Search found 201 matches

by Matalla
Mon Jun 03, 2019 4:26 am
Forum: Ren'Py Questions and Announcements
Topic: Multilanguage game
Replies: 4
Views: 883

Re: Multilanguage game

As far as I know, this is standard behaviour in renpy. You can change language midgame, but what's already displayed won't change. Probably it would be a good idea to hide the buttons that change the language when in game, so it can only be done in the main menu, but probably the saved games would s...
by Matalla
Sun Jun 02, 2019 11:54 am
Forum: Ren'Py Questions and Announcements
Topic: Ignore directory when building distribution
Replies: 4
Views: 705

Re: Ignore directory when building distribution

Why not just delete or move that folder outside the game folder before making the distribution?
by Matalla
Sun Jun 02, 2019 5:54 am
Forum: Ren'Py Questions and Announcements
Topic: Making a function out of ParametizedText calls
Replies: 3
Views: 643

Re: Making a function out of ParametizedText calls

Just put a return at the end of that label and it will come back
by Matalla
Sat Jun 01, 2019 3:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a function out of ParametizedText calls
Replies: 3
Views: 643

Re: Making a function out of ParametizedText calls

I did something similar in my last project. I put all the repetitive stuff in a label and called it at the start of the chapters. label chapter_x: $ save_name = __("Whatever") # Used this for the titles call startchapter "Here start the chapter" All the fancy stuff is in the labe...
by Matalla
Fri May 31, 2019 1:34 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 556
Views: 581533

Re: Ren'Py Gripes

I have two things I'd like to comment: First, translating my game from spanish to english is driving me crazy. When I first generated the translations, all default messages dissapeared in the english version (the ones from notify or confirm screens, for instance; skipping, are you sure you want to q...
by Matalla
Fri May 31, 2019 2:57 am
Forum: Ren'Py Questions and Announcements
Topic: Multilanguage game
Replies: 4
Views: 883

Re: Multilanguage game

Yes, you can do that easily (well... depending on the project, it could be not soo easy) Actually, I'm now doing just that, translating my project from spanish to english. You could start taking a look here: https://www.renpy.org/doc/html/translation.html And you can come to the spanish speaking com...
by Matalla
Mon May 27, 2019 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] conditions with restrictions
Replies: 4
Views: 815

Re: conditions with restrictions

Probably it's AND instead of and.

Also, what do you want to happen when walktituatu is 6? Because you use if in both conditions, it will execute both. If you want them to be mutually exclusive you should use elif in the second and restrict the condition to <6 or >6 in one of them.
by Matalla
Sun May 26, 2019 9:09 am
Forum: General Discussion
Topic: Anime vs Western VNs art styles
Replies: 14
Views: 2395

Re: Anime vs Western VNs art styles

Thank you, it's close to what I was thinking, but much more precise.

I also know a group called "The Downbeats" but they're from the early 60's, maybe even 50's. Probably there are a lot of bands with that name.
by Matalla
Sat May 25, 2019 8:46 am
Forum: General Discussion
Topic: Anime vs Western VNs art styles
Replies: 14
Views: 2395

Re: Anime vs Western VNs art styles

Donmai wrote: Fri May 24, 2019 8:39 pm Maybe Gekiganwing was talking about this Trigger game here? https://vndb.org/v17119
There's another game in VNDB with that same title, but its art is... err... :)
Ah, I see... Still don't understand the concept, but I'm getting closer. Thanks Donmai.
by Matalla
Fri May 24, 2019 3:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Render filters
Replies: 5
Views: 621

Re: Render filters

Then, instead of assigning the variable in the before_main_menu label, put a menu there and assign the values to the different options, but I think you should have a value for the variable before starting the game. The changes, no matter where you put the buttons, will happen when the next image is ...
by Matalla
Fri May 24, 2019 4:44 am
Forum: Ren'Py Questions and Announcements
Topic: zorder value of "quit dialog"
Replies: 2
Views: 809

Re: zorder value of "quit dialog"

I think it's the confirm screen. If you have not changed it, should be 200.
by Matalla
Thu May 23, 2019 4:24 pm
Forum: General Discussion
Topic: Anime vs Western VNs art styles
Replies: 14
Views: 2395

Re: Anime vs Western VNs art styles

In my opinion, visual novel art can stand out if it's more cartoonish, more abstract, or more photorealistic. One of the reasons why I noticed Monster Prom was its cartoon-esque art. Likewise, one of the reasons I noticed Trigger was downbeat art which seems appropriate for the story's themes. The ...
by Matalla
Thu May 23, 2019 10:03 am
Forum: Works in Progress
Topic: The Lost Smile [Mystery/Noir][Spanish/English][3D][Comic][Free]
Replies: 9
Views: 1761

Re: The Lost Smile [Mystery/Noir][Spanish/English][3D][Comic][Free]

Ladies and gentlemen: my most feared betatester.

Don't be fooled by the kindness and flattery, she's ruthless.
by Matalla
Wed May 22, 2019 4:13 am
Forum: Works in Progress
Topic: The Lost Smile [Mystery/Noir][Spanish/English][3D][Comic][Free]
Replies: 9
Views: 1761

Re: The Lost Smile [Mystery/Noir][Spanish/English][3D][Comic][Free]

Updated first post with an update report: - Finished original version in spanish. - Finally the story has 15,837 words (in spanish) and there are 425 fullscreen illustrations (plus some more structured as panels for a specific scene) - The story has 1 "true" ending and 5 alternative ones (...