Search found 33 matches

by PeterKmiecik
Sun Feb 10, 2019 7:10 pm
Forum: Works in Progress
Topic: [Coming on August 28!] Refraction [Sci-fi][Slice of Life][Multiverse]
Replies: 29
Views: 5641

Re: Refraction [Sci-fi][Slice of Life][Multiverse]

Characters will change outfits during course of game ? I think it can show progress of time in some way and also add to the believability :) Great work so far !
by PeterKmiecik
Sun Feb 10, 2019 7:06 pm
Forum: Works in Progress
Topic: The Language of Love [BxG, Romance, SoL]
Replies: 14
Views: 3747

Re: The Language of Love [BxG, Romance, SoL]

I do get Ghibli-sh feeling about bg's here :)
by PeterKmiecik
Sun Feb 10, 2019 7:05 pm
Forum: Completed Games
Topic: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] [Steam]
Replies: 14
Views: 4297

Re: Tales From Windy Meadow [Fantasy/Slice of life/Pixel Art] [Steam]

Oh an pixel art VN that's something I've didn't seen yet :) Please let us know how gamers received this style, it's quite interesting :)
by PeterKmiecik
Tue Feb 05, 2019 7:58 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5535
Views: 2711392

Re: Guestbook

Hello ! :D Peter from Poland. I am digital artist and game developer working in industry since 2014. I do digital 2d/3d art and started creating my own game in Unreal Engine. Love good stories, audiobooks, swimming, all kind of art/visuals related things and sleeping. You can find me at twitter: htt...
by PeterKmiecik
Tue Feb 05, 2019 7:49 pm
Forum: General Discussion
Topic: Languages!
Replies: 188
Views: 28264

Re: Languages!

Cześć Lymphae :)

1. Polish
2. English
3. German
4. Spanish (just few words learned while going for vacations in Tenerife)
5. Łacina :D (means: latin, but in Poland we say this as alias for: swearing)
by PeterKmiecik
Tue Feb 05, 2019 7:46 pm
Forum: General Discussion
Topic: How do you schedule things out?
Replies: 9
Views: 1528

Re: How do you schedule things out?

Make features list instead tasks list. Group features, starting with MVP, then add all the rest. Sort them by: most important on top Then do the most important items first in iterative cycle in between these from MVP. After MVP is done, You can just go down the list until You run out of time/money. ...
by PeterKmiecik
Tue Feb 05, 2019 7:40 pm
Forum: General Discussion
Topic: Recommended EVNs for those who've never read/played them before
Replies: 9
Views: 1720

Re: Recommended EVNs for those who've never read/played them before

Try Solstice it has well developed and diverse character cast.
I'd also suggest Danganronpa series and 999.
by PeterKmiecik
Tue Feb 05, 2019 7:37 pm
Forum: Other Visual Novel Engines
Topic: [UE4] Visual Novel Framework for Unreal Engine 4
Replies: 3
Views: 2613

Re: [UE4] Visual Novel Framework for Unreal Engine 4

Thank You for quick answer :) You made me make one step closer to buy Your framework soon. 2dPaperSprites are quite problematic in UE4, this is why I am looking to switch for skeletons and 3d meshed models. If anything I'd have to think on dropping Your sprites oriented framework entirely and redo t...
by PeterKmiecik
Tue Feb 05, 2019 6:56 pm
Forum: Asset Creation: Art
Topic: What's the best sprite creation method for a beginner?
Replies: 14
Views: 3562

Re: What's the best sprite creation method for a beginner?

Sort of. You aren't doing animations, so just cut out parts that You need.
For animating character it depends on what kind of animations do You want. Is it going to be frame animation, blends or skeleton based.
For face I'd go with simple expressions of mouth, eyes etc. as frames.
by PeterKmiecik
Mon Feb 04, 2019 8:12 pm
Forum: Creator Discussion
Topic: Kickstarters?
Replies: 4
Views: 1180

Re: Kickstarters?

Also be sure what You are getting Yourself into with crowdfunding. It takes time, investment in $ and stress, especially if You may experience bumps in the road. Jake Birkett said: it's easier to convince one angry investor then horde of angry backers about Your delayed milestone. Patreon is another...
by PeterKmiecik
Mon Feb 04, 2019 8:06 pm
Forum: Creator Discussion
Topic: Bigger budget games?
Replies: 7
Views: 1506

Re: Bigger budget games?

I'd be carefull with KS budgeting though. Theres quite some investment in running succesfull KS, making rewards and fullfilling goals + games often are waaay delayed after being funded.
by PeterKmiecik
Mon Feb 04, 2019 8:04 pm
Forum: Creator Discussion
Topic: Funding for paid game
Replies: 3
Views: 761

Re: Funding for paid game

Sure, point in most KS campaigns is to actually make a game. Then It's up to developer what to do with the product. Kickstarter nowadays works more often like marketing tool than ever though. You can give "early access" to game for discounted price for Your backers. Who would like to buy a...
by PeterKmiecik
Mon Feb 04, 2019 7:58 pm
Forum: Creator Discussion
Topic: Help with my first visual novel
Replies: 5
Views: 1104

Re: Help with my first visual novel

I'd suggest to dig a little bit on how branching narrative is done and structured. Then try to research what goes into VN. Which core features You need to make game playable. Focus only on MVP - most viable product, meaning do only necessary stuff to make game run. Then add all the other stuff later...
by PeterKmiecik
Mon Feb 04, 2019 7:55 pm
Forum: Asset Creation: Art
Topic: Background Sizes
Replies: 5
Views: 6105

Re: Background Sizes

Sarchalen got the point. I'd only add that to take additional research when developing on other platforms. Mobile is whole another story. Make BG wider horizontally as phones crop out stuff.
by PeterKmiecik
Mon Feb 04, 2019 7:51 pm
Forum: Asset Creation: Art
Topic: What's the best sprite creation method for a beginner?
Replies: 14
Views: 3562

Re: What's the best sprite creation method for a beginner?

If You have different outfits, I'd go straight with cutout character parts. We use it most in casual games, also makes it easy to animate it later.