Search found 114 matches
- Sat Feb 16, 2019 9:24 am
- Forum: Asset Creation: Writing
- Topic: A resource for novel posting?
- Replies: 3
- Views: 958
Re: A resource for novel posting?
For fanfiction, I highly recommend Archive of Our Own (AO3). It's extremely popular (I'd venture to say moreso than Fanfiction.net these days), and folks leave feedback without regard to whether you're new or not. Here's a link: https://archiveofourown.org/ Posting on AO3 isn't a guarantee that you'...
- Sat Feb 16, 2019 9:08 am
- Forum: Creator Discussion
- Topic: "History" in VNs - do you use it?
- Replies: 8
- Views: 1246
Re: "History" in VNs - do you use it?
I've played a lot of English-localized Japanese visual novels, and they generally don't have the ability to rollback. Thus, the History screen is the only way to view anything you may have missed or just want to re-visit. In my opinion, actually scrolling through the text is substantially more incon...
- Sat Feb 16, 2019 8:49 am
- Forum: General Discussion
- Topic: Forum search always returns HTTP error 500
- Replies: 1
- Views: 489
Re: Forum search always returns HTTP error 500
I get an error more often than not when attempting to search, and have since I originally joined the forum.
- Sat Feb 09, 2019 10:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
- Replies: 6
- Views: 779
Re: renpy.input: Display a character's name, to simulate dialogue?
YES! That is completely perfect! You just solved something that's been plaguing me for ages. xD
Thank you so much for your help!
- Sat Feb 09, 2019 8:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
- Replies: 6
- Views: 779
Re: renpy.input: Display a character's name, to simulate dialogue?
another option: rewrite the input () screen: That does exactly what I'm looking for! ...Unfortunately, it doesn't seem to work in combination with another addition to the input screen I already had in place. x_x Here's the full code: default whoinput = None screen input(prompt, who=whoinput): style...
- Sat Feb 09, 2019 8:07 am
- Forum: Anime, Games, and Japan
- Topic: Worst anime you have ever watched?
- Replies: 316
- Views: 94806
Re: Worst anime you have ever watched?
One punch man...oh my! did the creators see the future of this series beyond the only one season?? 12 episodes for an Anime is quite a disgrace to this amazing world.. i liked the graphics and the monsters were quite something but they forced a hero out of someone whom to me could not take this ser...
- Sat Feb 09, 2019 7:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
- Replies: 6
- Views: 779
Re: renpy.input: Display a character's name, to simulate dialogue?
I'm not sure if this is what you are looking for, but you could use a screen, something like that. screen name(namn): text namn xpos 130 ypos 370 color "#00F" (Position, color and what have you, adjusted to what you need.) label firstspell: show screen name("John") $ res = renpy...
- Sat Feb 09, 2019 6:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
- Replies: 6
- Views: 779
[SOLVED] renpy.input: Display a character's name, to simulate dialogue?
I actually tried to figure this out a while back, but I never came upon a working solution! Basically, my current game relies heavily on inputting text at various points. It's supposed to appear as though MC is asking questions, and PLAYER must type in their answer to continue. I've gotten as far as...
- Thu Jan 10, 2019 8:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Have "renpy.input" display as though character dialogue?
- Replies: 8
- Views: 653
Re: Have "renpy.input" display as though character dialogue?
However, after that the game crashed, stating it can't display None as text, so I'm missing something. Just to be thorough, I tried out your code. It initially worked as with your attempt, but caused an error as soon as I clicked. I tried putting the name tag in every other position I could think o...
- Tue Jan 08, 2019 6:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Have "renpy.input" display as though character dialogue?
- Replies: 8
- Views: 653
Re: Have "renpy.input" display as though character dialogue?
Does your character have a side image or just a name? If the last, then you can add this name at the beginning of prompt message (use text tags to change it's color and all). No side image! Hopefully that means this will have a simpler resolution. >_o I could just add their name to the beginning of...
- Tue Jan 08, 2019 4:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Have "renpy.input" display as though character dialogue?
- Replies: 8
- Views: 653
- Mon Jan 07, 2019 8:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
- Replies: 17
- Views: 2052
Re: Prevent dialogue disappearing during sprite transition?
Could you past the code exactly as you had it written? WAIT! I actually did get it working after all! I didn't realize the "dummy" sprite had to be in a separate category from the other "neth" sprites. I initially just used "neth b22", but changing it to "nethb22&...
- Mon Jan 07, 2019 11:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
- Replies: 17
- Views: 2052
Re: Prevent dialogue disappearing during sprite transition?
Still no luck, sadly.
With the first transition, the entire sprite disappears before fading back in. With the second transition, the entire sprite partially fades out, then fades back in.
- Mon Jan 07, 2019 11:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
- Replies: 17
- Views: 2052
Re: Prevent dialogue disappearing during sprite transition?
From what i tested, this works and there should be no transparent iimages etc. If there is anyhting wrong, let me know! I've thus far tried the first two codes, but I'm encountering the same issue I did with the other transform posted here. The text doesn't disappear (which is good), but the sprite...
- Mon Jan 07, 2019 11:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Have "renpy.input" display as though character dialogue?
- Replies: 8
- Views: 653
Re: Have "renpy.input" display as though character dialogue?
That actually works perfectly! Thanks a ton for your quick response. ^^
The only other thing I'd like to figure out is how to add the character's name to the input dialogue.