Search found 678 matches
- Thu Nov 02, 2017 11:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to display a choice but not make it clickable unless a condition is met?
- Replies: 5
- Views: 546
Re: How to display a choice but not make it clickable unless a condition is met?
Ah, the legacy code. Just to be clear, are you using new GUI or Legacy? Please explains about the "mess up", as I have tried the code in Legacy mode and it's working fine. screens.rpy screen choice(items): window: style "menu_window" xalign 0.5 yalign 0.5 vbox: style "menu&q...
- Thu Nov 02, 2017 10:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Chatroom-like layout in Ren'py?
- Replies: 14
- Views: 4772
Re: Chatroom-like layout in Ren'py?
That will be under "screen nvl_dialogue" in "screens.rpy" file.madocallie wrote: ↑Thu Nov 02, 2017 4:49 pm also just a quick question: where do i find the "text d. what:" parts of the code..?
- Wed Nov 01, 2017 11:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I make a character slide down offscreen?
- Replies: 3
- Views: 385
Re: How do I make a character slide down offscreen?
Code: Select all
"Line of dialog"
pause 0.5
## character quickly sliding down offscreen
show character:
linear 0.3 yoffset config.screen_height
pause 0.2
## immediately transitioning to:
scene vcg1 with vpunch
- Wed Nov 01, 2017 11:13 pm
- Forum: General Discussion
- Topic: How do you find motivation
- Replies: 17
- Views: 4749
Re: How do you find motivation
Find team members who will keep constantly nagging you to get out of bed and finish the project. Joke aside, when you're in a team environment, it's not just you now but a whole team to see the project through. Most important thing, though, is to step one foot into the door, or one step up the ladde...
- Wed Nov 01, 2017 10:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to change the color for dialogue choices?
- Replies: 1
- Views: 318
Re: How to change the color for dialogue choices?
Under "gui.rpy" search for:
Code: Select all
define gui.choice_button_text_idle_color = "#cccccc"
define gui.choice_button_text_hover_color = "#ffffff"
- Wed Nov 01, 2017 10:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to display a choice but not make it clickable unless a condition is met?
- Replies: 5
- Views: 546
Re: How to display a choice but not make it clickable unless a condition in met?
How to disable menu choices while keeping them visible to the player:
viewtopic.php?f=8&t=45176&p=461928
Change textbutton color while disable:
viewtopic.php?f=8&t=46199&p=467744&hili ... ce#p467744
viewtopic.php?f=8&t=45176&p=461928
Change textbutton color while disable:
viewtopic.php?f=8&t=46199&p=467744&hili ... ce#p467744
- Wed Nov 01, 2017 10:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved!)How to make custom character color names appear correctly in the history?
- Replies: 13
- Views: 3072
Re: How to make custom character color names appear correctly in the history?
Can a character name that is given by the player be implemented in this? This should work in Ren'Py 6.99.12+. If you have player name store like this: default player_name = "Divona" define p = Character('[player_name') label start: $ player_name = renpy.input("What is your name?"...
- Wed Nov 01, 2017 12:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved!)How to make custom character color names appear correctly in the history?
- Replies: 13
- Views: 3072
Re: How to make custom character color names appear correctly in the history?
Judging from the code, it's from Legacy Theme, which has been removed from Ren'Py latest version (6.99.13). From my memory, Legacy Theme doesn't include Log or History like the new GUI. So the colour of character name from the Log or History would depend on which code you use for them. The line of c...
- Wed Nov 01, 2017 8:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Round corners in new GUI
- Replies: 4
- Views: 3218
Re: Round corners in new GUI
Here is a quick CDD button that changes color when a mouse hovers above it: init python: class myButton(renpy.Displayable): def __init__(self, xpos=0, ypos=0, width=160, height=160 **kwargs): super(myButton, self).__init__(**kwargs) self.color = "#000" self.xpos = xpos self.ypos = ypos sel...
- Wed Nov 01, 2017 3:54 am
- Forum: Ren'Py Cookbook
- Topic: Logo Intro, Opening and Press to Start Screen [Tutorial]
- Replies: 7
- Views: 12053
Re: Logo Intro, Opening and Press to Start Screen
@Divona Just a small question from my side since its the first time i have heared of "contains": show gamebackground at pstart_intro I know images with the same tag get overwritten. But if one were to use "show" with an image not included in the transformation, the image would n...
- Wed Nov 01, 2017 1:59 am
- Forum: Ren'Py Cookbook
- Topic: Logo Intro, Opening and Press to Start Screen [Tutorial]
- Replies: 7
- Views: 12053
Re: Logo Intro, Opening and Press to Start Screen
for the label buffer, i want to make the whole block running without any interruption. in other word, player cant click the mouse button. some people suggest me to use ATL, but it take me a month or more for me to understand them. transform pstart_intro: contains: "gamebackground" alpha 0...
- Tue Oct 31, 2017 8:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Round corners in new GUI
- Replies: 4
- Views: 3218
Re: Round corners in new GUI
Basic Ren'Py draw function is rather limited. Can't even draw a circle. You will have to stick with the image for round corners, I'm afraid. Here is the List of Transform Properties . For more advance drawing, I would suggest look at Creator-Defined Displayables . Here is a thread about drawing shap...
- Mon Oct 30, 2017 9:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: <Solved>Side image for main character
- Replies: 14
- Views: 1946
Re: Side image for main character
Alert. Character and player name use the same variable "mc". Here is the fix:
Code: Select all
default player_name = "John"
define mc = Character("[player_name]", color = "#85B200", image = "mc")
image side mc serious = "side_image/side_mc_serious.png"
- Mon Oct 30, 2017 11:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to handle user inputs?
- Replies: 3
- Views: 406
Re: How to handle user inputs?
I test out your code and it working as expected. What do you mean it always returns true? If player misspells the text outside true statement, it passed on to "else". Here is the code I used in a new project to test out: define e = Character("Eileen") label start: scene bg room ...
- Mon Oct 30, 2017 11:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: Change the "choices" format, completely.
- Replies: 9
- Views: 1808
Re: Change the "choices" format, completely.
Sound like the need to create your own choice menu screen. I did a quick prototype here: screen new_choice(question="", answers): style_prefix "new_choice" fixed: xmaximum 550 ymaximum 320 xalign 0.0 yalign 1.0 add "#00000099" text question vbox: for k, v in answers.ite...