commercial made games
- Replies: 22
- Views: 2165
Re: question pertaining to commercial made games
Well, the game I'm working on is very complicated compared to most. Which is the only reason I even considered it. I'm thinking release a really in depth lengthy demo that seems fair for a free time play. Then after a certain point ask to pay a few dollars for the full version. Its a really open end...
- Fri Mar 06, 2015 2:51 pm
- Forum: Creator Discussion
- Topic: Visual Novel with an anti-hero protagonist?
- Replies: 15
- Views: 5205
Re: Visual Novel with an anti-hero protagonist?
People enjoy playing the bad guy. For instance, grand theft auto.
- Fri Mar 06, 2015 2:49 pm
- Forum: Creator Discussion
- Topic: question pertaining to commercial made games
- Replies: 22
- Views: 2165
Re: question pertaining to commercial made games
Interesting
- Fri Mar 06, 2015 2:36 pm
- Forum: Creator Discussion
- Topic: question pertaining to commercial made games
- Replies: 22
- Views: 2165
Re: question pertaining to commercial made games
Pay what you want?
- Fri Mar 06, 2015 2:01 pm
- Forum: Creator Discussion
- Topic: question pertaining to commercial made games
- Replies: 22
- Views: 2165
Re: question pertaining to commercial made games
I feel like I want to do that or just release the first one free and the sequels will cost.. I figure hours and weeks of work on something.. Maybe deserves a couple dollars eventually