Search found 128 matches
- Sun Jun 01, 2014 1:59 pm
- Forum: General Discussion
- Topic: Love to design games... Can't math.
- Replies: 16
- Views: 3597
Re: Love to design games... Can't math.
The real question is what you really want to achieve. If its really that you just want to be able to make games, then you might be better with a pre-built engine, perhaps with a more hands on visual approach to making games rather than explicitly needing you to write code. I mean its possible to mak...
- Sat May 31, 2014 4:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Making a Renpy Game for Playstation or Xbox where to start?
- Replies: 6
- Views: 14968
Re: Making a Renpy Game for Playstation or Xbox where to sta
Well if you don't mind re-writing the engine in c# with XNA (or a derivitive now since Microsoft stopped supporting it) then putting a game on xbox isnt too complicated. Selling it on xbox live is slightly more complicated but not too much. Playstation and Nintendo wii though both require a propriet...
- Thu May 29, 2014 12:46 pm
- Forum: Old Threads (– September 2014)
- Topic: DELETE THREAD
- Replies: 7
- Views: 973
Re: Looking for an experienced programmer [Paid]
Did you ever get someone for this?
I assume no reply means its not me. lol but im still kindof interested in how the project is going.
I assume no reply means its not me. lol but im still kindof interested in how the project is going.
- Wed May 28, 2014 1:19 pm
- Forum: Personal Art Threads
- Topic: is my art worth the price ?
- Replies: 25
- Views: 3720
Re: is my art worth the price ?
Well if you're interested in getting more work in the short term, in order to improve yourself over the summer when you have the most time or whatever, then you might be best to start low(ish) and work your way upwards in price, since as you get more experience and examples to show your price increa...
- Wed May 28, 2014 5:50 am
- Forum: Asset Creation: Writing
- Topic: Do you care about how many options there are?
- Replies: 18
- Views: 2964
Re: Do you care about how many options there are?
I think it depends on the story. I mean as long as it makes sence, like theres a logical reason for having a decision point at that part of the story then any number of choices should be fine. I mean say your character is in the middle of a heated discussion, having lots of decisions in this would b...
- Tue May 27, 2014 4:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: problem with custom yes/no prompt [solved]
- Replies: 7
- Views: 1097
Re: problem with custom yes/no prompt
'elif' is just 'else if'
It means that for each of the options in your if/elif tree only the first one that passes will be used and any following, or before it that were false, it will be skipped.
I'm not sure about the actual problem you're having here though. D:
It means that for each of the options in your if/elif tree only the first one that passes will be used and any following, or before it that were false, it will be skipped.
I'm not sure about the actual problem you're having here though. D:
- Tue May 27, 2014 3:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Using constants for menuitems
- Replies: 2
- Views: 542
Re: Using constants for menuitems
You can pull text from python statements like with "[ * !t]" where * is your variable. So you menu would be: label start: python: my_store = bookStore() menu: "[my_store.DESCRIPTION!t]" "[my_store.CAT_EDUCATION!t]": pass "[my_store.CAT_FICTION!t]": label ficti...
- Tue May 27, 2014 10:34 am
- Forum: Creator Discussion
- Topic: What makes a game 'otome'?
- Replies: 33
- Views: 6356
Re: What makes a game 'otome'?
Well technically the name is based on the target demographic so if its aimed at the female market its an otome game. However if you veer too far from the 'standard' formula for this type of game while still calling it an otome game, you risk alienating your potential audience. Since people looking f...
- Tue May 27, 2014 9:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I use the same dialogue in branching choices?
- Replies: 10
- Views: 1492
Re: How do I use the same dialogue in branching choices?
Lol, I've gone over quickstart like thrice already, but I didn't notice this gem. XD Though, for a fact, I didn't know it's purpose either. nor do I understand it already. =_= Thanks!! :D Give me 5 minutes to understand this...... =_= and 3 hours to implement this in the whole script... And Marione...
- Tue May 27, 2014 6:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do I use the same dialogue in branching choices?
- Replies: 10
- Views: 1492
Re: How do I use the same dialogue in branching choices?
What he said or just have the common parts in separate labels that all return when they are complete So you end up with something like Route A: jump supermarket jump school jump home Route B: jump park jump school jump grossDeath This way you still have one duped line, but if everything is in labels...
- Mon May 26, 2014 5:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: quick menu customization [solved]
- Replies: 8
- Views: 6002
Re: quick menu customization
Yeah lol, sorry about that.chocoberrie wrote:Nevermind, I got it to work!
I used this code:
instead ofCode: Select all
action Preference("auto-forward", "toggle")
Code: Select all
action Preference("auto-forward mode", "toggle")
Was looking at old code.
- Mon May 26, 2014 3:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: quick menu customization [solved]
- Replies: 8
- Views: 6002
Re: quick menu customization
You should be able to use this code to do the image maps for your buttons, and if you want it in different positions you should be able to add in xpos and ypos arguments to move the images around. screen gui_game_menu: vbox xalign 1.0 yalign 1.0: imagebutton auto "save_%s.png" action ShowM...
- Mon May 26, 2014 2:20 pm
- Forum: Creator Discussion
- Topic: Loading up Renpy VS Typing up a document
- Replies: 15
- Views: 3507
Re: Loading up Renpy VS Typing up a document
I just do everything in Notepad++, notes, writing, editing the script etc, and then i only have to hit run on renpy for it to go.
- Mon May 26, 2014 2:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Dialogue Box
- Replies: 1
- Views: 524
Re: Dialogue Box
http://www.renpy.org/wiki/renpy/doc/tutorials/NVL-Mode
I think this is basically what you're looking for.
I think this is basically what you're looking for.
- Sun May 25, 2014 10:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: config.mouse "ValueError" (solved)
- Replies: 4
- Views: 1099
Re: config.mouse "ValueError: too many values to unpack"
You can use it like this: #Changing the Default Mouse options config.mouse = { } config.mouse["default"] = [ ("TestCursor.png", 0.0, 0.0), #if you have more than one frame you can also add ("TestCursor2.png", 0.0, 0.0), ("TestCursor3.png", 0.0, 0.0), #etc ] Ed...