Search found 114 matches

by Offworlder
Sat Feb 16, 2019 9:24 am
Forum: Asset Creation: Writing
Topic: A resource for novel posting?
Replies: 3
Views: 958

Re: A resource for novel posting?

For fanfiction, I highly recommend Archive of Our Own (AO3). It's extremely popular (I'd venture to say moreso than Fanfiction.net these days), and folks leave feedback without regard to whether you're new or not. Here's a link: https://archiveofourown.org/ Posting on AO3 isn't a guarantee that you'...
by Offworlder
Sat Feb 16, 2019 9:08 am
Forum: Creator Discussion
Topic: "History" in VNs - do you use it?
Replies: 8
Views: 1246

Re: "History" in VNs - do you use it?

I've played a lot of English-localized Japanese visual novels, and they generally don't have the ability to rollback. Thus, the History screen is the only way to view anything you may have missed or just want to re-visit. In my opinion, actually scrolling through the text is substantially more incon...
by Offworlder
Sat Feb 16, 2019 8:49 am
Forum: General Discussion
Topic: Forum search always returns HTTP error 500
Replies: 1
Views: 489

Re: Forum search always returns HTTP error 500

I get an error more often than not when attempting to search, and have since I originally joined the forum.
by Offworlder
Sat Feb 09, 2019 10:16 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
Replies: 6
Views: 779

Re: renpy.input: Display a character's name, to simulate dialogue?

IrinaLazareva wrote: Sat Feb 09, 2019 9:12 am
YES! That is completely perfect! You just solved something that's been plaguing me for ages. xD
Thank you so much for your help!
by Offworlder
Sat Feb 09, 2019 8:58 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
Replies: 6
Views: 779

Re: renpy.input: Display a character's name, to simulate dialogue?

another option: rewrite the input () screen: That does exactly what I'm looking for! ...Unfortunately, it doesn't seem to work in combination with another addition to the input screen I already had in place. x_x Here's the full code: default whoinput = None screen input(prompt, who=whoinput): style...
by Offworlder
Sat Feb 09, 2019 8:07 am
Forum: Anime, Games, and Japan
Topic: Worst anime you have ever watched?
Replies: 316
Views: 94806

Re: Worst anime you have ever watched?

One punch man...oh my! did the creators see the future of this series beyond the only one season?? 12 episodes for an Anime is quite a disgrace to this amazing world.. i liked the graphics and the monsters were quite something but they forced a hero out of someone whom to me could not take this ser...
by Offworlder
Sat Feb 09, 2019 7:39 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
Replies: 6
Views: 779

Re: renpy.input: Display a character's name, to simulate dialogue?

I'm not sure if this is what you are looking for, but you could use a screen, something like that. screen name(namn): text namn xpos 130 ypos 370 color "#00F" (Position, color and what have you, adjusted to what you need.) label firstspell: show screen name("John") $ res = renpy...
by Offworlder
Sat Feb 09, 2019 6:31 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] renpy.input: Display a character's name, to simulate dialogue?
Replies: 6
Views: 779

[SOLVED] renpy.input: Display a character's name, to simulate dialogue?

I actually tried to figure this out a while back, but I never came upon a working solution! Basically, my current game relies heavily on inputting text at various points. It's supposed to appear as though MC is asking questions, and PLAYER must type in their answer to continue. I've gotten as far as...
by Offworlder
Thu Jan 10, 2019 8:48 am
Forum: Ren'Py Questions and Announcements
Topic: Have "renpy.input" display as though character dialogue?
Replies: 8
Views: 653

Re: Have "renpy.input" display as though character dialogue?

However, after that the game crashed, stating it can't display None as text, so I'm missing something. Just to be thorough, I tried out your code. It initially worked as with your attempt, but caused an error as soon as I clicked. I tried putting the name tag in every other position I could think o...
by Offworlder
Tue Jan 08, 2019 6:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Have "renpy.input" display as though character dialogue?
Replies: 8
Views: 653

Re: Have "renpy.input" display as though character dialogue?

Does your character have a side image or just a name? If the last, then you can add this name at the beginning of prompt message (use text tags to change it's color and all). No side image! Hopefully that means this will have a simpler resolution. >_o I could just add their name to the beginning of...
by Offworlder
Tue Jan 08, 2019 4:11 pm
Forum: Ren'Py Questions and Announcements
Topic: Have "renpy.input" display as though character dialogue?
Replies: 8
Views: 653

Re: Have "renpy.input" display as though character dialogue?

Imperf3kt wrote: Mon Jan 07, 2019 4:55 pm
If you have any suggestions, I would definitely appreciate it!
This is the last thing I need to figure out for my current game.
by Offworlder
Mon Jan 07, 2019 8:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 2052

Re: Prevent dialogue disappearing during sprite transition?

Could you past the code exactly as you had it written? WAIT! I actually did get it working after all! I didn't realize the "dummy" sprite had to be in a separate category from the other "neth" sprites. I initially just used "neth b22", but changing it to "nethb22&...
by Offworlder
Mon Jan 07, 2019 11:51 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 2052

Re: Prevent dialogue disappearing during sprite transition?

IrinaLazareva wrote: Mon Jan 07, 2019 11:26 am Last try
Still no luck, sadly. :(
With the first transition, the entire sprite disappears before fading back in. With the second transition, the entire sprite partially fades out, then fades back in.
by Offworlder
Mon Jan 07, 2019 11:11 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 2052

Re: Prevent dialogue disappearing during sprite transition?

From what i tested, this works and there should be no transparent iimages etc. If there is anyhting wrong, let me know! I've thus far tried the first two codes, but I'm encountering the same issue I did with the other transform posted here. The text doesn't disappear (which is good), but the sprite...
by Offworlder
Mon Jan 07, 2019 11:00 am
Forum: Ren'Py Questions and Announcements
Topic: Have "renpy.input" display as though character dialogue?
Replies: 8
Views: 653

Re: Have "renpy.input" display as though character dialogue?

Remix wrote: Mon Jan 07, 2019 10:16 am Guesswork...

renpy.input( Text( _('"Just...let me know if you find anything, okay?"'), slow_cps=5.0) ).strip()
That actually works perfectly! Thanks a ton for your quick response. ^^
The only other thing I'd like to figure out is how to add the character's name to the input dialogue.