I feel bad asking again, but... Do you have any of these sprites, but with their eyes closed?
It's not absolutely needed, but I thought I might as well ask.
Search found 151 matches
- Mon Sep 24, 2018 8:45 pm
- Forum: Creative Commons
- Topic: Free Character Sprites
- Replies: 21
- Views: 10889
- Wed Sep 19, 2018 10:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Box Disappearing
- Replies: 3
- Views: 636
Re: Text Box Disappearing
The textbox is disappearing and reappearing because you're using dissolve. That's what that function is intended to do. Try fade or simply nothing instead. The textbox still disappears and the entire screen fades to black then fades from black with the new image. Like a magic trick. Nothing would w...
- Wed Sep 19, 2018 10:07 pm
- Forum: Asset Creation: Art
- Topic: Art Dumpage! Show your art ^^
- Replies: 7876
- Views: 1080969
Re: Art Dumpage! Show your art ^^
This is the menus for my current project. I just had an idea and went with it. I used to draw on the frame of my old computer, so that was pretty much the entire inspiration. menu1.png The main idea was that the buttons would be on the frame while the contents of each menu would be on the screen. I ...
- Wed Sep 19, 2018 9:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text Box Disappearing
- Replies: 3
- Views: 636
Text Box Disappearing
Whenever I change images (backgrounds, characters, screens) the dialogue text box disappears. Now I constantly use "With Dissolve" in my game since it's easier on my eyes. For example scene bg with Dissolve(.3) show dude with Dissolve(.3) dude "The textbox is showing." show dude ...
- Sun Sep 16, 2018 3:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a DanganRonpa Trial System (Opinions)
- Replies: 3
- Views: 2991
- Sun Sep 09, 2018 10:16 am
- Forum: Works in Progress
- Topic: Memorya [GxB] [Otome] [Visual Novel] [Filipino]
- Replies: 8
- Views: 4480
Re: Memorya [GxB] [Otome] [Visual Novel] [Filipino]
This is a great presentation. I'm really intrigued.
- Sat Sep 08, 2018 8:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a DanganRonpa Trial System (Opinions)
- Replies: 3
- Views: 2991
Making a DanganRonpa Trial System (Opinions)
I'm looking for some opinions on developing a trial system like in DanganRonpa. Specifically the nonstop debates. I'm currently working on it already and this is what I've come up with so far with some help. How it works: Phase 1: (Intro) 1. Transitions from Dialogue to Debate [Done] 2. Showcases th...
- Mon Aug 13, 2018 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Call If player right-clicked
- Replies: 1
- Views: 376
Call If player right-clicked
Just a silly idea. I want to call a statement if the player right-clicked. Something like this. "Your inventory has been added to the pause menu." "Right click to open the pause menu." if [pressed right mouse button]: "I bet you just did it now. Perhaps you noticed the save ...
- Sat Aug 11, 2018 6:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Editing About Screen
- Replies: 3
- Views: 392
Re: Editing About Screen
1. under 'vbox:', add 'xpos 200' (or what ever number give you a good result) 2. remove 'About' from 'use game_menu(_("About"), scroll="viewport"):' Thank you for your reply. My second problem is resolved. The solution to my first problem can work, but is there a way to put it i...
- Sat Aug 11, 2018 3:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Editing About Screen
- Replies: 3
- Views: 392
Editing About Screen
I'm blanking really bad on this one. I'm editing the pre-made screens. Two things I'm trying to accomplish. 1. I'd like to center the "About" screen's contents. 2. I want to remove the screen's title. (So for About, I want to remove the word About in the top-left corner.) I feel like I'm o...
- Sun Aug 05, 2018 1:44 pm
- Forum: Asset Creation: Writing
- Topic: Bringing Characters Back to Life
- Replies: 12
- Views: 2044
Re: Bringing Characters Back to Life
I've been brainstorming how to write my character's death and revival. So this is what I'm considering. There are a few things I wanted to avoid/keep. Those things being: 1. No Having the body disappear and everyone assume the character is dead. I and I think most audiences will never believe a char...
- Sat Aug 04, 2018 12:54 pm
- Forum: Asset Creation: Writing
- Topic: Bringing Characters Back to Life
- Replies: 12
- Views: 2044
- Fri Aug 03, 2018 2:14 pm
- Forum: Asset Creation: Writing
- Topic: Bringing Characters Back to Life
- Replies: 12
- Views: 2044
Bringing Characters Back to Life
People die when they are killed, right? Well not always, sometimes they come back for one reason or another. I think we've all experienced something like this. You're enjoying a story, then one of the major characters die. You then grieve over them, and maybe cry. A lot of stories do this now more t...
- Thu Aug 02, 2018 4:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Evidence List, textbutton help [SOLVED]
- Replies: 11
- Views: 2914
Re: Evidence List, textbutton help
I found what works. $ evidence_list += [note2] $ evidence_list.remove(note) I forgot to mention that the first note was added in a previous chapter. All my chapters are in separate .rpy files. Because of that, Ren'Py couldn't find the note to remove. I basically have to refresh the list in the begin...
- Wed Aug 01, 2018 8:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Evidence List, textbutton help [SOLVED]
- Replies: 11
- Views: 2914
Re: Evidence List, textbutton help
evidence_list.remove(note) evidence_list.append(note2) This works: $ evidence_list.append(note2) Though I can use this instead: $ evidence_list += [note2] but this doesn't work: $ evidence_list.remove(note) It brings this up: While running game code: File "game/chapter5.rpy", line 358, in...