Search found 651 matches
- Thu Jul 09, 2015 2:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: About Using Variables
- Replies: 4
- Views: 464
Re: About Using Variables
What you want to do is certainly possible! And there's several ways of doing it. One is with ConditionSwitch for example. You can see a tutorial on that here: http://lemmasoft.renai.us/forums/viewto ... 51&t=19063 I hope that helps!
- Wed Jul 08, 2015 5:52 am
- Forum: WiP: Short Noncommercial Games
- Topic: Hindeus' Mansion [Supernatural, horror] Short ver.!
- Replies: 18
- Views: 6314
Re: Hindeus' Mansion [Supernatural, drama, slight romance]
I really like the look of this! The aesthetic is really nice and the characters look interesting~ I wonder where the story will lead! I remember for my first project I used Sims for my backgrounds as well! I even tried to record some weird camera panning and things like that. That was like...five y...
- Tue Jul 07, 2015 4:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Cases for yesno_prompt
- Replies: 4
- Views: 636
Re: Defining Custom Cases for yesno_prompt
Hm, I haven't tested it myself but maybe this is more useful? http://lemmasoft.renai.us/forums/viewto ... =8&t=27228
- Tue Jul 07, 2015 4:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Defining Custom Cases for yesno_prompt
- Replies: 4
- Views: 636
Re: Defining Custom Cases for yesno_prompt
Hello!
Check out this thread, it might be just what you need: http://lemmasoft.renai.us/forums/viewto ... =8&t=28808
I hope this helps!
Check out this thread, it might be just what you need: http://lemmasoft.renai.us/forums/viewto ... =8&t=28808
I hope this helps!
- Sat Jul 04, 2015 9:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with live composite
- Replies: 10
- Views: 1036
Re: Problem with live composite
I saw a few more with commas actually, hopefully changing them should fix the problem!
"hairc == 'hair1c3'", "b1hair1c3,png",
"hairc == 'hair1c7'", "b1hair1c7,png",
[...]
"hairc == 'hair1c3'", "b1hair1c3,png",
"hairc == 'hair1c7'", "b1hair1c7,png",
[...]
- Wed Jul 01, 2015 3:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make the screen have a constant sway/floating movement?
- Replies: 7
- Views: 2403
Re: Make the screen have a constant sway/floating movement?
Hello! I'm not sure how to apply it to the whole screen per se but you could easily apply such effect to individual elements (or all of them if you wish) using ATL So it would be something like this: init-2: transform ship_sway: ypos -10 #You'll have to play around with these values and see what wor...
Re: Guestbook
Hello all! I'm a humble artist by the name of Dulcetto. Nice to meet you all and I hope to participate in some interesting VN and dating sim projects in the near future to gain some experience under my belt \(*T▽T*)/~ My twitter: https://twitter.com/Dulcett0 My DA: http://dulcetto.deviantart.com/ A...
- Mon Jun 29, 2015 3:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Showing Certain Images based on Character Customization
- Replies: 1
- Views: 1152
Re: Showing Certain Images based on Character Customization
Hello! I haven't looked at your code in detail, but I have a suggestion: If statements can work, however, RenPy has another function that might be more suitable for this case and this is ConditionSwicth . There's a tutorial on it in the cookbook section of the forum here: http://lemmasoft.renai.us/f...
- Sat Jun 27, 2015 7:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do i create an imagebutton only menu in-game?
- Replies: 5
- Views: 761
Re: How do i create an imagebutton only menu in-game?
I believe the issue is with this line: "imagebutton auto "imagebuttons/south_east_y" xalign 0.2 yalign 0.2 action Jump("apartments") focus_mask True" particularly with the part where you define the image. It should be something like: auto "imagebuttons/south_east_y...
- Sat Jun 27, 2015 6:37 am
- Forum: General Discussion
- Topic: Yuri Game Jam
- Replies: 71
- Views: 18167
Re: Yuri Game Jam
I'm glad this is actually happening! >v<
Filled in the survey, I'm not sure if I'll be able to actually join because I don't know what the next few months hold for me, but I hope I'll have time to make something small at the very least!
Filled in the survey, I'm not sure if I'll be able to actually join because I don't know what the next few months hold for me, but I hope I'll have time to make something small at the very least!
- Sat Jun 27, 2015 5:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do i create an imagebutton only menu in-game?
- Replies: 5
- Views: 761
Re: How do i create an imagebutton only menu in-game?
Hello! It's actually quite simple and if you already have some knowledge about imagebuttons, it should be easy for you to understand. I'll try to give you a quick explanation myself. To use imagebuttons in game, you need to put them in a screen. Then, when you want to use them, simply call that scre...
- Thu Jun 25, 2015 4:02 am
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable Glossary/Dictionary/Tips?
- Replies: 3
- Views: 2774
Re: Unlockable Glossary/Dictionary/Tips?
The Blind Griffin has something similar to this! I think (I don't know for sure because I wasn't involved in the making of the project.) they used hyperlink tags . You would still need to create a screen or a label that contains all your tips though. Have a look at some of the entries in the cookbo...
- Sun Jun 14, 2015 8:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice map
- Replies: 6
- Views: 704
Re: Choice map
Yes, I believe this should work and you can carry on.
- Sun Jun 14, 2015 8:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice map
- Replies: 6
- Views: 704
Re: Choice map
You could declare your variables in an init block, however, this thread explains why it's a better idea to do it in the start label: http://lemmasoft.renai.us/forums/viewto ... =8&t=32058
I hope this helps?
I hope this helps?
- Sun Jun 14, 2015 7:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choice map
- Replies: 6
- Views: 704
Re: Choice map
As long as you don't tell your script to overwrite your variables, Ren'Py will remember them when you jump back. label start: #define your variables in this label. Never jump back to this label because 1. It starts a new game and 2. It will overwrite your variables $ haveKey = False $ haveBook = Fal...