Search found 128 matches

by Marionette
Sun Jun 01, 2014 1:59 pm
Forum: General Discussion
Topic: Love to design games... Can't math.
Replies: 16
Views: 3597

Re: Love to design games... Can't math.

The real question is what you really want to achieve. If its really that you just want to be able to make games, then you might be better with a pre-built engine, perhaps with a more hands on visual approach to making games rather than explicitly needing you to write code. I mean its possible to mak...
by Marionette
Sat May 31, 2014 4:21 am
Forum: Ren'Py Questions and Announcements
Topic: Making a Renpy Game for Playstation or Xbox where to start?
Replies: 6
Views: 14968

Re: Making a Renpy Game for Playstation or Xbox where to sta

Well if you don't mind re-writing the engine in c# with XNA (or a derivitive now since Microsoft stopped supporting it) then putting a game on xbox isnt too complicated. Selling it on xbox live is slightly more complicated but not too much. Playstation and Nintendo wii though both require a propriet...
by Marionette
Thu May 29, 2014 12:46 pm
Forum: Old Threads (– September 2014)
Topic: DELETE THREAD
Replies: 7
Views: 973

Re: Looking for an experienced programmer [Paid]

Did you ever get someone for this?
I assume no reply means its not me. lol but im still kindof interested in how the project is going.
by Marionette
Wed May 28, 2014 1:19 pm
Forum: Personal Art Threads
Topic: is my art worth the price ?
Replies: 25
Views: 3720

Re: is my art worth the price ?

Well if you're interested in getting more work in the short term, in order to improve yourself over the summer when you have the most time or whatever, then you might be best to start low(ish) and work your way upwards in price, since as you get more experience and examples to show your price increa...
by Marionette
Wed May 28, 2014 5:50 am
Forum: Asset Creation: Writing
Topic: Do you care about how many options there are?
Replies: 18
Views: 2964

Re: Do you care about how many options there are?

I think it depends on the story. I mean as long as it makes sence, like theres a logical reason for having a decision point at that part of the story then any number of choices should be fine. I mean say your character is in the middle of a heated discussion, having lots of decisions in this would b...
by Marionette
Tue May 27, 2014 4:22 pm
Forum: Ren'Py Questions and Announcements
Topic: problem with custom yes/no prompt [solved]
Replies: 7
Views: 1097

Re: problem with custom yes/no prompt

'elif' is just 'else if'
It means that for each of the options in your if/elif tree only the first one that passes will be used and any following, or before it that were false, it will be skipped.

I'm not sure about the actual problem you're having here though. D:
by Marionette
Tue May 27, 2014 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Using constants for menuitems
Replies: 2
Views: 542

Re: Using constants for menuitems

You can pull text from python statements like with "[ * !t]" where * is your variable. So you menu would be: label start: python: my_store = bookStore() menu: "[my_store.DESCRIPTION!t]" "[my_store.CAT_EDUCATION!t]": pass "[my_store.CAT_FICTION!t]": label ficti...
by Marionette
Tue May 27, 2014 10:34 am
Forum: Creator Discussion
Topic: What makes a game 'otome'?
Replies: 33
Views: 6356

Re: What makes a game 'otome'?

Well technically the name is based on the target demographic so if its aimed at the female market its an otome game. However if you veer too far from the 'standard' formula for this type of game while still calling it an otome game, you risk alienating your potential audience. Since people looking f...
by Marionette
Tue May 27, 2014 9:05 am
Forum: Ren'Py Questions and Announcements
Topic: How do I use the same dialogue in branching choices?
Replies: 10
Views: 1492

Re: How do I use the same dialogue in branching choices?

Lol, I've gone over quickstart like thrice already, but I didn't notice this gem. XD Though, for a fact, I didn't know it's purpose either. nor do I understand it already. =_= Thanks!! :D Give me 5 minutes to understand this...... =_= and 3 hours to implement this in the whole script... And Marione...
by Marionette
Tue May 27, 2014 6:45 am
Forum: Ren'Py Questions and Announcements
Topic: How do I use the same dialogue in branching choices?
Replies: 10
Views: 1492

Re: How do I use the same dialogue in branching choices?

What he said or just have the common parts in separate labels that all return when they are complete So you end up with something like Route A: jump supermarket jump school jump home Route B: jump park jump school jump grossDeath This way you still have one duped line, but if everything is in labels...
by Marionette
Mon May 26, 2014 5:34 pm
Forum: Ren'Py Questions and Announcements
Topic: quick menu customization [solved]
Replies: 8
Views: 6002

Re: quick menu customization

chocoberrie wrote:Nevermind, I got it to work! :D

I used this code:

Code: Select all

 action Preference("auto-forward", "toggle")
instead of

Code: Select all

action Preference("auto-forward mode", "toggle")
Yeah lol, sorry about that.
Was looking at old code. :oops:
by Marionette
Mon May 26, 2014 3:00 pm
Forum: Ren'Py Questions and Announcements
Topic: quick menu customization [solved]
Replies: 8
Views: 6002

Re: quick menu customization

You should be able to use this code to do the image maps for your buttons, and if you want it in different positions you should be able to add in xpos and ypos arguments to move the images around. screen gui_game_menu: vbox xalign 1.0 yalign 1.0: imagebutton auto "save_%s.png" action ShowM...
by Marionette
Mon May 26, 2014 2:20 pm
Forum: Creator Discussion
Topic: Loading up Renpy VS Typing up a document
Replies: 15
Views: 3507

Re: Loading up Renpy VS Typing up a document

I just do everything in Notepad++, notes, writing, editing the script etc, and then i only have to hit run on renpy for it to go. :D
by Marionette
Mon May 26, 2014 2:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Dialogue Box
Replies: 1
Views: 524

Re: Dialogue Box

http://www.renpy.org/wiki/renpy/doc/tutorials/NVL-Mode

I think this is basically what you're looking for.
by Marionette
Sun May 25, 2014 10:13 am
Forum: Ren'Py Questions and Announcements
Topic: config.mouse "ValueError" (solved)
Replies: 4
Views: 1099

Re: config.mouse "ValueError: too many values to unpack"

You can use it like this: #Changing the Default Mouse options config.mouse = { } config.mouse["default"] = [ ("TestCursor.png", 0.0, 0.0), #if you have more than one frame you can also add ("TestCursor2.png", 0.0, 0.0), ("TestCursor3.png", 0.0, 0.0), #etc ] Ed...